Steve Wood
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Hi guys,

I'm looking for a graphic of a futuristic Infantryman or Tank / Walker to be used for 1-color symbols in an upcoming game system.

My artist is on holiday and it's coming down to a time crunch.

Just need something fairly simple. Can't find anything on deviantart or my usual resources so I figured I'd take a shot here.

I can pay cash or arrange some kind of trade, etc. I'm willing to give a designer credit.

Thanks!

Steve
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Levi Mote
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Here's a quick and dirty one I made. You can use it until you get something better.
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Steve Wood
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Thanks, Levi

This is more or less what I'm looking for, albeit a bit more "refined"

Also need an Infantryman in kind of a "port arms" pose

Hey I have been trying to reach you for awhile -heard a rumor that you are in my area now in Virginia? Is that so?

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Levi Mote
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Escape Pod Games wrote:
Thanks, Levi
...
Hey I have been trying to reach you for awhile -heard a rumor that you are in my area now in Virginia? Is that so?


Nope. I live in the pacific northwest - Albany Oregon to be exact.
I'll send you my email address through geekmail.
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Robert Wesley
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Here is yet another ONE! cool



ALSO: peer plenty 'pensively & perusivetant' within that there GROGnads Gallery for anything M-O-R-E-!
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Nick Hayes
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Can you show us some examples of other unit silhouettes so we can match the style? Is that important to you?
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David Cheng
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Robert Wesley
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How about THEM 'kinds' even? robot

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Michael Ptak
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Levi's graphic immediately reminds me of a Timberwolf Battlemech from Battletech. Not sure if you'd want (or care about) that kind of association, but the Timberwolf was the mascot for Battletech for a very long time...

If you want silhouette inspiration, I'd suggest looking up some hex-and-counter wargames from the 70s. Something like GravArmor Hammer's Slammers, or Starship troopers? It's amazing how much they could do with so little, and how much you can get out of simple shapes seen at a distance.
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Ed G.
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If you're really in a pinch, use the NATO symbol for infantry, which is essentially an X. Further, this symbol may be easier to produce and differentiate, especially without treatment by an artist.

http://www.google.com/search?tbm=isch&source=mog&hl=en&gl=us...
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Steve Wood
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Hi, Guys

I actually found exactly what I was looking for! I'll post a pic later today! Thanks

Steve
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Steve Wood
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I decided that the ground forces in the Gunship universe are going to be hovertank-based with lightly-armored infantry. Although I will probably use heavier armor for the Marines. Don't worry, mech fans - I'm sure that my forces will use all kinds of walkers, etc. as well. But for now, I just needed generic symbols to show where the land groups are. We'll get into a bit more detail once we release the Ground War expansion next year.

Here is the final Fleet Sheet with the new symbols:



Here is a picture of one of the System Maps from the free campaign system, although I will be making some changes to it soon...

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Scott
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Escape Pod Games wrote:
Hi, Guys

I actually found exactly what I was looking for! I'll post a pic later today! Thanks

Steve


I'm glad I never posted the one I did a few days ago. Not only was it actually in a port arms pose as requested but it had way more detail than I now see was required. I was waiting for a response to the "can you give us examples so we can match style" request which was not forthcoming.
 
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Paul Dale
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Let's be completely reasonable here, walkers simple don't work.

Too high. Too much weight to ground contact area.

A well designed tank will always be better.

i.e. low to the ground & tracked/anti-grav.


- Pauli
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Scott
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paulidale wrote:
Let's be completely reasonable here, walkers simple don't work. Too high. Too much weight to ground contact area. A well designed tank will always be better. i.e. low to the ground & tracked/anti-grav.


A claim that walkers simply don't work is a truism given humanity's current level of development in tech areas that would be needed to make them work; it is no guarantee that they mightn't work in future. The "always be better" claim is negated by the invoking of undeveloped future tech, in this case antigrav, which no one knows about since it is, by definition, undeveloped. The weight to ground contact area--which is called pressure--argument is defeated by the antigravity conjecture since that wouldn't involve any ground contact. As for being low to the ground, if it's antigrav chances are it could be designed to go into a prone or supine position and still be motive. Even without antigrav it should be possible to put wheels or tracks on other surfaces of a walker and have it change orientation, especially if it has arms as well as legs.
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