Well, you are reading third mission of my campaign, so if you want to check the others, see the posts:
Mission 1: http://www.boardgamegeek.com/thread/846791/miss-patricia-to-...
Mission 2: http://www.boardgamegeek.com/thread/847764/mms-campaign-miss...
This one is huge, so I will make a little summary of what you will find: I go to Kiel without much of note, and up to the bombing the mission is like any other. When I come to target, however, the despair started. My bomb bay doors are hit and left open, and I was oblied to leave the formation. After this, I faced more than 50 fighters, needed to go to 10.00 feet, my combustible pump was hit, and even the wind goes after me. I lose two of my crewman, and after fixing the bomb bay doors, the navigation equipment’s crashed and the crew had only 1 turn to breath and move my ammo between the damaged MG´s, the crew flying 23 turns in total (9 going, 14 coming). After more than 60 impacts and 70 fighters (two of them destructors), the crew was ordered to leave the plan just before a landing on a farm because lack of combustible. In a heroic act, the pilot William Bason refuses to leave the plane himself in order to save Clarence Howard, the radio operator who was serious wounds and cannot abandon the plane; he does a very difficult landing and saves his companion and the plane, entering to the hall of heroes of war. The crew makes a great job as well, downing 12 fighters and hitting 32 fighters during the mission
GOOD TO KNOW: I am a Brazilian guy with a borrowed copy of B-17, and using the variants found here in BGG and brought to us by Felipe Santamaria. As these variants are exactly what catch my eye, I really needed to use them :D so I do not have a pro class English, have the rules in English and variants in Spanish, so sometimes you can expect some confusion :D In parenthesis you can find the numbers I got on the dice. With the variants, sometimes you need to roll a d100, so those ones are followed by % symbol. Some questions:
I AWARDED A SILVER STAR TO EVERY SURVIVOR. IS THIS CORRECT OR ONLY THE PILOT GETS IT ??
I BELIEVE THE TAIL GUNNER CANNOT SHOT “ON THE RUN” WHEN HE MAKES A REGULAR ATTACK. CAN YOU GUYS ONLY CONFIRM THIS TO ME ?
AS MY BOMB BAY DOORS OPENED ON TARGET, I SPEND ONE MORE TURN THERE RETURNING AND FIGHT FLAK (AS AFTER BOMBING) AND FIGHTERS AGAIN. IS THIS CORRECT ??
AND TO TRANSFER AMMO FROM ONE GUN TO ANOTHER SAME TYPE (TWIN OR SINGLE), I NEED TO NOT FIGHT ANY WAVE OF FIGHTERS, I AM RIGHT ? SEE RETURNING ZONE 9, 2 TURN
The third flight of the squadron is March/43. I already has B-17 for results 1-2 and 1-3, and after roll to find the B-17, I get a 6-5, so new B-17 (Dark Horse) and new crew; the historical say the navigator Eugene Gorman attended the flight school so he can pilot the B-17 in case of great emergency.
In briefing room the command congratulates the 8th Air Division for the previous successes besides the far targets, and says that the best is continue with things that are working. The pilot William Bason do not see this as good thing, as another far target looks to be in hand. This is very true, as the company is instructed to fly over Kiel and bomb a Sub Base (6,5); if not possible his alternative target will be Hamburg to bomb a Sub Base as well. It is the third Sub Base in a row for the company but as for the first 2 missions they goes for alternative targets (an airplane factory and trains facilities), this time the command does not take chances: even if they need to go for the alternative, a sub base will be hit. If he thinks that is not good fly over 8 clicks, now he will need to fly 10 clicks, what is very risky even for brave people like William. He hopes that the plane goes well after travel so long for 3 times in a row. The escort will be good again, but will be short, less than half of the way. Besides that, another spot well defended (+1 Flak) like the previous two targets. The Weather Forecast is Good (4) but the pilots do not trust this prevision anymore after 100% of error from the meteorologists. . He will fly on Central position (6), in Middle Squadron (-1 to Fighters), in Compact Fomation (11), like in the previous mission (-1 fighter per wave unless only 1 attacks). There are not sky tracks to help the germans (2).
