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Combat Commander: Pacific» Forums » Rules

Subject: Scenario B objective hexes rss

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JOE LIBRANDI
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Peoria
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What's the point of objective hexes in this scenario if they're not worth VPs? The Japanese control 3 at start and the CW control the other 2.
 
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Richard Pardoe
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joe6778 wrote:
What's the point of objective hexes in this scenario if they're not worth VPs? The Japanese control 3 at start and the CW control the other 2.

Take a look at E67: Mission Objective and E76: Strategic Objective as possible events in the game.
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David desJardins
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In any scenario, you can draw objective chits during the game that add VPs for some or all objectives.

Also, there are some cards that when played treat objectives differently. For example, an objective you control is a "friendly hex" even if you don't have a unit in it.
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Cindy Nowak
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joe6778 wrote:

What's the point of objective hexes in this scenario if they're not worth VPs? The Japanese control 3 at start and the CW control the other 2.


Because Event E76 might come up:

E76. Strategic Objective


When this event occurs, one objective chit is drawn at random and placed face up (“open”) in the center section of the Objectives Box for
both players to see.

This new objective chit does not replace any existing chits—it is used in conjunction with them. And if this new chit references one or more mapboard objectives, remember to award those victory points to the objectives’ current controller right away.
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JOE LIBRANDI
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Thank you all for the quick reply.

I don't think I'll play this scenario out to completion even with the possible objective hex VPs:

Japanese: 27VPs, CW:0
 
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Richard Pardoe
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joe6778 wrote:
Japanese: 27VPs, CW:0

I realize what you are trying to say, but don't forget that the game only records net VPs, not individual totals.

Sounds like the Japanese either eliminated a lot of CW units and/or exited quite a few units to have that commanding of a VP lead.
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Ethan McKinney
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joe6778 wrote:
I don't think I'll play this scenario out to completion even with the possible objective hex VPs:

Japanese: 27VPs, CW:0


I've found that giving up is never a good strategy in CC. Too many astounding twists of fate can combine with good play (and bad play by the side with the lead).
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Mark Buetow
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elbmc1969 wrote:
joe6778 wrote:
I don't think I'll play this scenario out to completion even with the possible objective hex VPs:

Japanese: 27VPs, CW:0


I've found that giving up is never a good strategy in CC. Too many astounding twists of fate can combine with good play (and bad play by the side with the lead).


Hear, hear!
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David desJardins
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elbmc1969 wrote:
I've found that giving up is never a good strategy in CC. Too many astounding twists of fate can combine with good play (and bad play by the side with the lead).


My usual opponent gives up way too much. I got schooled playing CC yesterday, against a different opponent, whom I expected to give up once I got off to a good start, and I got overconfident and he ground me down.
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JOE LIBRANDI
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I restarted scenario B. I'm behind again by over 10VPs because the CW is getting creamed in melee and regular fire attacks are doing little damage.
 
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