We have a design question with my friends regarding the production points (pp). It's possible to save pp completely or not at all (everything has to be spent).
Our question is what is the reason for not be allowed to save only some pp?
We had regularly some leftover pp and we were wondering what the reason for this rule. After some thinking we found no particular reason and we were wondering if we were missing something.
Thanks a lot.
It came out of MedFront. There are few PPs to spend there, and the total is unsure every month (dierolls). With high MF costs, some dierolls are MUCH better than others. Historically the arrival of reinforcements and supplies in the MF was very irregular, and the spend-or-save mechanism forces players to make some agonizing decisions about whether to spend a bad dieroll of those precious MF PPs THIS month or save them to use more efficiently NEXT month. So the mechanic adds a tough decision and at the same time IMO simulates the stop/start supply flow there.
This same situation applies similarly in the WF during the "quiet" years 1941-42. In the EF, the PP totals are so high that only very rarely do players save PPs, so it is not really impacted much (save Steamroller), except that sometimes you make a different decision on how to spend those last PPs depending on how the remainder works out.
A sometimes-tough decision, forced compromises, less accounting, and system-wide universality. All IMO good things. YMMV.