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The Lord of the Rings: The Card Game – The Hobbit: Over Hill and Under Hill» Forums » General

Subject: Beorn as a Hero rss

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Ryan Hanson
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Beorn is perhaps the most unique hero we've seen yet.

An incredible 5 attack and 10 hitpoints with sentinel and the amazing ability to defend without exhausting.

However, with only 1 defense and no attachments to augment it he is going to be taking damage consistently from nearly every attack he defends against. Of course with healing, that could be mitigated but... he is immune to player card effects including, I presume, all healing effects. And of course the 12 threat cost which is quite hefty.

So how useful does all this really make him? It seems like his primary usage is for his offense, with his defensive ability to be used sparingly to keep him in the quest as long as possible.

What do you guys think?
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Allan Clements
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He can be useful to survive some serious attacks early on, then switch to attacking later on once you have some other defenders.

Also he may be more useful if/when we get cards which lower the attack of enemies rather than increase his defense.

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Oleg volobujev
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Hansolo88 wrote:
Beorn is perhaps the most unique hero we've seen yet.

An incredible 5 attack and 10 hitpoints with sentinel and the amazing ability to defend without exhausting.

However, with only 1 defense and no attachments to augment it he is going to be taking damage consistently from nearly every attack he defends against. Of course with healing, that could be mitigated but... he is immune to player card effects including, I presume, all healing effects. And of course the 12 threat cost which is quite hefty.

So how useful does all this really make him? It seems like his primary usage is for his offense, with his defensive ability to be used sparingly to keep him in the quest as long as possible.

What do you guys think?


I think he can be used in the beginning to help a lot and after when he die you can easy return him with Fortune or Fate. Actually this card(I mean FOF) can be very useful with Beorn. Maybe?
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Jefferson Krogh
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My first thought upon seeing this card was, "I wish I'd had this when I was first trying Journey Down The Anduin." Beorn would make dealing with that initial troll a snap.
 
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Matthew Saloff
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Yeah, I'll use him to absorb those first early hits from big enemies, or to just absorb little 1 or 2 attack enemies. Other than that he'll just be a really awesome attacker.
 
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Allan Clements
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Also with 10 health he can be used to absorb untimely undefended attacks, such as if a shadow card removes a tough enemy from combat making it undefended.
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Tom Williams
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Hansolo88 wrote:
but... he is immune to player card effects including, I presume, all healing effects.


Perhaps surprisingly, you can use Dori's effect to prevent Beorn getting some damage in the first place - so that at least will stop him getting whittled down by 1 or 2 points at a time.

Other than that he is designed for a strong opening. And since getting ahead of the encounter deck at the beginning is so important, he might be quite useful. No personal experience with him yet though.
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Duke Of Lizards
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Glaurung2 wrote:
Hansolo88 wrote:
Beorn is perhaps the most unique hero we've seen yet.

An incredible 5 attack and 10 hitpoints with sentinel and the amazing ability to defend without exhausting.

However, with only 1 defense and no attachments to augment it he is going to be taking damage consistently from nearly every attack he defends against. Of course with healing, that could be mitigated but... he is immune to player card effects including, I presume, all healing effects. And of course the 12 threat cost which is quite hefty.

So how useful does all this really make him? It seems like his primary usage is for his offense, with his defensive ability to be used sparingly to keep him in the quest as long as possible.

What do you guys think?


I think he can be used in the beginning to help a lot and after when he die you can easy return him with Fortune or Fate. Actually this card(I mean FOF) can be very useful with Beorn. Maybe?



Word from the designers is that FoF and Landroval cannot return Beorn to play.
 
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Jefferson Krogh
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polychrotid wrote:
Word from the designers is that FoF and Landroval cannot return Beorn to play.


They are player card effects, after all.
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Rauli Kettunen
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But card texts only apply when the card is in play, Beorn in the discard pile is out of play, so FoF for me should work.
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Shiv@n Shiv@n
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polychrotid wrote:
Word from the designers is that FoF and Landroval cannot return Beorn to play.

Where did you read that ?
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Iain Benson
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Shivan0910 wrote:
polychrotid wrote:
Word from the designers is that FoF and Landroval cannot return Beorn to play.

Where did you read that ?


In the "SPOILERS (all player card texts)" thread
 
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John Steinbach
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As a few others have hinted at, I think the key is to use a couple other solid defenders along with Beorn (i.e., don't make him your only tank). Let him soak up early attacks while demolishing a few foes, then switch him to the role of designated masher (and emergency blocker).

Also, don't take him along to The Redhorn Gate. It won't end well...
 
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Anders Gabrielsson
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Can you use Song of Mocking to take his damage? (I'm at work so I can't check my cards.) That would make his ability to defend without exhausting a lot more useful: Beorn defends while some other poor sap takes the hit and then gets healed.
 
