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Subject: [Beginner] How many remote servers ? rss

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Hugo L
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I never played A:NR nor original NR, so I was wondering in which situation a corp wants to use several remote servers ?

It seems to me that the corp need to score agenda as fast as possible, and thus should focus on one agenda at a time. Then one strongly defended server is enough, right ? Or am I missing something ?

Based on your experience how many remote servers a corp use on average ? Is a second (or third) remote server a common thing ? For what purpose ?

Thanks for the insights !
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Trent Hamm
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Re: How many remote servers ?
You can make as many as you'd like.
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Mat Nowak
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Re: How many remote servers ?
Well it depends on what strategy the Corporation is pursuing. Sure, you can create only one remote server and advance all your agendas there, but this paints a huge target on that server and doesn't make the Runner have to waste clicks running on other servers.

Multiple remote servers allow you to have assets installed at the same time as agendas. This on its own is good because many assets help you advance your agendas plus it creates a distraction to the Runner.

On average I'd say you're likely to see 2-3 remote servers up at a time, but it's not improbable to see more than that.
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David Stahler Jr.
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Re: How many remote servers ?
It also costs increasing numbers of credits to install multiple layers of ice on a single server. You can add that fifth layer of ice onto your one server, but it'll cost you four credits on top of whatever it costs to rez it. Better to spread the love.
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El-ad David Amir
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Re: How many remote servers ?
You might have an Asset (such as Adonis Campaign) in parallel to your Agenda.
 
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B C Z
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Re: How many remote servers ?
You will need, at some point, at least one, because it's the only way to advance Agenda.

You may have as many as you can create, which means the most you could have would be the total of your ICE/Asset/Agenda/Upgrade cards, assuming one of those per server.

But doing that would be very, very silly and the Runner would be running your unprotected R&D and HQ and would win the game far before you got that many Servers active.

In practical terms, most people end up with 1-2 heavily defended remote servers and then a few less defended or undefended servers for Assets that have high trash costs or that the Corp isn't as worried about protecting.
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David Boeren
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Re: How many remote servers ?
byronczimmer wrote:
In practical terms, most people end up with 1-2 heavily defended remote servers and then a few less defended or undefended servers for Assets that have high trash costs or that the Corp isn't as worried about protecting.


This.
 
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Re: How many remote servers ?
Related: if you have too many Servers that you want to defend, you will run into problems with the number of ICE cards you need to defend them.

ICE is essential, but not productive (it absorbs resources you'd prefer to use advancing Agendas). Corp wants "enough" ICE. Too much ICE means unusable cards in hand. Too little ICE means thin defenses where your plan requires solid defenses.

This all means that your deck has a "designed in" number of Secondary Servers, and a "sweet spot" for the defensive strength of each Server. As the earlier posters pointed out, you can design for one or two poorly- or undefended Remote Servers. For example a credit-generator with a much higher trash cost than card-cost is a good candidate for an undefended Server. The risk of a rich runner trashing it anyway is balanced by your deck requiring less ICE (hence room for a few spare credit-generators).
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Hugo L
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Re: How many remote servers ?
Thanks everyone for those explanations, I have a better understanding of the picture now. I completly overlooked the fact that ICE installation cost is increased for each layer already present on a server.

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Keith Searfoss
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dboeren wrote:
byronczimmer wrote:
In practical terms, most people end up with 1-2 heavily defended remote servers and then a few less defended or undefended servers for Assets that have high trash costs or that the Corp isn't as worried about protecting.


This.


For example, in my final game last night (as HB vs. Gabe, non-constructed), I had six remote servers running at the end of the game, only one of which was ICE'd. The other 5 were a trap that I'd laid on turn two (1 advance) which he never ran, 3(!) Pad Campaigns and a face-down Melange Mining that I'd tossed out as bait to try and take some of the pressure off of HQ. Granted, that had been a weird game. (I'd drawn all of 5 ICE, and almost half of my agendas. He should have won, but in his own words: "My brain switched off somewhere halfway through the last game we played.")

In other news: Pad Campaign seems like a really good card. Just high enough trash value that it gives the runner a headache thinking about blowing it up even if it's undefended, but a good enough effect that he really wants to trash it. Granted, I'm a newb, I may well be wrong.
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Big Head Zach
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single doubt wrote:
Pad Campaign seems like a really good card. Just high enough trash value that it gives the runner a headache thinking about blowing it up even if it's undefended, but a good enough effect that he really wants to trash it.


I agree. PAD Campaign is one of the few assets you can likely get away with installing/rezzing undefended...

...which is why you try and have all 3 out at one time.
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Justin Dugger

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Pretty much all of the credit agendas are worth trashing unprotected. It seems runners need to know some basic financial formulas, specifically present value calculations. How much is an asset that yields one credit every turn worth? Quite a bit.
 
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