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Chutes and Ladders» Forums » Variants

Subject: The move forwards or backwards variant rss

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Peter Sanderson
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A player may choose to move backwards instead of forwards by the number of pips on the die, although you are not allowed to take advantage of a ladder when moving backwards.

A further rule could be that a player may move an opponent's piece forwards (but not backwards) instead of his own, provided that he does not trake advantage of a snake.
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Danny Mack
United States
Santa Fe Springs
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Lefty / Happily Married / Parent of 2 Girls / Christian / Yucata User
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Backwards, but not able to use ladders...meh.
But I do like the idea of alternately moving another player's piece forward instead of moving your own (presumably onto a snake.) It fits well with the theme of Snakes & Ladders, where doing good (including moving others forward) brings one closer to "Heaven". Seems like there would have to be a cap on this though, otherwise 2 things go awry in the game:
1> Players (especially young children) may play favorites, always helping or not helping the same other player. This can hurt feelings and wreck games.
2> It effectively removes the possibility of ever having to suffer a snake in the game. There goes half the game title; now it's just "Ladders."
Perhaps you could make missionary cards--1 for every player color in the game--and deal one card to each player at the beginning of the game. (Players are not allowed to have their own color.) Whenever players are holding a card they have the option to use their roll that turn to move a different player forward (ignoring snakes) instead of themselves. Having played their card it goes into the discard pile. If they have no cards, they can move only themselves.
Re-deal the cards after all players reached/passed space 25, then again at 50, and one last time at 75.

I don't want to overly complicate this simple kids game, but adding cards adds a balanced element of choice with less chance of "playing favorites". It also reinforces the idea of helping other people on your way to winning. Ultimately it also makes playing this game (as an adult, with your kids) a more bearable experience.
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