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Derek Coon
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Apparently Nori CAN take damage from Beorn according to the game designer because Nori targets the damage and not the hero. (Still wrapping my head around that but he is the lead designer.) So wrap Nori in a Citadel Plate and Healing Herbs sandwich.
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ys jo
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Bullroarer Took wrote:
Apparently Nori CAN take damage from Beorn according to the game designer because Nori targets the damage and not the hero. (Still wrapping my head around that but he is the lead designer.) So wrap Nori in a Citadel Plate and Healing Herbs sandwich.


Is this an official answer given by one of designers?

If so,

Dori says "Response: After a hero is assigned any amount of damage, exhaust Dori to place that damage on Dori instead."

Song of Mocking says "Action: Exhaust Song of Mocking to choose another hero. Until the end of the phase, attached hero takes all damage assigned to the chosen hero."

Partying Gift says "Action: Move any number of resource tokens from a Leadership hero's resource pool to any other hero's resource pool.
"


Would Song of Mocking or Partying Gift also work on Beorn?

Or does the text "choose another hero" is a card effect and since Beorn is immune to it it wouldn't work? (I noticed Dori doesn't say "choose a hero")



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Duke Of Lizards
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Shivan0910 wrote:
polychrotid wrote:
Word from the designers is that FoF and Landroval cannot return Beorn to play.

Where did you read that ?


My play group asked them at GenCon.


And apparently there was a misunderstanding, as Caleb has corrected me.
 
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Derek Coon
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ellareth wrote:
Bullroarer Took wrote:
Apparently Nori CAN take damage from Beorn according to the game designer because Nori targets the damage and not the hero. (Still wrapping my head around that but he is the lead designer.) So wrap Nori in a Citadel Plate and Healing Herbs sandwich.


Is this an official answer given by one of designers?

If so,

Dori says "Response: After a hero is assigned any amount of damage, exhaust Dori to place that damage on Dori instead."

Song of Mocking says "Action: Exhaust Song of Mocking to choose another hero. Until the end of the phase, attached hero takes all damage assigned to the chosen hero."

Partying Gift says "Action: Move any number of resource tokens from a Leadership hero's resource pool to any other hero's resource pool.
"

Would Song of Mocking or Partying Gift also work on Beorn?

Or does the text "choose another hero" is a card effect and since Beorn is immune to it it wouldn't work? (I noticed Dori doesn't say "choose a hero")


First post here:
http://www.fantasyflightgames.com/edge_foros_discusion.asp?e...
 
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ys jo
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Bullroarer Took wrote:


Thank you for the link.

I suppose I'd better starting looking at FFG forums as well as BGG now.
 
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Wait, so Beorn can't even be healed? "Immune to player effects" and high threat make him somewhat useless overall...
 
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Brendon Russell
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Mythdracon wrote:
Wait, so Beorn can't even be healed? "Immune to player effects" and high threat make him somewhat useless overall...
Far more useful than you might think.

Check out this blog article (including the comments) for some ideas on how to use Beorn effectively.
https://hallofbeorn.wordpress.com/2015/11/23/deck-the-bears-...
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Hm, but when Beorn was initially released he was fairly useless imo...or at least limited. It's true that with the (much later released cards) mentioned in the article, he's a usable and interesting hero. But I lack such cards. I only have the Khazad-dum expack, Hobbit expacks, and the Mirkwood and Dwarrowdwelf cycles for cards.
 
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Matthew Saloff
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Mythdracon wrote:
Hm, but when Beorn was initially released he was fairly useless imo...or at least limited.


Beorn is my favorite hero card. I've used him a lot since his release and even got Caleb Grace to autograph him. He's been getting some more helpful cards lately as was said, but he's always been super useful.

Sure Beorn doesn't have some awesome game text ability or many cards that work with him, but never underestimate a Hero that can block multiple times and then attack with strength 5 every turn.

There's a LOT of early quests where he can sentinel block like 3 goblins and then auto-punch a mid-size enemy off the table every turn.

You don't even have to really include many Tactics cards in your deck. Throw like him, 2 Feints, and 2 Landroval into a different sphere deck that needs attack/defense help and that's enough. Use the Landroval trick when Beorn runs out of health to reset him.

Beorn doesn't seem flashy I think since attack/defend are just core frames of the game and he also has negative game text. But that's the heart of the game right there. Beorn helps your deck get set up early. He takes on the brunt of the blocking early and helps rip enemies off the table so that the rest of your deck can fully set up. By then he's probably near-out of health but you do the Landroval trick and he's good, or you just stop blocking with him and continue to use his 5 attack.

Not flashy but just a solid, tough hero willing to get a little bloody and rip apart some prey. Which pretty much sums up what a bear should be. ^_^
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Ok, I'll use Landroval. And I guess Dori with Citadel plate could work also, right?
 
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Tony Fanchi
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Mythdracon wrote:
Ok, I'll use Landroval. And I guess Dori with Citadel plate could work also, right?

Citadel Plate only attaches to a hero. You could give him Boots from Erebor and play some healers to keep him healed.
 
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