His Co-Pilot is William Arnold, and they are teammates since the flight school. The flight plan is ready when he meets the rest of crew in the quarters: Zone 2 on Water, -3, Zone 3 on Water -2, Zone 4 on Water -2, Zone 5 on Water -2, Zone 6 on Water -2, Zone 7 on Water -2, Zone 8 on Water -2, Zone 9 on Water/Germany -2 and Zone 10 on Germany -1. The evasive maneuvers of the formations will help them to come back home, even hindering the bombing – but this worked before, so the moral is high. Everything is checked and the plane can start the fly.
The takeoff does not go as expected, and William cannot group as intended. Every plane makes space and the formation is now loose instead of tight (4) The fight plan is the same but now the chance of the German fighters find space is higher (Zone 2 on Water -2, Zone 3 to 8 on Water -1, Zone 9 on Water/Germany -1 and Zone 10 on Germany +0). They will be escorted by Spitfires P-48 with good cover (mission 3) up to zone 4, but now everyone wants that this cover can be extended...
They enter zone 2. The B-17 looks normal without mechanical failures (5), and no one approaches (2-2=0).
They proceed to zone 3 with B-17 holding well, no mechanical failure happens (5), again the escort making the fighter stay out of the fortress (1-1=0)
They go for zone 4 making use of the escort without any mechanical failure (4) and 1 wave reach the B-17 after the escort (5-1=4), composed by 2 109 at 12 Level, 1:30 High and 1 410 at 6 High (32%, 61%). The escort makes a good job maintaining all attackers at bay (5); they crew are really sad for being without them on rest of the way.
They proceed to zone 5 the B-17 without any failure (5). This time, no wave manages to find the middle formation and the crew is in stand by even with the sound of shots in the sky (2-1=1)
We enter zone 6 and no mechanical failure (5), and some Germans reach us (4-1=3), 4 109 fighters in dangerous position at 9 High, 9 Level, 3 High, 6 High (60%, 92%) piloted by Veterans but the one at 3 High that is green (8, 4, 3, 5). James Ross at Left Waist tries to hit the 9 High but misses (3). The Ball Gunner Jimmy Good tries to hit the one at 9 Level, but misses as well (1); The engineer and the Right Waist concentrate the attack on the green boy at 3 High, but the engineer misses (2), when the Waist Gunner hits (6) letting the fighter badly damaged (3, -2 and break: 0,25 to Right Waist Gunner). On the tail, William Ziengenfus makes his shot and the Radio Operator make a spray shot. The tail gunner hits (5), badly damaging the fighter (4, -2 and break: 0,5 to tail gunner), and the Radio Operator makes his intended target, as the fighter breaks off without firing (2). Now we have 3 fighters to attack, starting with 9 High who misses (2); the 9 Level hits (4), for 2 impacts (6) in Fuselage (5) and Left Wing (6). In the Fuselage, Only Superficial Damage (7), the same on left wing (8). The Green boy at 3 High misses (4-3=1), and this finishes the first attack of fighters. The one who hits returns on the same spot (4), and it is aimed by 3 MG´s, with only Left Waist hitting (1, 4, 6) and downing the German fighter (6: 1 kill and 1 point to left waist Gunner) and finishing this zone.
