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Lilliburlero: The Battle of the Boyne, July 1690» Forums » Sessions

Subject: Lilliburlero AAR Night March rss

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Philip Jelley
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Anyway I have set up Lilliburlero and decide to go for a big flank march. On the night before the battle the Commander-in-Chief the Duke of Schomberg suggested a flank march via Slane. With the steep-banked River Nanny only crossable at Duleek if the Williamites got there first they could cut off the Jacobite retreat and trap with the River Boyne to the north, the Irish Sea to the east and the Williamites to the west and south. Historically William III rejected Schomberg's plan and that of his cousin Graf van Solms-Braunfels who wanted a frontal assault. Instead he would attack James across the Boyne while Schomberg's son, the Graf von Schönberg led a smaller flank march to catch them in the rear.

Therefore I am taking the five extra turns 0-4 so as to move as much of the Williamite army over the Slane and Rosnaree fords before the Jacobites can react. This costs the Williamites 2dr6 VPs at the end of each extra turn, both to acount for the extra fatigue and as an equaliser in the victory conditions.

Turns 0-8 are night turns and limit movement and combat, but the Williamite player can declare a night march at the start of any night turn. Instead of playing normally with impulses the Williamite player gets to move 1dr6 brigades each turn, 1 area for foot and artillery and 2 areas for horse and dragoons. They may only move by road and bridges and may not cross fords or attack. The Jacobite army may not move exdept for O'Neill's dragoons, which may move between the fords at Slane and Rossnaree on the south bank. This is a game mechanic to speed up the night march (when the Jacobites won't be doing anything much). The Williamites can used regular movement and attack, but then the Jacobite would wake up, which rather spoils the purpose of the flank march.

Anyway they blunder about the Irish countryside in through the night and early morning mist and manage to reach their goals. Turn 8 is a night turn because of the thick mist that took hours to lift off the Boyne Valley, but the Williamites have moved eight brigades to Slane and Rossnaree ready to cross over.

Graf von Schönberg and Lt-Gen Douglas have Meme's Brigade of Horse, Eppinger’s Brigade of Dragoons, Kirk's and Stewart's Brigades of Foot and some Field Guns at Slane, mostly English troops, with Eppinger's Dutchmen and a few Derrymen.

William III, the Duke of Schomberg, the Earl of Portland (a Dutch favourate) and the Graaf van Solms-Braunfels are at Rossnaree with the elite Dutch Regiment te Voet, Hanmer's Anglo-Dutch Brigade of Foot, Holzapfel’s Dutch Brigade of Horse and Melonière’s Huguenot (French Protestant) Brigade of Foot along with a couple of Irish Protestant Foot and two batteries of Dutch Field Guns.

At Oldbridge the Earl of Oxford has started to move his Brigade of Horse to join William, while the Duke of Württemberg-Neustadt and Lt-Gen Ginkel cover the fords with the Danish Brigade, Viller's Brigade of Horse, Matthew's Brigade of Dragoons, Bellasys’ Brigade of Foot and the Siege Guns. In all they have some 24,000 men ready to cross at Slane and Rossnaree, slightly more than the Jacobites have in their entire army, and of better quality too. Another 12,000 are back at Oldbrigde ready to 'amuse the enemy' (make a diversion).

All this night-time activity has cost the Williamite's 36 VPs. There are only one set of VPs, the most the better for the Williamites, they need ≥100 to win and ≥200 for a decisive victory so let's hope it was worth the extra effort. As the Jacobite army has fewer men, worse generals and more badly trained men they get the benefit of the doubt gamewise, a draw (
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