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Mage Knight Board Game» Forums » Rules

Subject: Regarding Action Cards... rss

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David Tolin
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So, my understanding is that you can only play action cards of a given type during a matching action on your turn--i.e., if you're moving, you can only play action cards that have the 'move' icon in the upper left.

Does this include tapping cards? The rules seem to indicate that you can tap any card at any time for +1 move, +1 block, etc. But, what's the purpose of the icons in the upper left (and limitation on playing certain cards only at certain times), then? I haven't played more than a single round yet, so maybe it'll be obvious when I play a full game, but so far I haven't seen any cards that you would have any reason to play outside of the matching action phase (other than for tapping).

Thanks!
 
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Michael Pustilnik
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DavidT wrote:
So, my understanding is that you can only play action cards of a given type during a matching action on your turn--i.e., if you're moving, you can only play action cards that have the 'move' icon in the upper left.


This is not quite correct. Move cards may only be played during movement, combat cards may only be played during combat, and influence cards may only be played during interaction or when you have some other need for influence (Diplomacy, Learning). But special cards (Mana Draw, Crystallize, etc.) may be played at any time during your turn.

DavidT wrote:
Does this include tapping cards? The rules seem to indicate that you can tap any card at any time for +1 move, +1 block, etc. But, what's the purpose of the icons in the upper left (and limitation on playing certain cards only at certain times), then? I haven't played more than a single round yet, so maybe it'll be obvious when I play a full game, but so far I haven't seen any cards that you would have any reason to play outside of the matching action phase (other than for tapping).

Thanks!


You may play a card sideways for 1 Move during movement. You may play a card sideways for 1 Attack or 1 Block during combat. You may play a card sideways for 1 Influence during interaction or when you have some other need for influence (Diplomacy, Learning).

Edit: There are also healing cards (hand symbol) which may be played at any time during your turn except during a combat.
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Paul Grogan
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"Tapping"!?

Playing a card sideways gives you 1 Move, 1 Influence, 1 Attack or 1 Block. You would play them for Move when you are moving, Influence when you need to use Influence, etc.

You are right that there is no point playing a card sideways for 1 Attack when interacting with locals for example.
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David Tolin
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MikePustilnik wrote:
DavidT wrote:
So, my understanding is that you can only play action cards of a given type during a matching action on your turn--i.e., if you're moving, you can only play action cards that have the 'move' icon in the upper left.


This is not quite correct. Move cards may only be played during movement, combat cards may only be played during combat, and influence cards may only be played during interaction or when you have some other need for influence (Diplomacy, Learning). But special cards (Mana Draw, Crystallize, etc.) may be played at any time during your turn.

...

You may play a card sideways for 1 Move during movement. You may play a card sideways for 1 Attack or 1 Block during combat. You may play a card sideways for 1 Influence during interaction or when you have some other need for influence (Diplomacy, Learning).


Thanks very much. So, just to clarify: When you say I can play a card sideways for 1 Move during movement, it can be any kind of card? For example, if I want to gain 1 Move during movement, can I play a Combat card sideways to do this?

My confusion arises from the fact that I think the answer to this question is "yes," but if so I don't really understand the limitation of only playing "Move" cards during movement, etc. From what I've seen (and I've only played one round), non-Move cards don't give any bonuses for movement, anyway, so what would be the point of playing them during movement (aside from playing them sideways)?

 
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Jeff Thompson
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There is an important distinction being implied that I see it a lot in these forums.

A "card played sideways" provides "1 of something", NOT "+1 to something".

I could take my opening hand of 5 cards and play them all sideways for 5 Move. I do not need to play a Move card to generate Move and then play a card sideways to add to that move.

Of course, maybe that's just me.
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Matthew Silverthorn
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DavidT wrote:

Thanks very much. So, just to clarify: When you say I can play a card sideways for 1 Move during movement, it can be any kind of card? For example, if I want to gain 1 Move during movement, can I play a Combat card sideways to do this?


Yep.

DavidT wrote:

My confusion arises from the fact that I think the answer to this question is "yes," but if so I don't really understand the limitation of only playing "Move" cards during movement, etc.


What the rules are referring to are the two distinct parts of your turn: movement and action. You must move first (if you move at all) and then take an action. You cannot, for example, take an action and then move. Hence, you can generally only play movement cards during the movement phase of your turn, though, as mentioned above, you can play any card sideways to get +1 move, and you can heal at any time except combat.
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Chris Maloof

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DavidT wrote:
My confusion arises from the fact that I think the answer to this question is "yes," but if so I don't really understand the limitation of only playing "Move" cards during movement, etc. From what I've seen (and I've only played one round), non-Move cards don't give any bonuses for movement, anyway, so what would be the point of playing them during movement (aside from playing them sideways)?

You're actually correct that mostly those icons in the upper left don't matter. (I played my first several games without paying any attention to them, and I still kind of wish they weren't a thing.) There are only a very few advanced cards where it does make a difference.

For instance, one card gives Move 2 and Heal 1, but it only has a move icon on it, so you're not allowed to play it after combat for the healing alone. Another gives +4 influence and +2 fame, but you can't play it during movement for the fame alone (unless you've played some other card that allows you to use the influence for something). It is legitimately a bit confusing.
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Marcel
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and by the way, 'tapping' is a completely different game. I just happened to get a little explanation of the other game the other day, otherwise I would have no idea why you use that word.
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David Tolin
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mag74b wrote:
and by the way, 'tapping' is a completely different game. I just happened to get a little explanation of the other game the other day, otherwise I would have no idea why you use that word.


Sorry. Old habits.
 
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that Matt
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DavidT wrote:
mag74b wrote:
and by the way, 'tapping' is a completely different game. I just happened to get a little explanation of the other game the other day, otherwise I would have no idea why you use that word.


Sorry. Old habits.

Well, although the tapping mechanic turns up identically in some games (like some of FFG's living card games), it's important to note that cards being played sideways in Mage Knight are not really being tapped as in Magic. The cards you're using for +1 attack/block/etc. are not already in play. They're being played from the hand sideways to indicate that they're being used for the +1 rather than their basic text. (Not the world's most important distinction, but I'd avoid using the word 'tap' for that reason: it's not quite the same mechanic.)
 
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David Tolin
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tumorous wrote:
DavidT wrote:
mag74b wrote:
and by the way, 'tapping' is a completely different game. I just happened to get a little explanation of the other game the other day, otherwise I would have no idea why you use that word.


Sorry. Old habits.

Well, although the tapping mechanic turns up identically in some games (like some of FFG's living card games), it's important to note that cards being played sideways in Mage Knight are not really being tapped as in Magic. The cards you're using for +1 attack/block/etc. are not already in play. They're being played from the hand sideways to indicate that they're being used for the +1 rather than their basic text. (Not the world's most important distinction, but I'd avoid using the word 'tap' for that reason: it's not quite the same mechanic.)


Sure. Agreed.
 
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