Entering zone 7, no mechanical failure shows (7), 1 wave coming (4-1=3) with 4 109 at 1:30 Level, 10:30 Level, 12 Level and 12 Low (93%, 88%), piloted all but second piloted by Veterans (5, 2, 9, 7). The Navigator assumes the left cheek to fire at the green pilot, hitting it (5+1=6), and downing it (5: 1 point and 1 kill to navigator). Robert Simmons, the engineer tries to hit the 12 Level but misses, when the bombardier and the ball gunner tries to hit the 12 low, with the last hitting (1, 6) making it badly damaged (3+1=4: -2 and break, 0,5 to ball gunner). For the fighters, the 1:30 level hits (6) for 2 impacts (3) for Superficial Damage twice (10, 5) . The 12 level hits (5) for 1 impact (7) on Left Wing (2) on the engine nº 1 without effect (9, 1, 2). The 12 Low misses (2-2=0). The tail gunner tries to hit the 12 Level, but misses (3), so the first successive attack resumes. They are back in more dangerous positions, at 3 Level (10) and 12 Level (9). 3 MG at 3 Level, the Top Turret hitting the target (6, 4, 1) only light damaging the fighter (1+1=2: -1 and 0.25 to engineer). The bombardier takes aim at the one at 12 Level, but misses (4). The 3 Level misses (3-1=2), and the 12 Level hits (5), for 1 impact (6) on Right Wing (12), but only superficial damage (6). The tail gunner tries to hit the 12 Level, but misses (5). This one is insistent, and come backs at 12 Level again (5); Both MG´s fires, both missing (3,2). The fighter hits again (5), for 1 impact (7) on the left wing (6), making that landing pad cease of work (12, followed by a 4). It will be much more difficult to land, but the crew can try to operate it manually to help on this. The engineer Robert Simons really hopes that can worry about It, as it will be because they are back. The tail gunner, in rage scream and try to hit the plane, and hits, making it badly damaged (6, 3+1=4: -2 and break, 0,5 to tail gunner)
On zone 8, no mechanical failure shows up (8), and 1 wave of fighters comes (4-1=3), composed of 2 109 (38%, 16%) piloted by veterans (8,8) in positions 6 High and the other in Vertical Dive. The Radio Operator and Top Turret tries to hit the Diving one, the last hitting it (3, 6) and badly damaging it (2+1=3: -2 and break, 0.5 to Engineer), and the tail gunner trying to hit the one at 6 High, and hitting it for a kill !!! (6, 5+1=6: 1 kill and 1 point to tail Gunner). The fighter diving makes his shot but misses (3-2=1), and this wave is complete quickly.
On zone 9 the crew starts to see the german territory, and the B-17 is holding well (5); this time the tail formation is having a hard time, but no fighters comes to threat the middle formation (2-1=1), so we can proceed to the target zone.
The time is Kiel is thin fog (2-1=1), so this time the weather prevision is almost good. No mechanical failure shows up (8), and again 1 wave of fighters comes to us, what is good considering the loose formation (2), composed of 2 109 at 1:30 Level and 3 Level plus a 410 at 9 Level (94%, 76%), piloted by Veterans (6, 5, 7). By god sake, a destructor is on our way !!! William Bason tries to evade with defensive maneuvers, but the formation does not let it, so now only the MG crew can do something. 3 Machine Guns point at it, Top, Ball and Left Waist at this order, The first misses (2), the second hits for a kill !! (6, followed by 4+1=5: 1 kill and 1.36 points to ball gunner) and everyone breaths deeply. The last one makes his shot, but only to waste ammo, as they start to fire almost same time. The navigator goes for right cheek but misses the 1:30 level (1), and the right waist misses his 3 level as well (1). The 1:30 Level fighter hits (5) for 1 impact (8) at Right wing (8), but only for superficial damage (8). The 3 level fighter hits as well (4), for 5 impacts (12), his firing rage hitting Tail (9), Tail (9), Superficial Damage (8), Superficial Damage (7) and Superficial Damage (8). It can be worse, but the tail condition looks grim. The rudder was hit twice (7, 7), but for now nothing more critical happens, but the tail gunner are really frightened. He tries to fire back on the run, but misses after the shots so close of him (2). The first successive attack is on hand as the fighters approach by positions 10:30 Level and 1:30 Level (6,8). The navigator maintains his position and fire at 1:30 level again, hitting this time (6), badly damaging the fighter (4: -2 and break, 0,5 to navigator). The fighter at 1:30 attacks, but misses (5-2=3), and the fighter at 10:30 misses as well (4) so the wave is completed. The tail gunner tries to fire at the 10:30 on the run, but misses (4). Kiel is well defended and the B-17 are in defensive formation, the FLAK is light on our plane (3-1=2), and no hit is produced (7, 5, 5). Leonard Rattiff, the bombardier, starts to adjust the controls for the bombing. Is a difficult spot exactly by the same defensive formation adopted to avoid FLAK, and he needs to try his best, but fails (3-2=1), all the bombs goes out of target (8). They see that others B-17 has better luck, and William starts his way back, but this really will drag down the result of mission.
