jay cutler
Italy
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I do not like games with predetermined scenarios because they are bound to purchase expansions to be able to play again

but I would like a game like this in my collection, but without pre-established scenarios

looking I found these:

Betrayal at House on the Hill
DungeonQuest
Dungeon Run

I would like other suggestions or know what is best.
 
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TS S. Fulk
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bodybuilder wrote:
I do not like games with predetermined scenarios because they are bound to purchase expansions to be able to play again

but I would like a game like this in my collection, but without pre-established scenarios

looking I found these:

Betrayal at House on the Hill
DungeonQuest
Dungeon Run

I would like other suggestions or know what is best.


You can also get Earth Reborn (not really dungeon crawl) or Claustrophobia which have scenarios and scenario-creating systems.
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Kiren Maelwulf
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Richmond
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Super Dungeon Explore is the best dungeon crawl I have played to date. No scenerios but one player needs to play as the monsters.
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Sicaria Occaeco
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bodybuilder wrote:
I do not like games with predetermined scenarios because they are bound to purchase expansions to be able to play again...


I don't think I understand this. There are plenty of games with scenarios where you don't have to get a single expansion in order to play again. In fact there are some games with fan made scenarios free online.
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Ethan Nicholas
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Wake Forest
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I don't really understand the "no scenarios" requirement, either. All dungeoncrawl games have scenarios -- you're just asking for a game that has only a single scenario as opposed to more than one. In which case, why? What's wrong with extra scenarios?
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Matt Kruczek
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I think I get what the OP is saying. Certain games, for example Mansions of Madness or Heroquest, have quite heavily scripted elements for each play, be that layout of rooms, placement of monsters etc. These have a potential to limit re-playability. There is a discernible point in the future when you can see that you will have exhausted all that the scenarios have to offer, and then you'll to get more content to continue enjoying the game.

At the other end of the spectrum,The Sorceror's Cave is a free-form dungeon builder where the game creates the environment and the encounters as you play.

My own preference is towards the free-form, partially because of the unpredictability, but also because scenarios can add another layer of rules , special cases and exceptions which becomes another set of information that I have to keep track of, which in turn lessens my sense of immersion.

In spite of what I've just said, however, I'd suggest Dungeons & Dragons: Castle Ravenloft Board Game and its companions. Yes, there are scenarios, but mostly they just change the end location, final boss monster and final victory conditions. The system has the variety and the re-playability of The Sorcerer's Cave; I played through the first scenario more times than I've played some full games.


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Robert Carroll
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Joplin
Missouri
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You may want to check out Top 10 Dungeon Crawl Games, which may give you some ideas . . .
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jay cutler
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I would like to ask a question to the players of descent, how does the campaign? for example, we are the first game, won the heroes then switches to the second scenario, but if the monsters win, do you have to repeat the same scenario?


 
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Simon Quinn
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I had high hopes for Dungeon Run but it fell kinda flat in my gaming group...the 'end game' was usually an anti-climax but the diversity of characters was enjoyable.
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L Brackney
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I'm quite fond of Catacombs, although the mechanics are quite a departure from what you might be looking for.
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Fernando Robert Yu
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Nap16 wrote:
You may want to check out Top 10 Dungeon Crawl Games, which may give you some ideas . . .


Lacks Super Dungeon Explore in the list
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Sicaria Occaeco
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matt_k wrote:
I think I get what the OP is saying. Certain games, for example Mansions of Madness or Heroquest, have quite heavily scripted elements for each play, be that layout of rooms, placement of monsters etc. These have a potential to limit re-playability. There is a discernible point in the future when you can see that you will have exhausted all that the scenarios have to offer, and then you'll to get more content to continue enjoying the game.


I guess I can see that it depends on what someone considers a scenario. A good game with scenarios still randomizes things to keep it interesting and challenging for replay value. A good example is a scenario where you kill a dragon or obtain a treasure or fight your way to the exit, however the encounters and layout may change. Randomized tiles and encounters are great but the goal is the same. I think the best scenarios are the ones that don't change the basic rules (or if they do it's very minimal and easy to remember and makes sense in the context of the theme/goal of the scenario) but make it random enough to make you want to play again.
 
