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Descent: Journeys in the Dark (Second Edition)» Forums » Variants

Subject: LOS rss

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Charles Barchuk
United States
Raleigh
North Carolina
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I was just curious what LOS variant have most people switched to?
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Bryce K. Nielsen
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Elk Ridge
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Haven't yet, still giving the core rules a chance.

-shnar
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Vernan Stanton
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Brisbane
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our group goes for centre of square to centre of square
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Aswin Agastya
Indonesia
Bekasi
Jawa Barat
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After one campaign we don't feel the need for LoS variants.
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Matt Albritton
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Tupelo
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I haven't found any real problems with the LOS rules. It's easy to shoot at things and get shot at. Sometimes things just look weird, is all.
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Christopher Scatliff
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Winnipeg
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Kubigaruma wrote:
I haven't found any real problems with the LOS rules. It's easy to shoot at things and get shot at. Sometimes things just look weird, is all.

This.
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Frank Franco
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Been playing with the LOS rules as written. They are poo.
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Bart Auringer
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Iowa
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We used the "draw a line from one corner of the origin to two corners of the target" from some other game. Worked pretty well.
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Shane Larsen
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Salt Lake City
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I've found the LoS rules to work just fine. I recommend no variants.
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Igor Pushkar
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As players with big D1E and D&D experience we don't need rules. We see of target in LOS from first sight.
In some issues we use "from any point inside square to any point inside square" combined with HeroScape-like LOS rules.

Core D2E LOS not usable for us due to some weird and idiotic situation we had.
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mik kaze
Belgium
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True, that the new rule is often a bit weird, and sometime way to simple.
I have to admit that it save time and avoid dabate (fight).
So i'm happy with the new rule

For who, who need something else, you can try this :

http://www.descentinthedark.com/_l_/line_of_sight_checker.ph...

it was based on the 1st edition LOS rules.

Have fun, and die early.

Your dear OL
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Phil Davies
United Kingdom
Winchmore Hill
London
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cbarchuk wrote:
I was just curious what LOS variant have most people switched to?


Why would you need to use a variant for LOS?
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Charles Barchuk
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Well I'm kind of indifferent about the LOS for the most part. But it seems a lot of folks are unhappy with it so I was just curious what those people were using as an alternative if any.
 
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Phil Davies
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cbarchuk wrote:
Well I'm kind of indifferent about the LOS for the most part. But it seems a lot of folks are unhappy with it so I was just curious what those people were using as an alternative if any.


Oh, I wasn't aware people were unhappy with it, we don't have an issue - it's very similar to DND 4e so I found it very easy to use from that perspective.
 
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Dustin Whitmire
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cbarchuk wrote:
Well I'm kind of indifferent about the LOS for the most part. But it seems a lot of folks are unhappy with it so I was just curious what those people were using as an alternative if any.


Personally, I think you get use to LOS in 2E. Just realize that there basically is no hiding, or at least, IMHO, it doesn't warrant trying to figure out how to be out LOS. Once you accept that, you're good to go. Besides, less of this game is about combat, and more is about running to complete objectives.
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Tony Barber
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Aylesford
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Rules as in rule book

In order for a figure to have line of sight to a space, a player must be able to trace an uninterrupted, straight line from any corner of that figure’s space to any corner of the target space.
If the line passes through the edge of a map tile, a door, or a blocked space (a space containing a figure or obstacle), the target space is not in line of sight
If the line passes along the edge of a blocked space the target space is not in line of sight. However,
if the line only touches the corner of a blocked space (without passing through the space itself ), the target space is in line of sight.