The FLAK on return is light as well (6-3=3), and the plane is hit 1 time (6, 11, 12) !!! William tries to retains control as the plane suffer 2 impacts (8), 1 in Fuselage (9), other in Radio Room (4). On Fuselage luckily only superficial damage was done (7), as in the radio room (9). But the trap is armed when 3 waves of fighters approaches !!! (6). The first wave is composed by 2 109(31%, 14%) at 1:30 High and 3 Level piloted by Veterans (5, 6). The Top Turret and Ball Gunner tries to hit the 3 Level, the first missing (4) and second hitting (6), badly damaging the plane (3+1=4: -2 and break, 0.5 to ball gunner), and the navigator at right check and right waist tries to hit the 1:30 high, both missing (4, 1); the fighter at 3 level, even damaged hits (6), for 3 impacts (9) on Bomb Bay (2), and twice on Fuselage (5, 5). On Bomb Bay, the doors are hit, being opened (5, followed by 4). This looks much bad, as we are very far from the base (9 clicks), and the crew really felt desperate. On the Fuselage, the first was only superficial damage (7), and the second damage the right waist gun (3, followed by 4). As it is badly damaged, he comes back to the base and will not make a successive attack. The 1:30 high misses (1) and this wave is complete. The Black Horse goes out of formation, being left behind because his doors opened slow the plane and even forcing the engines they cannot maintain it; now the flight plan changes a little (zone 9 to zone 3 +0 and zone 2 -1), and the fighters not badly damaged will always make 3 attacks on us.
The second wave is composed of 5 190 plus an ME-109 at 12 Level as I am out of formation (24%, 54%) at 1:30 low, 12 Level, 10:30 High, 9 High, 6 Level, the last one an Ace (10, 5, 7, 10, 6, 11). The pilot starts to make defensive maneuvers, making the MG work more difficult. The top turret and Left Waist tries to hit the 9 High, both missing (3, 2). The bombardier at nose tries to hit the 190 but misses (5); The navigator goes to Left cheek but misses as well (1) when the ball gunner misses the one at 1:30 low (1). The tail gunner misses the ace (4-1=3), and now the fighters attack undamaged. The 109 at 12 misses due the defensive maneuvers (5-1=4). The plane at 1:30 low misses (1), the 190 at 12 misses too (4), and the fighter at 10:30 the same (1). For 9 High we are hit (5-1=4), for 4 impacts (10) on Tail (7), Radio Room (9), Bomb Bay (5), Radio Room (9). On tail, only superficial damage (6); the radio room is hitted twice, putting the room without heating (2) and damaging the radio (5), so a possible land in water is much more difficult and we are not able to talk anymore… The bomb compartment were hit, but as we do not have bombs, no effect applies; the ace at 6 level misses again by our defensive maneuvers (2+1-1=2). Every plane comes back, two at 1:30 Level (8) two to the 12 Level (9, 5), the Ace maneuvering to be at 12 Level as well (5) and the 109 at 3 Level (10); the navigator runs to the right cheek trying to hit one at 1:30, but missing it (1). The engineer tries and ball gunner tries to hit the 109 but misses (5, 3) and the bombardier tries to hit the ace, missing (4). For the fighters, all misses (1, 1, 2 (Ace), 4, 1) and this wave is complete. For the third and final assault, Ace is at 6 Level (3) and for the others, one at 3 Level (10), two at 12 Level (5) one at 9 Level (4) and the 109 at 1:30 Level (8). Tail gunner tries to hit the ace and makes a kill (6, 5: 1 kill and 1.75 to tail gunner). The engineer misses the one at 9 level (5, defensive maneuver), and the ball gunner misses the 3 level (4). The navigator misses the one at 1:30 and the bombardier the one at 12 Level (4). For the fighters, the five misses (rolling in order: 2, 3, 4, 3, and the last one misses by defensive maneuvers: 5-1=4.
