Hi, previous session here : http://www.boardgamegeek.com/thread/844091/ah-campaign-sessi...
Round 13: Tsaggotha VS the Explorer / the Chef / the Dilettante / the Salesman
Nothing really great to start with, but I got lucky and the Salesman got an Elder Sign on turn 1.
Again the otherworld encounters were boring: First encounter for the Explorer: Delayed. First encounter for the Salesman: LITAS. Now I’m really thinking about taking the Other World Deck, a pencil and change 50% of those encounters to ‘Nothing Happen’, just for the sake of doing Kevin Wilson’s job and balancing it. (The game, not Kevin)
I had to admit I lost my temper a little after this. Long story short, the Explorer spent two turn and 10 clues to seal Wizard’s Hill on the sixth turn. The Chef drew two ‘You are delayed’ cards and the Salesman a new ‘LITAS’ card. Then I drew ‘Help Wanted’ which destroyed my only seal. Seeing this, after all the fun I had in this game, it was a reflex: I tore the fucking card in tiny pieces. A really stupid move but on a short term it was worth it. I still have my first edition of curse of the pharaon to make proxy.
Right now, I don’t know if it will be a ‘Round 14’ and if so, if I will make a houserule to decrease the number of delayed/LITAS encounter. (It is this that really ruins games, without this (or at least with some other encounters.) I wouldn’t have gone berserk on a simple gate surge.
See you later … or not.
Three days has past, just to see if a life without AH exists (it does).
During this lapse I thought about the Other World Encounters. On this ill game I drew 8 encounters : 3 ‘You are delayed’, 2 ‘You are LITAS’, 2 ‘A monster appears’ and 1 ‘Draw a common item’. I thought about the game I could have won if those bloody encounters have been different. I thought about the game I almost lost when I removed no less than 4 doom tokens from the track. I concluded that I don’t want any more game like this … ever.
So … Once a campaign has started I never change the rules, but here is the special exception with 2 new house rules to correct the design flaws.
Rule 1: When an investigators is delayed in an Other World, as long as he stays in this other world, all other ‘You are delayed’ encounters are changed by ‘No encounter’
Rule C bis: When an Investigator in an Other World draw a ‘You are LITAS’ encounter, roll a D6, on 4+, the encounter becomes ‘No encounter’.
I don’t like it, but I have no choice : I want to play, not just semi-randomly move gates and monsters and adding token. I want the investigators I play to interact with those gate and monsters. I hope those rules won’t be used, but it’s the only security I found to prevent this game getting way worse than Monopoly.
All in all, Tsaggotha really brought a big malaise to this game.
Round 14: Tsaggotha VS the Spy / the Rookie Cop / the Fed / the Scientist
No my favorite Investigators and all of them have no great equipment except the cop who has an Elder Sign.
However since I destroyed a part of him, the game seemed fearful to enrage me again: It gave me a second Elder Sign in the second turn, and by the fourth turn, I have three investigators in another world, and I drew only one ‘delayed’ card out of seven encounters. Meaning that soon I should have three gates sealed and two doom less on the doom track.
Then the game seemed to probe how far it can get: It put ‘No one can help you now’ and triggered Act I. But this environment stayed only one turn. The Fed gained the ‘Obsessed’ madness and became utterly useless, except in Kingsport where he prevented rift.
The end game was rather abrupt, an Urban environment triggered Act II, and I choose to let it: Some Weather environment were drew, and I was hoping to get the sixth seal before Act III. My reasoning was part right: indeed I didn’t draw a Weather environment ... I drew a ‘The Next Act Begins’. And so, I lose again.
At least this game was fun. Surely because my two house rules was useless in this game.
Join me next time, when I’ll try to finally defeat Tsaggotha.
NB: If someone has an ‘Help Wanted’ card from Dunwich and is willing to send it to me, I’m interested.
Brian Mc Cabe
There are those who look at things the way they are and ask why . . . I dream of things that never were and ask why not
If you hate gate bursts now, wait until you get Miskatonic Horror. I liked gate bursts, but I was getting anywhere from one to four with MH and the games weren't even close to being competetive, so I stopped implementing them.
The game can by maddening, and I've lost my temper more than once, but your house rules for delayed and LinT&S are just going to unbalance the game in the investigators' favor.
Rather than tear a card up, just take it out. MH has one called Snow Drifts, investigators move one space in a street area. The first time it appeared on Turn 1 and stayed out for eight turns. The game was over before an investigator even got enough clues to seal.
After that happened three more times, I just put it in the box. It's much worse than No One Can Help You Now, which at least allows gates to be closed. With Snow Drifts, there is no mitigating factor to offset its negative aspect. The only real hope with that card is that it goes away within a turn or two.
MH card count spoiler:
Spoiler (click to reveal)
[o]Big four: Twenty-five of forty-three. Strange Sightings: Eight. Gate Bursts, some of which are included in the big four: Eight. Snow Drifts: One.
MH makes the game much, much tougher, but Organized Crime Institution mitigates it somewhat.
- Last edited Sat Sep 1, 2012 8:08 pm (Total Number of Edits: 3)
- Posted Sat Sep 1, 2012 8:04 pm
I already got Miskatonic Horror and use it.
However I had no problem with Gate Burst ... Well Gate Burst is a problem, but so far I never got more than 1 in each game.
It's funny to see how our experience is different with the same game. (I persist to say it's sentient!)
And in fact the problem wasn't the gate burst, it was the fact that I kept drawing 'delayed' or 'LITAS' encounters, and the only thing I managed to get in this ... game ... was immedialy destroyed ... sending one investigators back in an other world ... DELAYED !!!!!!
It seems stupid but it's true, tearing the card apart was a (very stupid I admit) reflex.
Now, you think I advantage too much my investigators with my house rule ? Look who is writing, Mister 'No more gate surge ever'.
But you were right, and that's part why I didn't like it. But after a few game it does its work.
Now, my only 'problem' with Miskatonic is the Act cards, that had become way too random, sometimes you keep drawing Mystic cards and you are screwed if you had doom counter, sometimes you draw only one mystic, followed by an urban and a weather, and you are screwed because you didn't add the bloody doom token. And you have no way to know if adding the doom counter is the good solution or not until it's too late.
I don't think I ever had to play with Snow Drift so far, I think I'll find the experience refreshing (pun intended ...).
It's my fourth campaign like this, and previously; the game was much much easier. Miskatonic and the revised curse really made the game much much harder. So, helping a little the Investigator can't hurt.