Our rules

There are two types of blocked space
1 = a space surrounded by red line or space that is part of the black edge of the tile. This is fully blocked space or tile edge corner
2= a space that has a monster or hero in it. This space is partially blocked

With that in mind

In order for a figure to have line of sight to a space, a player must be able to trace an uninterrupted, straight line from any corner of that figure’s space to any corner of the target space.
If the line passes through the edge of a map tile, a door, or any blocked space (a space containing a figure or obstacle), the target space is not in line of sight
If the line passes through a partially blocked space and the occupant of that space is the target the occupant does not block line sight. (a hero or monster cannot block line of sight to its self).
If the line passes along the edge of a fully blocked space the target space is not in line of sight.
If the line passes along the edge of a partially blocked space the target space is in line of sight
if the line only touches the corner of a Fully blocked space (without passing through the space itself ), the target space is in not line of sight.
if the line only touches the corner of a partially blocked space (without passing through the space itself ), the target space is in line of sight.

We added an extra rule
If you can only trace a line to one corner of the target space the hero or monster there is in cover and gets an automatic one shield bonus added to its defence dire roll so if it rolls 3 shields it gets 4 shields
If you can trace a line to more than one corner of the target space it is in normal line of sight.

This seems to fix most of the weird things that can happen. Like being able to shoot around corners and the like.
 
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R N
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@ Tony Barber
Is this correct?

Blocked spaces that are not a figure:
If a line passes through the edge,
or a line passes along the edge,
or a line touches the corner,
then that LOS is blocked.

Blocked spaces that are a figure:
If a line passes through the edge,
and the figure is not the target of this attack,
then that LOS is blocked.
 
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Kelly Overholser
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The only houserule I'm considering implementing is making LoS work from any point to any point, mainly because it fixes the weird "figure blocks LoS to itself" issue.

Beyond that, I don't really have a houserule for 0-depth walls, more of an interpretation: the edge of a 0-depth wall blocks any LoS moving through that corner, including any lines drawn perpendicular to the wall. (It does not block diagonal movement, however.)
 
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Tony Barber
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Yes correct slacks
 
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Marcel Herzog
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We play with the original rules, with one change:
LOS is also, if you can draw two lines from two corners (of one square with a figure) from the attacker to one corner of the defender. It totally works and gave us a realistic LOS.



best regards
 
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Bryce K. Nielsen
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360_Piranha wrote:
We play with the original rules, with one change:
LOS is also, if you can draw two lines from two corners (of one square with a figure) from the attacker to one corner of the defender. It totally works and gave us a realistic LOS.



best regards

The biggest problem with this type of LOS is the whole "Wait, he can attack me but I can't attack him?" My group would probably flip. They prefer both ways to work (if A can hit B, then B should be able to hit A). For example, the lower right corner example makes no sense since the attack can hit that defender through the cracks of the obstacles, but the defender can't shoot through and hit the attacker. In most 'realistic' cases, the other way around is how it works (i.e. archers defending castles through slits, etc).

-shnar
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Marcel Herzog
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shnar wrote:

The biggest problem with this type of LOS is the whole "Wait, he can attack me but I can't attack him?" My group would probably flip. They prefer both ways to work (if A can hit B, then B should be able to hit A).


Yes you are right, but I think the most situations of "A" can shoot "B", but "B" not "A", are things with corners. A guy on a corner is so much better protected as a guy along a wall. And if the guy on the wall move one space away, he has LOS... we found it very realistic. I think it is a military/infantery thing. Often the "Wait, he can attack me but I can't attack him?" is not true.

shnar wrote:

For example, the lower right corner example makes no sense since the attack can hit that defender through the cracks of the obstacles, but the defender can't shoot through and hit the attacker. In most 'realistic' cases, the other way around is how it works (i.e. archers defending castles through slits, etc).
-shnar


Yes - hmm... but it is only a problem of shooting through the cracks of obstacles (or figures or walls) do you think the following rule fix it?

If you can draw two lines from two corners (of one square with a figure) from the attacker to one corner of the defender.

Is a corner (of one square with a figure) at the same time also a corner from 2 diagonal obstacles, figures and/or walls, you can draw one line from this corner to one corner of the defender.

(in this case back to one line rule)

 
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