The third wave is 4 planes (20%, 65%), 4 109 at 6 High, 6 Low, Vertical Dive and the additional 12 Level, the last one a green pilot (9, 4, 5, 3). Willaim continues to make the defensive maneuvers. The top turret tries to hit the diving one, but misses (5), and the radio operator makes a spray fire on 6 High, and the fighter is hit and downed (6, 5: 1 kill and 0.5 to radio operator). The bombardier tries to hit the green pilot at 12 level, and hits for another down (6, 4+1=5: 1 kill and 1 point to navigator), and the ball gunner and tail gunner tries to hit the 6 low, both missing (1,3). The two remaining fighters, the diving one hits (6-1=5) for 1 impact (6) on the tail (10), making only superficial damage (6). The 6 low hits (4-1=3) for 5 impacts (11) on Fuselage (9), Right Wing (8), Tail (7), Superficial Damage (3) and Right Wing (3). On Fuselage, they hit the already damaged Right Waist MG (3, 6), the right wing is hitted twice without effect at first (4, 5) and for superficial damage (7), and on the tail the rudder finally goes out (7) so the landing is still worse. Both fighters come back at 1:30 Level (8) and 3 Level (10). The navigator at right cheek misses (4), and the 2 MG at right side misses (4, 1). The fighter at 1:30 misses because defensive maneuvers (5-1=4) and the one at 3 Level misses again by William maneuvers – he is really making a difference out there (4-1=3). Both attack for the last time, at 12 High (7) and 3 Level (10). The bombardier tries to hit the 12 High but misses (5), and the 2 MG tries to hit the 3 Level, and the engineer does it (6, 6: 1 kill and 1 point to engineer), the ball gunner wasting ammo. The fighter at 12 misses (1) and this one is finished.
As we need to have 1 more turn here, FLAK does not find us (3-3=0) and 2 waves comes (4+1=5). The first wave is composed of 6 fighters (15%, 23%). 4 190 at 10:30 low, 12 low, 3 low and Vertical Climb, plus 2 109 at 9 Level and 12 Level (additional), the second one a green pilot and the last one an Ace (7, 3, 8, 10, 6, 12). William starts his dance to break off, while the bombardier tries to hit the 12 Level and misses (1), the ball gunner at the ascending one misses exactly bi this dance (4). The navigator at left cheek misses the 10:30 (4), 2MG at 9 level, misses (5, 4). The fighter at 12 low misses (5-1=4). The 3 low misses (2), the same the 9 level (3-2=1) and the Ace misses !! (1+1-1=1). On first successive attack, the ace is at 1:30 Level and there are at two 12 Level (5, 9), two at 9 Level (4) and one at 12 High (7). The Ace was attacked by the navigator, who misses (1); The top turret tries to hit one at 9 and misses (2), and the ball gunner tries to hit the other at 9 and misses (2). The bombardier tries to hit one at 12 High and misses (4). The ace hits (6) for 1 impact (7) in right wing without effect (5, 6). Both at 12 level misses (1, 5-1=4), one at level 9 misses (1) but the 109 hit (5-1=4) for 1 impact (7) on Fuselage (5) and superficial damage (7). Finally the one at 7 high misses (3). The tail gunner tries to hit the ace on run but misses (3). For second successive attack, the ace is at 1:30 level, the others 190 at 12 High (7) and two at 3 Level (10), and the 109 at 12 High (7) and 10:30 Level (6). The navigator tries to hit the ace, missing (4) and to spare ammo only the fighters at 3 will be targeted, top turret missing (5) and ball gunner hitting (6, 5: kill and 1.5 points to ball gunner). The Ace hits (6) for 3 impacts (4) in Nose (7), superficial Damage (4), Left Wing (6) and Nose (7). On nose, superficial damage (8), and the navigator is lightly wounded on his foot (5, 3, 6,6), and on left wing only superficial damage (8). The 12 High misses (1), the 3 level misses (2), the 12 High hits (6) for 2 impacts (4) in Bomb Bay (11) and Nose (6); on bomb bay they hit for no effect (3) and in the nose the bombardier is seriously wounded on his foot (6, 5, 6,6). The 10:30 level misses (4) and we finally can get out of the target.