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Kiren Maelwulf
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Well, when I hear scenerios, I think of a game like Descent. I've never enjoyed scenerio driven games so I can completely understand the OP wanting to avoid them. Especially playing games with one player that controls the monsters. I prefer that player to have control over the board layout and what happens during the game, not a selection of pre-written instructions.

That said I don't know that scenerio driven games are going to have any more or less need to buy expansions than dungeon crawls without scenerios. Either format is going to have a limit on the variety of monsters and treasure and eventually if you enjoy the game enough to play often you are going to want to mix in new elements.
 
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Robert Beachler
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Woodburn
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Games without scenarios are basically more a heroes players versus monsters players than a real dungeon crawl. Effectively you just have a GM running the monsters and trying to kill the other players. Though I do agree with other posters here that various scenarios are what make the game more playable in the long run. I think the more scenarios the better for any dungeon crawl, otherwise it is just all about running in, beating on things and running out.

Perhaps the like of Chaostle, DungeonQuest or Tomb may be to your liking though.
 
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jay cutler
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I'm glad that many people share my point of view!

I do not like even the pure coop, I prefer to think there is a player who controls the monsters and not the game itself

I tried last night on earth, it's a game with scenarios, but the players decide how to position the miniatures and not the game, and also the same scenario may be different if replayed.

I try a game with this kind of scenarios, can you tell me what are the best?


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jay cutler
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bodybuilder wrote:
I'm glad that many people share my point of view!

I do not like even the pure coop, I prefer to think there is a player who controls the monsters and not the game itself

I tried last night on earth, it's a game with scenarios, but the players decide how to position the miniatures and not the game, and also the same scenario may be different if replayed.

I try a game with this kind of scenarios, can you tell me what are the best?




no one can help me to find a game closest to what I want?
 
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Kevin Shillinglaw
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Kitchener
Ontario
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Dungeon Crawler is one I really, really love to play. It might be what you're looking for.
 
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Matt Kruczek
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bodybuilder wrote:

I do not like even the pure coop, I prefer to think there is a player who controls the monsters and not the game itself


If that's the case then Super Dungeon Explore sounds ideal.
 
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Kiren Maelwulf
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matt_k wrote:
bodybuilder wrote:

I do not like even the pure coop, I prefer to think there is a player who controls the monsters and not the game itself


If that's the case then Super Dungeon Explore sounds ideal.


+1. Unless the theme doesn't suite you as I know not everyone likes the anime style used in SDE, this is the game that best fits what you are asking for.
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Josh
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Kirenx wrote:
matt_k wrote:
bodybuilder wrote:

I do not like even the pure coop, I prefer to think there is a player who controls the monsters and not the game itself


If that's the case then Super Dungeon Explore sounds ideal.


+1. Unless the theme doesn't suite you as I know not everyone likes the anime style used in SDE, this is the game that best fits what you are asking for.


+1 to this. The game is a blast.
 
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Matt Brown
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Okemos
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bodybuilder wrote:
no one can help me to find a game closest to what I want?


You didn't even wait 3 hours for a response when pretty much all of the US was in bed.
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Derek H
South Africa
Johannesburg
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matthean wrote:
bodybuilder wrote:
no one can help me to find a game closest to what I want?

You didn't even wait 3 hours for a response when pretty much all of the US was in bed.

Clearly a desperate Geek - "must ... play... dungeon crawler... NOW!!"
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Nate Owens
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Saginaw
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Give me Dungeonquest or give me death.

Dungeonquest hears my plea. It gives me death.
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David P
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Quick +1 for Catacombs, the uniqueness of the game has really invigorated our playgroup and no two games are every the same. I think the Caverns of Soloth expansion is pretty good but not at all needed, he base game has a lot of replay-ability if your group enjoys the game at all.
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