Another question: If there can only be 1 green pip per die, are you supposed to count all the green pips showing on all dice when calculating skills? This is unlike red/yellow/blue attack pips, which are only counted from the die with the highest amount showing on a single die.
To quote the "Skills" section:
"Each number in a skill's description, that is written as a number instead of a word AND that comes after a coloured pip, scales with the number of the green pips rolled"
(Just noticed, I have to change this. The spells scale with the number of blue pips, too)
Btw: Here are the approximated chances to roll that many (or more) green pips, calculated by http://topps.diku.dk/torbenm/troll.msp
1 - 60%
2 - 20%
3 - 3.5%
4 - 0.3%
5 - 0.01%
So you've got a good chance to roll 1 green pip, getting a good bonus, and fair chance to roll 2 green pips, making the bonus stronger. 3 or more pips are rare occasions makeing the bonus rediculously strong, but that is the whole point of it: lucky hands get rewarded. (Minted dice users should get punished, btw!)