Recommend
 
 Thumb up
 Hide
5 Posts

Serenissima (first edition)» Forums » Strategy

Subject: Starting off. rss

Your Tags: Add tags
Popular Tags: [View All]
Nomadic Gamer
United States
Illinois
flag msg tools
mbmbmbmbmb
I'll take a stab at this, as I see no newbie commentary.
So many ways to build an empire....

1) Buy goods and bring back to your home ports so you can recruit more than 1 sailor a turn, whilst waiting for gold to show up (for a fort)
2) And/Or conquer a wood or iron port. If it needs gold or iron/wood 1 trip or the required cargo will make it eligible to build forts or galleys. Show up with 2 loads, conquer it, and next turn you're set. If it's near your home port you can transfer sailors easier. And you can recruit there next turn.
(One game no one delivered to my home port so I took a small partly filled port to recuit sailors at).
3) Try to be first to grab gems or gold and deliver then to an opponent
for big bucks. Of course you have to decide if it needs an escort of 4 sailors or not which reduces it's profits...Choices, choices, choices...

This just scratches the surface...
Dave
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mark Biggar
United States
Mountain View
California
flag msg tools
designer
mbmbmbmbmb
This game has a major imbalance in the starting positions. The two western powers can immeditely sell iron and wood to each other in thier respective home ports and get the 1000 duc first sale bonus. Then both are set up to start building ships by turn 3. It takes at least 5 turns for the
two eastern powers to get to the same place, likely with out the 1000 duc.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Nomadic Gamer
United States
Illinois
flag msg tools
mbmbmbmbmb
That's just a way to make money; far from an imbalance.
That only will happen if the other players allow it.
If it bothers you so much change starting ports.
It's a kingmaker game and not a major simulation.
You seem to imply the game is broken.
Geeshh.
Your comment belongs in the review section.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mark Biggar
United States
Mountain View
California
flag msg tools
designer
mbmbmbmbmb
There is no way for the two eastern player to prevent the two weatern players form doing this as they can;t get over there fast enough. Having an extra 1000 duc that early in the game does imbalance things.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Nomadic Gamer
United States
Illinois
flag msg tools
mbmbmbmbmb
Both players have to collude and the other 2 players have to avoid
warfare, and you must have 4 players. It's not etched in stone.
and listen carefully, CHANGE THE START PORTS. Pick any port you want,
mark it a major port, and move on.
Money does not unbalance the game. 1 player made $2000 more early and still lost.
I am looking for constructive tactics and strategy here, not your single-minded opinion, which belongs in reviews, as I said before.
You need a wider circle of gamers.....shake

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.