Entering zone 9, Richard Paul, the right waist gunner goes out of his post and tries to close the bomb bay door as requested by Copilot William Arnold; this will help to get speed again, but the manual controls does not work (4). No other mechanical failure shows up (7), and 1 wave approaches (4), composed of 5 109 (16%, 93%) at 9 High, 9 Level, 3 High, 6 High, and 2 at 12 Level. Piloted by Veterans (7, 8, 6, 4, 4). Now it is time to bullets fly as everyone looks to be in dangerous positions, and Bason dances again in defensive maneuvers. The bombardier goes out of nose gun and makes room to the navigator, who misses (2), the left waist misses the 9 High (5), The ball gunner misses the 9 Level (3), the top turret misses the 3 High (1) and the tail gunner and radio room shots. The tail gunner hits downing the fighter (6, 4+1=5: 1 kill 1 point to tail gunner). Now the fighters come and everyone misses (1, 3, 1, 2). The first successive attacks comes with the planes at 12 High (7), two at 12 Level (5, 9), and 9 Level (4). The navigator tries to hit the 12 High and misses (1) and the ball gunner plus left waist tries to hit the 9 Level and misses (4,4). The fighters come and 2 at 12 Level misses only by defensive maneuvers (5-1=4, 5-1=4, 2) and the 9 Level misses as well (2). The second successive attack comes from 12 Level (9) , 10:30 Level (6) and 2 at 12 High (7). The navigator changes to left cheek, the one with more ammo and tries to hit the 10:30 one, hitting for a light damage (6, 1: -1 and 0.25 to navigator). All fighters misses (1, 4, 3, 4) and we make our first turn on this zone.
Dark Horse are really out of luck, as 2 waves approaches him letting the formation goes ahead almost 2 clicks away. The first wave is composed of 5 fighters, including one destructor (52%, 41%). 3 190 at 6 High, Level and Low, 1 410 in 3 High and the additional 109 at 12 Level, all piloted by veterans (9,8,6,5,6). William makes defensive maneuvers again, and the engineer misses the destructor (5), and the top turret is out of ammo. They need some time to change the ammo from tail gun and ball gun to here as soon as possible. The navigator misses the 12 Level (2). The ball gunner misses the 6 Low, the tail gunner misses the 6 Level (5) and the Radio Operator hits the 6 High only for light damage (6, 3-1=2: -1 and 0.45 to Radio Operator). The 6 High misses (4-2=2), when trying to evade the bullets from radio operator, the 6 Level hits (4-1=3) for 3 impacts (7) on Tail (7, 4, 9). The first hit damages the heating (2), the second hits the Tailplane without effect (10, 2) and the third hits the left tailplane base (9, 5). The 6 low misses (1). The destructor hits (6) for 3 impacts (6) the last one from the fearsome 50mm canon. The 2 first are on right wing (8) and the second one are superficial damages (11). The last one gets 7, 10, 3, 7 so no BIP occurs and we have hits at Tail twice, Nose and Fuselage. At nose, the navigator seat occupied by the Bombardier is hit, and the bombardier is killed after get a second serious wound (5, 4). On Fuselage, the Left Waist gunner is killed and the right one escapes because is trying to operate the bomb bay (10, 6).On tail the gunner is destroyed (4) and the autopilot mechanism is destroyed (3, 6), plus superficial damage on Right Wing (8). The one at 12 Level misses (2), and the first successive attack can begin. The 3 190 take position at 10:30 level (6 - damaged), 9 Level (4) and 12 Level (9); the destructor 410 does not make successive attacks so he is out and the 109 is at 12 High (7). The pilot continues the defensive maneuvers and navigator misses the 12 High (2), the ball gunner makes his shot at 9 Level and hits for bad damage (6, 3: -2 and break, 0.6 to ball gunner). The 10:30 misses (5-2=3), 9 Level misses (1) and breaks by damage, the 12 Level misses (2), and the 12 High misses as well (1). For the second successive, 2 190 take position at 12 Level (5 - damaged) and 12 High (7), and the 109 at 10:30 level (6). The navigator tries to hit the 12 High but misses (1). The fighter at 12 Level misses (5-2=3), at 12 High misses (2) and 10:30 level hits (6) for 1 impact (7) on Nose (7), taking superficial damage (7). The second wave is composed of 3 109 (81%, 13%) at 1:30 High and 3 Level, plus one at 12 Level, all piloted by Veterans (6, 10, 7). William Ziengenfus leave the damaged tail MG and runs to occupy the Left Waist MG, but will not be able to fire on these fighters, but on next turns he will be ready. Defensive maneuvers started, the ball gunner tries to hit the one at 3 Level, missing (4), and the navigator tries his luck at Right Cheek missing by little (5). The 1:30 misses, the 3 level misses (3) and 12 Level misses (3). They make the first successive attack al at 12 High (7, 7, 7) and the navigator misses one of them (2). All fighter misses (2, 3, 1), and we go for the final attack with two at 3 level (10, 10) and one at 10:30 Level (6). The ball gunner tries his luck at 3 level and hits for light damage (6, 1+1=2: -1 and 0.25 to ball gunner). The navigator tries his luck at left cheek and badly damage the fighter (6, 4: -2 and break, 0.5 to navigator). First the damaged fighter at 3 level misses (3-2=1) as well the other (1). The one at 10:30 even damaged hits (6) for 2 impacts (10) at Right Wing (8) and Superficial Damage (10). The damage at Right Wing is Superficial Damage as well (8).
