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Star Wars: X-Wing Miniatures Game» Forums » General

Subject: more than 1 core set , mix hit/damage cards? rss

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Daniel Guerra
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Like the title says

if you have more than 1 core set, do you mix the hit/damage cards from both sets together, or just use the ones from one set?

will mixing screw up the ratios for specific bad crits coming up so bad that it might effect balance in any way?

how are you guys that already have the game doing it?

(I still dont have the game but i was thinking this might be a problem once i open them up).
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Daniel Chavis
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I considered that question too. For the moment I have the two decks separated. I was going to have one deck for each side. (Imperial player / Rebel player) I'm not sure if that's correct. Just my two cents.
 
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brian
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For smaller games (just two boxes of the base game), I would only use one hit deck.

For more epic games where you have lots of ships on each side, consider using two separate decks, one for each side.

This is how we did it for the events at GenCon.
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tom brown
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CROM THE INVINCIBLE, SAVIOR OF THE GRUNGE MASTERS DAUGHTER
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ColtsFan76 wrote:
For smaller games (just two boxes of the base game), I would only use one hit deck.

For more epic games where you have lots of ships on each side, consider using two separate decks, one for each side.

This is how we did it for the events at GenCon.


smart thinking, also gives both players the same chance of [icking up every type of damage card
 
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Jake Di Toro
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The tournament rules actually require each player to provide their own damage deck. Si I figure that's probably how I'll play most games.
 
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SCOTT WADYKO
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we played four players in the FF learn to play game at gencon and each used his own deck and it worked fine.
scotty
 
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