Recommend
5 
 Thumb up
 Hide
2 Posts

Jutland» Forums » Variants

Subject: Raiding Game rss

Your Tags: Add tags
Popular Tags: [View All]
John Griffey
United States
Houston
Texas
flag msg tools
mbmbmbmbmb
As all you history buffs know, the Battle of Jutland was fought in the broader context of a series of raids, sorties and sweeps by the two fleets.

Germany's advantage was that, in addition to scoring points against the enemy by sinking or damaging his ships, Germany could raid England's lengthy coastline and North Sea shipping and fishing interests. The English coastline was especially sensitive for political reasons.

The British advantage was Room 40's wireless intercepts and cryptography, which enabled the Royal Navy to make good guesses about when raiders were coming out.

Instead of playing a game in which both sides know that the other's main fleet is certainly out there somewhere, it might be more interesting to play the game as a series of weekly turns in May-June, each of which could feature a raid, an all-out sortie, or nothing at all.

Victory Points (VP)
--Sinking an enemy ship yields VP equal to double the sum of its Protection Factor and its Gunnery Factor. One hit on a CL or DD flotilla is worth 2 VP.
--Each point of damage to an enemy BB, BC, B, or CA equals 1 VP.
--A sortie by all your BC and CA costs you 2 VP.
--A sortie by any four BB or B costs you 2 VP.
--A sortie by all your CL and DD costs you 2 victory points.
--You may post Light Cruiser and Flotilla Destroyers on the map at start for 2 VP each. They must be closer to a home base than to any enemy base. They must return to a base within 48 hours of game start.

--Britain scores 5 VP automatically. If Germany does nothing, Britain wins the turn.

--Germany scores 12 VP for every full turn in which at least four of its BC or BB occupy a hex adjacent to a British port hex.
--Germany scores 2 VP for every shaded Norwegian hex north of hex # , inclusive, which it enters at some time with at least 4 BC or 4 BB.

Weather
Each wind direction corresponds to a sea visibility condition. Roll for a change every 8 hours. Change

Blowing SE-SW: DD & Zeppelins may not sortie, must return to base.
Blowing S-W: Rough. Same as above.
Blowing NW-SW: Rough. Same as above.
Blowing E-S: Clear.
Blowing
Blowing

Room 40 Rules
After each side plots its sortie (if any) for the week, Germany shuffles and Britain draws a card from an ordinary playing card deck of 52 cards. (No Jokers).

The card's value indicates the number of hours earlier or later than the Germans the British may begin to sortie from their bases. If you don't trust the British player make him show you his plotting map and card when the weekly turn ends.

You may begin calling out searches at any time.

A = 1 hour head start.
2 = 2 hour head start.
3 = 3 hour head start.
4 = 4 hour head start.
5 = Simultaneous start.
6 = 1 hour behind German sortie.
7 = 2 hours behind " ".
8 = 3 hours behind " ".
9 = 4 hours behind " ".
10, J, Q, K = Britain may not sortie until the German fleet shows itself.

NB--THIS IS A WORK IN PROGRESS--WILL RETURN TO IT IN HOURS/DAYS.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Warren Bruhn
United States
Roseburg
Oregon
flag msg tools
Avatar
mbmbmbmbmb
John, I stumbled on some interesting info last week. The High Seas Fleet conducted two sorties out into the North Sea in late 1914, while led by Admiral von Ingenohl, under highly restrictive orders from the Kaiser. The sortie in November had no chance of running into the Grand Fleet, as the Grand Fleet was based in Ireland at the time (waiting for the defenses of Scapa Flow, Cromarty, and Rosyth to be improved). The sortie in December nearly scored the battle against a partial Grand Fleet that the Germans wanted, due to a blunder or failure by Room 40 and the Admiralty.

Admiral von Ingenohl was replaced by Admiral von Pohl just after Dogger Bank, and the High Seas Fleet sortied into the North Sea 7 times in 1915. Although two or three of those sorties were at short range (one aborted due to bad weather), that's the same number of sorties that were made by the High Seas Fleet in 1916 under Vice Admiral Scheer, including Jutland and sorties before and after Jutland.

After 1916, the High Seas Fleet made only one sortie into the North Sea, in April 1918. A later planned sortie in October 1918 was cancelled by mutiny in the High Seas Fleet.

I mention this because you might want to take into account the historical frequency of sorties by these German admirals in assigning VP. Expecting a sortie every week is probably not reasonable. Probably about once, or at most twice, during months between late March and mid-October during 1915 and 1916 would better reflect the frequency of HSF sorties.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.