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Eclipse: Rise of the Ancients» Forums » Rules

Subject: Question about Warp Portal Development rss

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Zenjoy
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Reading how this works and am a little concerned that there may need to be some clarity on this:

"-Warp Portal (8 Materials): Place Warp Portal tile on a hex you control. Connects to all other Warp Portals and is worth 1 Victory Point."

If it connects to ALL other Warp Portals, I think it becomes slightly unappealing. For example, lets say I build x3 of these portals in my own Empire so my fleet can easily transverse the broad expanse I control.

My enemy then decides to create one Warp Portal. Can they then move, via their Warp Portal, to my Warp-Portal?

 
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Harvie Jarriell
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That's the risk of building them and getting the 1 VP per portal.

If you build/capture it, you need to pay more attention to what is going on on the other side of the universe instead of just your neighbors...

It's a dangerous tradeoff extra mobility for extra vunerability...
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Mathue Faulkner
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zfairborn wrote:
Reading how this works and am a little concerned that there may need to be some clarity on this:

"-Warp Portal (8 Materials): Place Warp Portal tile on a hex you control. Connects to all other Warp Portals and is worth 1 Victory Point."

If it connects to ALL other Warp Portals, I think it becomes slightly unappealing. For example, lets say I build x3 of these portals in my own Empire so my fleet can easily transverse the broad expanse I control.

My enemy then decides to create one Warp Portal. Can they then move, via their Warp Portal, to my Warp-Portal?


It's not that easy to place Warps. Developments are one time things (if only one Warp Development is available, then once it's purchased then it's gone).

Most Warps are not placed by Developments, but rather by less controllable means. hexes and Discoveries (I was trying to be vague because I'm still not sure how much playtesters can say, but both of the other ways have been mentioned below).

If something appears to be super broken on the surface with the expansion, then assume it's because you don't have the full picture yet. There was some good play testing, and several innocuous appearing things were axed after tricky players (not me) proved how to exploit them...
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Mikko Saari
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You're just not going to build Warp Portals to help your fleet move within your empire.

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Loren Cadelinia
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zfairborn wrote:
Reading how this works and am a little concerned that there may need to be some clarity on this:

"-Warp Portal (8 Materials): Place Warp Portal tile on a hex you control. Connects to all other Warp Portals and is worth 1 Victory Point."

If it connects to ALL other Warp Portals, I think it becomes slightly unappealing. For example, lets say I build x3 of these portals in my own Empire so my fleet can easily transverse the broad expanse I control.

My enemy then decides to create one Warp Portal. Can they then move, via their Warp Portal, to my Warp-Portal?



Warps can change the whole dynamic of the game. If you are afraid that players will enter through your warp, then don't build the warp. On the other hand, (and this is obvious) you may find it favorable to send forces to somebody else's warp.

If there is only one on the board, it may be unguarded. Building the warp can simply place pressure on other players to guard their warps, and split their forces from other lucrative opportunities.

You can even place it and immediately create diplomatic relations and/or ally with players who are in hexes with other warps.

There are a lot choices here, and you'll find the dynamic quite appealing in-game.
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Conan Meriadoc
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zfairborn wrote:
If it connects to ALL other Warp Portals, I think it becomes slightly unappealing. For example, lets say I build x3 of these portals in my own Empire so my fleet can easily transverse the broad expanse I control.

I thought developments were unique, and that you'd be able to build only one of these (the rest of the warp portals occurring naturally on specific hexes). In which case it would be more of a "gain access to other systems, potential ambassadors and alliances" thing than a tool to facilitate moving within your empire as you seem to think. Am I mistaken ?
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Mikko Saari
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You are correct (though I'm not 100% sure on developments being unique).
 
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Richard Watney
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the quick reference sheet from gencon mentions "the Warp Portal Tile", so i assume theres only one of them. the contents also list only 8 development tiles, and we have 8 unique developments.

in summary, there are 3 warp portal hexes, 1 development portal, and one links to all the others.

PS. i dont know any of this for certain, this way just seems to make the most sense.
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Forrest & Ryan Driskel
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I feel like I remember finding a warp portal as a discovery as well.
 
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Loren Cadelinia
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Vanish wrote:
I feel like I remember finding a warp portal as a discovery as well.


I believe it was.
 
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Paul Paella
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It looks as though warp portals are a partial solution to the problem in Eclipse where a race can't have any interaction with another race that exists across the board. Most importantly, to do something to a side across the map that is in the lead, while the neighbors of this leading race sit idle (possibly Kingmaking).

While not bad, I was hoping for a more controllable solution, like a tech that could be built by more than one race would have done the job. We'll see.
 
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stu ma
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Interceptors will become interesting for reconnaissance missions... Makes it very interesting to move into an enemy territory into a hex left empty to build there. Such a move would require an immediate reaction by the opponent to prevent the whole. I assume the wholes will be most interesting for the wartech-superior player...
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