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Subject: First Impressions and Other Thoughts rss

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B. L.
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I finally got the chance to play my first game tonight and was barely able to win. I played Exercise Tiger so barely winning isn't saying much. If you want a proper review of the game there are some very well written ones already; I just wanted to share some of my first impressions.

First off the components are excellent. Even though I missed out on the kickstarter, it was like Christmas morning opening the box and seeing all the dice, cards, and maps. I like the maps simplistic layout and easy to understand symbols. The symbols are hard to miss so most likely you won't find yourself being able to ignore things like the MGF. By far the hardest thing to remember to do is to adjust your dice in the upkeep phase. There is quite a lot of stuff to keep track of but after a few plays nothing I imagine to be too overwhelming. Although I was forgetting to use some of my Specialists abilities, that probably had more to do with being tired.

Secondly, most critics of the game boil this down to a Yahtzee game. I disagree with this because although you are rolling six dice, (some of which need to be locked) you can for the most part control what you roll. For instance, near the end of the game I was running low on soldiers and so during the roll phase I planned on only keeping soldiers. It turned out I got about five soldiers and some of the other stuff(thankfully no skulls). A good strategy and resource management won't guarantee you win although as the dice can defeat you (part of what makes this game so exciting and re-playable). That being said, unlike Yahtzee where the dice are the only things that matter, in D Day Dice you can buy items and specialists that can help you out if the dice aren't giving you quite what you need. For instance,I wasn't rolling any tools but the scout helped me out. There is some push your luck involved if you want to get as many RWB bonuses, but you can play as conservative as you like. Although the RWB rolls are sometimes essential. I gained a Battle Cry bonus right before I was preparing to storm the bunker. This allowed me to free up my later rolls because I knew I wouldn't need more courage.

Thirdly, I see quite a few discussions on how items are weak compared to specialists. Maybe so, but items are far from useless. It makes sense that specialists are more powerful because they're the leaders of the troops. A flak vest can be useful, but it doesn't contain much leadership qualities. I bought the flak vest and bazooka and both were key to my success; without them I wouldn't have survived half-way through. My first encounter with the MGF and I rolled a six. I started to angrily turn the dial when I realized I could just use the flak vest. The bazooka helped too (how could it not?). I only had six soldiers and three specialists to spare. The point is, without the items I would have easily lost around fifteen soldiers. I suppose you could win using only specialists but I plan on being a frequent Bazooka user if nothing more than because it makes the game more fun.

Lastly,before I go play one more time (maybe two or three, it is addicting after all) I want to say that this game was a surprise for me. When it first showed up on BGG I remember thinking it wasn't my type of game. After playing it, I can easily say its one of my favorite games. And since I can play it solo it means it won't be collecting dust in the mess of my closet anytime soon.
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Blazing Apostle
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Excellent review, and our gaming group is really impressed by this game. It really is addictive, and above all...GOOD. Keep rolling them dice.
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James Cartwright
United Kingdom
Spilsby
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Nice review. I've found it to be a great game as well. It's fun to play solo and you know you just have to have one more go at that beach if you fail
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Mercedes (Mandy)
Japan
Setagaya-ku
Tokyo
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Tokyo Game Market here I come!
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Sorry if I'm slow in reading mails. I'm currently working hard on some Alley Thieves
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Great review I hope to see more awesome reviews DDD's such a great game.
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