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Subject: Cooperative Wargames? rss

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Neil Carr
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Are there are solid wargame designs built around cooperative play?

Imagine something like Pandemic, but about moving military units around, dealing with logistics, fog of war, etc.
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Gabriel Gendron
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Ambush! is a solitaire system that can be played coop. Each player controls a half-squad through each missions. Great experience I've heard.
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Cpl. Fields
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gab4tac wrote:
Ambush! is a solitaire system that can be played coop. Each player controls a half-squad through each missions. Great experience I've heard.


Beat me to it. I had great fun in the 80s playing this coop with two friends. We each controlled 3-4 men. I particularly remember when they blew up a bridge in the D-day night drop scenario, despite the fact that I was lying in the middle of it at the time, badly wounded.
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Antonio B-D
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I've played D-Day at Omaha Beach cooperatively and it was a blast.

Also most OCS games are played cooperatively in teams.
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Neil Carr
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Is there anything at a larger scale?

Imagine you have six people, each controlling several hundred rank and file troops, fighting it out on an tactical or operational level rather than skirmish level.

I'm a bit stumped. Having that many people playing a traditional wargame becomes interminably long. Having teams makes it twice as long with all the decision making.

The trick is to someone get turns to be kind of rapid fire, so that a round of play is only a few minutes long at most, giving incremental effects most of the time, but leaving some opportunity for decisive moments to get fleshed out.
 
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Adam D.
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D-Day Omaha Beach from Decision has a co-op mechanic where each guy takes half the units.
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J.L. Robert
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The upcoming Six Day War: 1967 has both players commanding Israeli and Arab forces. One player commands the Sinai front for the IDF and the Syrians, while the other player controls the Egyptians and the Israeli northern front. Both players are going to win as the Israelis, it's just a matter of which one will perform better.
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Darrell Hanning
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echoota wrote:
Is there anything at a larger scale?

Imagine you have six people, each controlling several hundred rank and file troops, fighting it out on an tactical or operational level rather than skirmish level.

I'm a bit stumped. Having that many people playing a traditional wargame becomes interminably long. Having teams makes it twice as long with all the decision making.

The trick is to someone get turns to be kind of rapid fire, so that a round of play is only a few minutes long at most, giving incremental effects most of the time, but leaving some opportunity for decisive moments to get fleshed out.


Most contemporary wargames that will be indicated for multiple players on each side will be games with a lot of subordinate units, thus distributing the command and control responsibility. Unfortunately, this doesn't usually mean that it's the kind of game where you can get everything done in a few minutes, for a turn.

This is not to say that there aren't wargames with simple enough rules and few enough units to have turns that only take a few minutes, but you probably won't find playing such games with multiple commanders very interesting. You might end up only pushing around 1 or 2 units, yourself, if you try.
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Michael
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A bit of a stretch - but for a simple unit tactical game, Gears of War: The Board Game kinda fits the bill.
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Andrew Kluck
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God's Playground kinda fits the bill. It's competitive cooperation and possibly leans slightly euro for many wargamers tastes but it's good.
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sean johnson
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echoota wrote:
Are there are solid wargame designs built around cooperative play?



Boots on the Ground can be played co-op. A deck of cards controls the deployment and activation of insurgents, and players each control a squad of Allied force soldiers.

It may be a little to light for most wargamers, but D-Day Dice is a co-op as well.
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Doctor X

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It is light in the rules and certainly heavy on theme but believe it or not Succession Wars works cooperatively by having round-table turns for each House. Everybody makes decisions on what to do, resolves the turn, and then on to the next House you go.
 
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Daniel Lamb
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Runage, though set in a fantasy world, features cooperative war fighting.
 
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Martin Larouche
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Doctor X wrote:
It is light in the rules and certainly heavy on theme but believe it or not Succession Wars works cooperatively by having round-table turns for each House. Everybody makes decisions on what to do, resolves the turn, and then on to the next House you go.


huh... no.

Move troops in sector areas. Try to control the capitals of the other players. Get cash, use cash to buy more units.

That's pretty much it. Closer to Risk than any coop i know off.
 
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Enrico Viglino
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echoota wrote:

Imagine you have six people, each controlling several hundred rank and file troops, fighting it out on an tactical or operational level rather than skirmish level.

I'm a bit stumped. Having that many people playing a traditional wargame becomes interminably long. Having teams makes it twice as long with all the decision making.



I've rather found the opposite in my only real foray that
attempted both two and multi player per side, Terrible Swift Sword.

By segmenting the front under different players, tasks could
be handled in parallel instead of sequence. Adding people didn't
reduce time proportionally (no surprise), but it definitely sped
things up.
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Was George Orwell an Optimist?
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I remember reports long ago of large scale multiplayer games of B-17: Queen of the Skies being played at conventions. Technically speaking, I guess you might call that multiplayer solo.
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Jonathan "Spartan Spawn, Sworn, Raised for Warring!"
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Not a large scale game but London's Burning can be played cooperatively. I actually just played some solitaire phases today and would like to see how the co-op and VS game plays (Im not a huge solitaire gamer, much prefer playing with other folks).
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Was George Orwell an Optimist?
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echoota wrote:
Is there anything at a larger scale?

Imagine you have six people, each controlling several hundred rank and file troops, fighting it out on an tactical or operational level rather than skirmish level.

I'm a bit stumped. Having that many people playing a traditional wargame becomes interminably long. Having teams makes it twice as long with all the decision making.

Napoleon's Triumph supports team play with up to 4 players per side, and plays in a manageable length of time.
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Roger Hobden
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With 1812: The Invasion of Canada, you can have up to three players as the canadian/british/indians fighting two american players (regulars and militia).
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Jeff Mutant Entertainment Studios
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Campaign of 1863 Online Team vs Team Game is currently in Open Beta testing and is F2P (free to play)*

*blatent plug disclaimer: Im one of the designers

Jeff
 
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All Things Zombie: The Boardgame

You can find more via Search for category "Wargame" and mechanic "Co-operative Play".
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Enrico Viglino
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ThomasAH wrote:



 
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Unless you are playing a solitaire game then there will always be an element of 2 sides and so therefore not completely a co-op game.

Friedrich has an unbalanced player ratio. 1 Versus 3 or 4 if my memory serves me correctly.
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calandale wrote:

But I 3mm-rounded the counters, cards and the play aid!
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Enrico Viglino
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ThomasAH wrote:
calandale wrote:

But I 3mm-rounded the counters, cards and the play aid! :)


I clip my euros. What of it?
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