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Subject: Which wargame should I start playing first? rss

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Eren Koyunoglu
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Dear wargamers,

I am fairly new to wargaming. I have a couple of games and will start playing them soon. I played Paths of Glory (which is a fantastic game but it was very hard to get the rules down at first), but no other ones. Which one should I start first and which ones later? Can you share your experiences?
I have Combat Commander Europe and Pacific, Command and Colors Ancients, Conflict of Heroes Storm of Steel and Twilight Struggle (I am not sure if it counts as a wargame). This weekend I will be getting Thunderbolt/Apache Leader, Fighting Formations: Grossdeutschland and No Retreat! The Russian Front so they are on the list too.

Thank you
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Thom0909
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Maybe you can just choose the one game you most want play. None is super basic, but you have at least 3-4 that are more light than heavy (not sure about Fighting Formations).
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Björn Hansson
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ErenKoyunoglu wrote:
This weekend I will be getting Thunderbolt/Apache Leader, Fighting Formations: Grossdeutschland and No Retreat! The Russian Front so they are on the list too.


These titles are bringing you into the jungle for real. Not deep into the jungle, but definitely in there.

In my opinion: You need to pay a longer visit to the hex-and-counter land in order to get a proper wargaming experience and to infuse yourself with some classic wargaming culture.

The Gamers' Standard Combat Series* is an easy way in. All the classic stuff is here: CRTs, ZOCs, Overruns, supply, different weapon types. All presented in a fairly simple and straight forward manner. If you've grasped the different concepts in a few SCS games you are ready to tackle virtually ANY wargame. You will be familiar with the terminology and rules will become quite intuitive.

Also I'd recommend reading a few books about warfare. Nothing too heavy. Read a little something about logistics, about operational/tactical warfare. It helps in understanding WHY certain rules exist. Oh, and I always recommend reading up on the particular war/battle you are about to play. Wargames are about recreating history in a sense, if you don't have the historical context the pieces might as well be orcs and elves.
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Björn Hansson
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Prop Joe wrote:
(not sure about Fighting Formations).


It's just above light. Fun game, but it has a very gamey initiative mechanism. Feels more like a heavy euro with a wargame exterior.
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Greg S
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Well, in my opinion (and I'm sure you'll find others...), I'd say start with C & C or Conflict of Heroes.

The others have a steeper learning curve.

Start with one of the two I mentioned, and see how it goes. You may be a fast learner!

No matter what you decide, enjoy the games!!
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K G
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Haha! I must be SO old!

I say start with the basics, something like SPI's "Napoleon at Waterloo," a game made, I presume, especially for beginners. I think there is even a free version available that can be played on the computer.

These other games, with all their chrome, can come later after one learns a bit about the subtle qualities one finds in even the simplest games.

Just an opinion...
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Eren Koyunoglu
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Thank you all. Although I work at the university as an art historian, I am very interested in the history of the world wars (since my childhood) and read many books and watched many documentaries; maybe I should have chosen to be a war historian instead of art

I will probably start with CoH, it can be played as single player too...

If you played Paths of Glory, how are these games compare, are they easier ruleswise?
 
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Arthur Dougherty
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Does Conflict of Heroes Storms of Steel maintain the programmed instruction of Awakening the Bear? If so, I might start with that one just because it eases the learning curve.
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Björn Hansson
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awdougherty wrote:
Does Conflict of Heroes Storms of Steele maintain the programmed instruction of Awakening the Bear? If so, I might start with that one just because it eases the learning curve.


If memory serves:

Yes, but Price of Honor (the game after) does not. Or more specifically, version 3(?) of the rules skipped that.
 
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Thom0909
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All are simpler than Paths of Glory.
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Eren Koyunoglu
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Prop Joe wrote:
All are simpler than Paths of Glory.


Thank god It took 1 week of constant gaming to nail most of it.
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Bartow Riggs
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Command and Colors: Ancients.

Great theme and flavor. Very many scenarios.

probability analysis.

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Hunga Dunga
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Which game is physically closest to you at this moment?
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Stephen Harper
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Of the games you have listed, I would start with these two:

1) C&C Ancients - Lots of scenarios with a fairly simple set of rules that manage to give one a great sense of Ancient warfare.

2) Conflict of Heroes - Contains all the elements of a tactical squad-level wargame, taught in an easy to learn "programmed instruction" format. Plus the rules are error free and very well presented.
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Wendell
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ErenKoyunoglu wrote:
Prop Joe wrote:
All are simpler than Paths of Glory.


Thank god It took 1 week of constant gaming to nail most of it.


You really jumped into the deep end of the pool my friend - if you survived PoG as your first game (a GREAT game but not usually an introductory game), you are in good shape with the others!
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Mick Weitz
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Hello Sir! You have a whole bunch of great games. Not a bad one in the bunch. Play the one which is most interesting to you. You can't go wrong. Welcome!

Good Gaming~! Mick
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Warren Bruhn
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Twilight Struggle may not be a "wargame" but it's fun to play a few times.

Paths of Glory is not fundamentally complicated, but does have enough special rules and exceptions to make learning the game difficult. Shouldn't be too hard to remember most of the rules after 3 or 4 plays.
 
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Jem Ruggera
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Case Blue


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Eren Koyunoglu
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wifwendell wrote:
ErenKoyunoglu wrote:
Prop Joe wrote:
All are simpler than Paths of Glory.


Thank god It took 1 week of constant gaming to nail most of it.


You really jumped into the deep end of the pool my friend - if you survived PoG as your first game (a GREAT game but not usually an introductory game), you are in good shape with the others!


I loved the game. Will try to play it with Ivan's Historical variant rules in the future if I can get my mind to reading the rules.
 
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Eren Koyunoglu
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blatant wrote:


Har har... I knew that would be coming
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Eren Koyunoglu
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I would probably be starting with Conflict of Heroes and then I will continue with Command and Colors Ancients.

Thank you all who shared their experiences with me.
 
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Eric Lai
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I would go Combat Commander out of the games you own and if you are alone play Thunderbolt/Apache Leader.

Combat Commander is an excellent man-on-man tactical example of wargaming, easy to get into and plenty of meat, better than C&C Ancients and Conflict of Heroes in my opinion.

No Retreat is a good game, not quite a classic hex & counter, but a great game never the less. Its more complicated than the others on your list, and you should give it ago when you're comfortable.

Twilight Struggle is excellent and with the youtube how-to-play videos, you don't even need to read the rule book, its a great lightish wargamish game.

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Eren Koyunoglu
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Thank you Cheong Sang Lai, will do.
 
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ErenKoyunoglu wrote:
blatant wrote:


Har har... I knew that would be coming


Case Blue is the Busen Memo of wargaming at this point.
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Will Marrero
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medlinke wrote:
ErenKoyunoglu wrote:
blatant wrote:


Har har... I knew that would be coming


Case Blue is the Busen Memo of wargaming at this point.


Busen Memo is the Case Blue of whatever category Busen Memo is in.
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