We enter zone 8 putting plane down to 10.000 feet to avoid frostbite. By the flight plan, no FLAK will be expected as all way out is above water. Richard Paul continues on bomb bay, but they are stucked yet (6), so more 2 turns on this zone. The B-17 does not show mechanical failure (7), and this time no fighters come (1). Time for the crew to move the ammo. Ziengefus takes all remaining 12 shells of his twin tail MG and leaves 4 to ball guner and 8 to engineer. This way the top turret has 8 shots and ball gunner 10 shots. Paul comes to his MG and gets 14 shells, putting 12 on nose and 3 to right cheek (13 remaining to nose and 4 to right cheek). @ shells from Left Waist goes to Radio Room, and everyone takes his position again: the navigator at nose, the Right Waist Gunner at Left Waist and the tail gunner on with the navigator. The second turn on this zone goes well, as no one shows up (1).
On zone 7, Ziengefus tries to operate the manual override of bomb bay and manages to close the doors (2), so now on only 1 turn per zone. The formation is far (almost in zone 4 now), so we are helpless. Let´s pray for no contacts, but this is very difficult. At least the crew can breath and check their condition: 2 crews dead, low ammo, no radio, and a difficult landing and almost impossible emergency land in water. No mechanical failures shows (5), but 2 waves of fighters come again (6). The first wave is composed of 6 fighters (39%, 34%), 5 190 at 10:30 High, 12 High, 12 Low, 3 Level, 6 Low plus the 109 at 12 Level all with Veterans (6, 7, 8, 4, 7, 9). William start the defensive maneuvers and the tail gunner at nose tries to hit the 12 High, missing (4) The navigator tries his luck on the 10:30, missing (5). The Top turret against the3 Level misses (3) and the ball gunner at 6 Low misses (1). The 190 on front misses (4, 4, 4), the one at 3 Level misses by our defensive maneuvers (4-1=3) and the Level 6 misses again by our dance (3-1=2) ! The 109 misses and the first successive attack begins with the 190 at 12 Level (9), 2 at 12 high (7), one at 1:30 Level (8) and one at 3 High (12). The 109 is at 1:30 level (8). The navigator assumes the Right cheek and misses (2). The top turret misses the 3 high (2), and the nose gun hits the 12 high by light damage (6, 2-1=1: -1 and 0.45 to tail gunner). All 190 in front misses (2, 5-1=4, 4, 5-1=4) and the 3 High hits for 3 impacts (6) on Nose (3), Bomb Bay (5), and Right Wing (8). On nose, the navigator equipment is destroyed (10, 3) so Eugene Gorman will need to have double time to maintain the course and shot the guns. On bomb bay, the control cables are hit, no effect right now and on right wing only superficial damage (8). The 109 misses (3) and the final attack of the first wave can begin, with the 190 at 1:30 Level (8), 9 High (11), 12 High (7) and two at 3 Level (10), the 109 at 12 Level. The right cheek hits for a kill (6, 6-1=5: 1 kill and 1.5 to navigator). The left waist misses (4) the 9 High and nose misses the 12 High, top turret and ball gunner misses his fighters at 3 level, so now the attack can begins. The 9 High hits (6) for 4 impacts (9) on Left Wing (6), Right Wing (8), Superficial Damage (11) and Tail (7). On left wing, the flap is destroyed (4, 1) and on right wing, superficial damage. On tail they almost hit the tailplane (9, 2) but no effect. The 12 High hits as well (6) for 1 impact (6) for superficial damage (4). The first at 3 level hits (6) for 1 impact (7) at Right Wing (6), hitting the wing base (2). The other 3 level hits as well (6) for 3 impacts (8) at Radio Room (10), Tail (9) and Nose (4). On nose, superficial damage (8), on Radio Room Clarence Howard is hit and is seriously injured on his hand (6, 4) and cannot fire anymore. On Tail the auto pilot is hit again so nothing happens. The one at 12 level misses (1) and this wave finishes. The second wave is in fact a turn on wind (98%, followed by 6,3) so the combustible will be short. Bad news mainly on zone 2, but we can leave the zone 7 for now. The navigator Gorman, wounded and firing, cannot pass good instructions to the pilot (11%) and the plane stays one more turn on this area, but no fighters come (1).
