I'm going deeper in the ASLSK world and I find it a really really (double is not a misprint!) intriguing Game Sys. The feeling of satisfaction in playing a ASLSK game in an adequate way is....well...is something that who's reading this lines should know already. These days I was through my elder brother SL and its Gamettes Rules, just to see how it developed and if I can use ASLSK rules to play that Scenarios. (if someone interested http://boardgamegeek.com/thread/843644/how-about-playing-sl-...). I found a very interesting Crescendo of Doom paragraph (pg.74):
"As the complete SL game system unfolds it becomes harder and harder to incorporate all of the many rules which the system has to offer if only due to the shortcomings of the human memory. [...]. All results stand once play has progressed past the point of commission. In other words, if an error is discovered "after" play as passed that point, the game cannot be "backed up" to correct the error, even if such error is in violation of a rule. [...]. In essence, the player's knowledge of the system and methodical application of its benefits as opportunities present themselves, becomes an added skill factor better reflecting the abilities of an experienced battlefield commander."
I think it could be the right approach to the game. Veterans and newbie POWs (points of view...not prisoners of war) very welcome.