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Subject: Suggestions for a smoother experience with players new to the game rss

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Patrick Reynolds
United States
Vermontville
Michigan
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Because of Dungeon Fighter's brand of dexterity-based dice-rolling, I have a couple of suggestions for easing players into the insanity (and hopefully ensuring maximum enjoyment for all involved).

First, encourage all players to spend a few minutes before starting the game practicing their normal dice rolling technique, following the rules of the game. The normal throw should be something that everyone is comfortable with and should usually be able to get onto the target. Because of the rule for the dice rolling on the table before hitting the target, and the raised edge of the target board sometimes obstructing low-rolling dice, it's important that everyone has at least some idea of where to throw the dice from and how hard to toss it.

Second, whenever a player receives a weapon that requires a special throw to use, give that player one or two practice rolls before continuing with the game (hey, what self-respecting hero wouldn't want to test out his new weapon on the practice dummy in the back room of the shop, right?). It's important to note that these practice throws should only be allowed when obtaining weapons during the maintenance phase. Monsters with special throw requirements wouldn't grant any practice throws since this is part of the challenge of the encounter.

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David Webb
United States
North Little Rock
Arkansas
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All of this is absolutely necessary, I feel. Good to let folks see that other people are regularly doing this. Trying it the first time in the game is a great way to fail.
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