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Android: Netrunner» Forums » Rules

Subject: Two Questions rss

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Lucas Townsend
United States
Rock Hill
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1. Is a trace a one-time bid, or back and forth until someone passes?
2. Is it necessary and recommended for the Corporation to run all three types of ICE? It seems the less types, the better, because the Runner would have dead cards in his draw pile.
 
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David Etherton
Scotland
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I'm not an expert, but until somebody with more experience chimes in:

1. In the new rules, it's a one-time bid. Corp starts at their trace value and boosts it with one (open) bid to end up at a final trace strength. Runner has to match (or exceed) the total trace strength (their total link strength plus their own bid) or suffer the consequences.

2. Sure, they don't have to run all types, but that means the runner doesn't need to tie up as many program slots to defeat the ICE, meaning they can use that space for something more appropriate.

-Dave
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James W
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1. One time beginning with the Corp.

2. If you only use 1 or 2 types of Ice then the Runner doesn't need to worry about installing the better icebreakers of the type you're missing. If they use their resources to get better icebreakers of the kind that you do have, then your protection is weaker, overall.
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Jeff Lindsay
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1. It's a one time bid. The corporation bids credits, which are added to the initial trace value. The runner then has a chance to bit credits, which are added to any link they have. If the corporation's total is higher the trace is successful. If it is equal to or lower than the runner's total the trace fails.

2. It's risky to run less diverse ice. As an extreme example, if all you were running was code gates, as soon as the runner's decoder hit the table the only remaining question would be if they had enough credits. You would really be hard put to keep them out at that point.
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James 3
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Atlanta
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Making the runner have to find and install 3 programs is way better than just making 2 of the 3 unnecessary, by far. If you play all barriers, and runner installs a fracter, you can't keep him out, just make things more expensive. With run Enders across the 3 types, it will usually take the runner quite some time to get a kit assembled capable of cracking all types, giving the corp the time to get a lot of work done. The runner has advantage early, the corp gets it mid game, then it flips back to runner once he can break any ice you might play.

And I hate dead cards as much as the next guy, but drawing is more forgiving in NR than Magic since you can always use your clicks to draw cards, so your ability to see your deck is much higher. The runner also has several search cards to "tutor" up the right program at the right time.
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Tycho Terziev
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Just to add that the cards in the hand of the runner are his hit points, so no card is truly dead.
 
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