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Mage Wars Arena» Forums » General

Subject: How does this compare to Summoner War rss

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Randolph Bookman
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Just curious if anyone has played them compare/contrast them?
 
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Andres

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You can find a lot of info in places like this thread:

http://www.boardgamegeek.com/thread/827269/an-honest-view-fr...

Or the Dice Tower review:

http://www.youtube.com/watch?v=R6BVRP3iNCI&feature=youtube_g...

Here is a general search that I used to find those:

http://www.boardgamegeek.com/spsearch.php?objectid=101721&ob...
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Matt Brown
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SW gives more options(16 summoners that will be doubling to 32, # of cards you can play) with less freedom(less deck customization, restricted card play) within those options. MW has less options(4 mages and growing, play only two cards) but more freedom(endless deck building, play whatever two cards you want) within those options. SW is easier to pick up, but MW has deeper potential due to the deck building. MW plays longer and will be more prone to AP since you can play any two cards. SW will have wider swings in terms of play due to playing up to 5 cards as where MW should be fairly consistent since you only play 2. MW is more fiddly than it should be(IMO), spell book, action counter or whatever those things are you put on your cards. Think of SW as card game version of Heroscape. MW is more like Magic with a game board. Ultimately, it really comes down to how you feel about deck building. If that's a big plus for you, then MW will likely will out. If not, SW is the better game.
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Also... and I can't believe nobody mentioned this, one game has mages and the other has summoners. Depending on how you feel about the obvious differences such as tomes v. talismans, your position on elemental v. eldritch magic and of course which hat type you prefer, your decision should be pretty obvious. Hope that helps.
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Marc Bennett
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matthean wrote:
SW gives more options(16 summoners that will be doubling to 32, # of cards you can play) with less freedom(less deck customization, restricted card play) within those options. MW has less options(4 mages and growing, play only two cards) but more freedom(endless deck building, play whatever two cards you want) within those options. SW is easier to pick up, but MW has deeper potential due to the deck building. MW plays longer and will be more prone to AP since you can play any two cards. SW will have wider swings in terms of play due to playing up to 5 cards as where MW should be fairly consistent since you only play 2. MW is more fiddly than it should be(IMO), spell book, action counter or whatever those things are you put on your cards. Think of SW as card game version of Heroscape. MW is more like Magic with a game board. Ultimately, it really comes down to how you feel about deck building. If that's a big plus for you, then MW will likely will out. If not, SW is the better game.


very good description however i would also add SW is a game primarily about resource management. you have to really watch your magic pile whoever manages it better usually wins.

MW is really a game about card interactions and taking advantage of the way they react to eachother.

yes MW has resource management, and SW has card interaction, but the game focus is different for each game. i love MW and SW and while MW really will replace magic for me (magic is also a game of card interactions) MW is not going to replace SW for me.
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