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Subject: Retiring Captains?? rss

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monchi
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So question might have been answered already but I can;t find it. If you retire it says that you lose all your cards. Does this include all of your glory cards? It says you lose your cards, but I am assuming that is the cards on your player mat.
 
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Christian Marcussen
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monchichi wrote:
So question might have been answered already but I can;t find it. If you retire it says that you lose all your cards. Does this include all of your glory cards? It says you lose your cards, but I am assuming that is the cards on your player mat.


Glory Cards too. They are tied to your Captain.
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monchi
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that makes it a little more interesting as it makes losing your captain in a fight a little more scary as losing your glory cards hurts.

I have another question for you. If you are in port and then the next event card that comes up the port you are in goes to war are you allowed to take a port action? It says you can't enter a port your nation us at war with but it doesn't say anything about if you are in port.

thanks for being so quick to respond. Love the game, just doing a few dry runs to get the rules sorted before introducing it to more people.
 
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Kevin 'Rocky' Robertson
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I haven't got the rules in front of me, but from memory, I think that you're kicked out of port into the sea zone before you can take any port actions. They have in effect kicked you out, but at least they didn't hang you

arrrh
 
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Christian Marcussen
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monchichi wrote:
that makes it a little more interesting as it makes losing your captain in a fight a little more scary as losing your glory cards hurts.

I have another question for you. If you are in port and then the next event card that comes up the port you are in goes to war are you allowed to take a port action? It says you can't enter a port your nation us at war with but it doesn't say anything about if you are in port.

thanks for being so quick to respond. Love the game, just doing a few dry runs to get the rules sorted before introducing it to more people.


Thanks.

In the case of War nothing happens to you. As you say you can't enter port. Other cards may have other effects (like kicking you out), but if they do it should say so on the card.
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monchi
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the fact that you lose all your glory cards kind of is a harsh penalty especially if you happen to have Specialists that are more useful for a pirate captain than a merchant. It seems as though if you are going to retire a captain you want to do it really early before you get many glory cards or that you want to try and burn through all your glory cards first.

In your experience in a typical game how often will people lose their captains? In our first dry run we played a few things wrong. We all pretty much stuck to being merchants the entire game and none of us even came close to losing our captains. Last night when I posted these questions we were playing a 2 player game to iron out the rules and so we were trying out lots of different scenarios. We both lost captains late in the game figuring our the combat. It seems that losing a captain is a very steep penalty and considering the deck already seems a little stacked in the favor of the merchants it seems hard to come back from later in the game.

What I am curious about is if you are playing with experienced players if losing captains is far more common. We struggle to see a situation where you might burn through all the Captain cards thus ending the game prematurely.

All in all we have found that if you follow the pirate narrative that when you think about most questions in context that the logical answer to the question is fairly clear. You have designed a beautiful game.
 
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Kyle
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monchichi wrote:
the fact that you lose all your glory cards kind of is a harsh penalty especially if you happen to have Specialists that are more useful for a pirate captain than a merchant. It seems as though if you are going to retire a captain you want to do it really early before you get many glory cards or that you want to try and burn through all your glory cards first.
Retirement in this game is essentially the same as getting killed, so it's generally something that should be avoided.

You have to be really down on your luck or "stuck" somehow with no way out to make it really worth considering. Basically, if you've got a pile of bounties on your head and you're surrounded by angry Naval ships with no hope of fighting your way out or escaping, or your ship is crippled beyond repair and you don't even have enough gold left to get it patched up enough to take on a merchant raid.

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In your experience in a typical game how often will people lose their captains?
After more than 30 plays I've never seen a game come even close to ending because the captain deck ran out. Having two or three deaths per game is fairly common, and they often seem to "cluster" within a few turns of each other. Five or six in a game isn't unheard of, but players have to be extremely aggressive and/or foolish for it to happen significantly more often than that.

If it keeps happening to the same player over and over, and it's clearly more than just bad luck, chances are good they're doing something wrong.
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Carsten Jorgensen
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monchichi wrote:
the fact that you lose all your glory cards kind of is a harsh penalty especially if you happen to have Specialists that are more useful for a pirate captain than a merchant. It seems as though if you are going to retire a captain you want to do it really early before you get many glory cards or that you want to try and burn through all your glory cards first.

In your experience in a typical game how often will people lose their captains? In our first dry run we played a few things wrong. We all pretty much stuck to being merchants the entire game and none of us even came close to losing our captains. Last night when I posted these questions we were playing a 2 player game to iron out the rules and so we were trying out lots of different scenarios. We both lost captains late in the game figuring our the combat. It seems that losing a captain is a very steep penalty and considering the deck already seems a little stacked in the favor of the merchants it seems hard to come back from later in the game.


Retirering is really only done "intentionally" to get rid of a really bad captain early (bad to your style of play or compared to who your opponents captains are). Then you have rather few glory cards.
Or you might be "forced" to retire if your ship ends up damaged and you are too broke to afford repairs. In the last case you might lose a few more glory cards.
But how many rounds has your games lasted on average so far? In my games I think it is something around 10 maybe for those I have counted (except one lucky test game by myself at 6 turns). So there is really not that much time to go hunting down specialists. If you get them they can be powerful at the right time and/or just a nice bonus. But I doubt they are worth going too much out of your way to get (so losing a lot should be rear).

Or are you actually using retirering to mean both "retirering and dying"?

The deck is not really stacked in favor of the merchants. It is just that pirates are harder to play, so it might seem that way to begin with. Actually pirates have won most games I've played. Or someone who crossed over to piracy late in the game. It is more risky especially in the start (don't lose your first raid :-) ), but also gives faster rewards if it is done right (not going into port as often as merchants and using special weapons when needed).

But losing a captain is still very bad and most games you'll not be able to win after that, I think. Though it should be easier the more players are in the game (if they hunt or distract each other and ignores you thinking you are too far behind).

And burning through the captains should be rather rare :-). You'll need to play with lots of aggresive players to do that (or lots of bad luck going around for all players). I think expirenced players would not really be that more aggresive, but actually better at avoiding dangers and only picking the right battles/chances.
 
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monchi
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so by the looks and sounds of it the trick to the game is figuring out the best way for your captain to gain glory points and exploit those ways to the best of your ability. It does seem as though you need to learn when to pick your fights and against whom as one bad mistake can cost you the game. This game doesn't seem to be very forgiving which makes sense as engaging a ship on the high seas in the pirate age would have been a very calculated move.

Yes I should have included die along with retire. I am assuming the more aggressive you play the game the more likely you are to lose a ship/captain. I can see from our game last night that if there are fewer pirates in the game it makes it trickier as the naval ships can get bunched up and make it hard for you to avoid them.
 
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