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Subject: Two surviving dragons when all tiles placed? rss

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Martin Hackwood
United States
Near the Great Lakes
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In a game played just this past weekend, myself and one other of [4] starting players remained on the board after the last tile was played with both markers facing a last open corner space.

According to the rule sheet, if Tsuro is played correctly only [1] dragon (player) should remain on the board if all tiles have been played.

Is that in fact correct, with some sort of mistake having been made?; Or did we do everything right and just happened to both finish by a rare chance occurrence?


We did not take a picture of the board however, assuming this can and does sometimes happen.
 
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Greg Cornell
United States
Corunna
Michigan
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Did you try tracing your path backwards to see if you end up and your original starting position? This will eliminate the possibility of inadvertent track-jumping.

If you haven't jumped tracks, then I'd say it's a tie. Play the best 2 out of 3 to see who wins. The game is so short that it shouldn't take more than 20 mins. to play a couple more games.
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Kyle
United States
Up Nort' Der
Wisconsin
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It's theoretically possible for all 8 players to end up in a tie by reaching the same spot when the last tile is placed, but that will never actually happen in a normal game unless everyone goes out of their way to try to make it happen.

In any case, that makes your game a tie. You'll have to play again to see who wins.
 
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dypaca
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Colorado
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Are you sure it doesn't say that only the dragon tile will remain?

My edition refers to players as markers and specifically says "If all tiles have been played and two or more markers remain on the board, the remaining players tie for the win."
 
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Henry Allen
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Astatula
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We have this occur fairly often. Not every game but it is not uncommon at all. It is a tie.
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Phelan
Portugal
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I've personally seen two players playing correctly till the end and survive. I've also been told about the same happening with three.

Like others have said, it's a tie.
 
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Richard Ghilardi
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Connecticut
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Phelanpt wrote:
Like others have said, it's a tie.


Before you settle for a tie, check to see which player has the longer/est path and delcare that player the winner. If the paths are the same length, then, of course, you have an unbreakable tie. Less ties this way. And less ties are better, eh?

Oeco
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