They go zone 6, no mechanical failure, and no fighters coming. They managed to make his first goal, and will be not captured anymore; now they focus on come back to the base, and hopes the Spitfires sees them as the radio is out.
On zone 5, no mechanical failure (5) and 1 wave approaches (3), composed only of 2 109 (23%, 71%, 5 – no JU-88) at 12 High and the additional at 12 Level piloted by Veterans (9, 6). Defensive maneuvers cames in hand, and both MG´s misses (4, 3), but the fighters misses as well (1, 3). The first successive attack comes from 3 Level (10, 10). Both guns misses, and the first fighter too, but the second hits (1, 6) for 2 impacts (6) for 2 Superficial Damage (8, 7). The final attack is coming from 12 Level (9) and 6 Level (3), so the Top turret badly damage the fighter at 12 )6, 2+1=3: -2 and breaks, 0.5 to engineer) and the tail gunner at nose misses (3). The 12 level misses (4) and the tail misses as well (3-1=2). The navigator still cannot find the way (50%, so we stay on this zone one more turn). Two waves comes for us (6), the first one composed of 6 fighters (30%, 54%), 5 190 at 1:30 Low, 12 Level, 10:30 High, 9 High, 6 Level and the additional 109 at 12 Level. The first pilot is an Ace (11), the third is a Green (2) and other are Veterans (9, 4, 7, 5). Defensive maneuvers being practiced, the ball gunner misses (1) and the right cheek hits for light damage (6, 2-1=1: -1 and .7 to navigator), the nose misses (1), the left waist misses (4) and top turret misses the 9 High (5). The one at 1:30 low hits (6) for 3 impacts (9) on Tail (10), Nose (6) and Superficial Damage (4). On Nose, another superficial damage (8), and on Tail the oxygen is hit (11, 2). The one at 12 level misses (1) and the green hits (6) for 1 impact (6) at Pilot Cabin (7), both pilot and Copilot being lightly wounded (3, 1, 3). The one at 9 misses (3) and the one at 6 misses (1). In the first successive, the 190 are at 10:30 Level (6 – ace damaged), 1:30 Level (8), two at 12 High (7 - green, 7) and 12 Level (9), the 109 at 10:30 Level. The left cheek tries to finish the ace, and hits, but not finish (6, 2-1=1: 2 light=-2 and break, the navigator is changed to 0.85). The top turret tries to hit the green but misses (5) and the nose the other at 12 high (5). The ace misses (4-3+1=2), 1:30 misses (5-1=4), the green misses (5-2=3) but the other at 12 High hits (6) for 3 impacts (5) at Bomb Bay (10), and Superficial Damage twice (3, 4). On Bomb Bay, the the combustible pump is hit (11), and they will have combustible only for more 2 turns (6). Entering next zone someone will try to fix it, but for now we know that if fails, we will be at maximum at zone 3, so land on water needed… let´s pray; the two resting fighters misses (1, 2). Now for the final wave the ace disengages, and we need to deal with 4 190, being two at 3 Level (10, 10), 9 High (11 - green), 12 High (7) and the 109 at 9 High. The ball gunner tries the 3 level and misses (4), and the top gunner misses at 3 level as well (2). The left waist tries to hit the 109 at 9 High and gets a kill (6, 6: 1 kill and 1 point to Right Waist Gunner, who is in Left Waist MG). On nose, a miss (4). The 3 level misses by defensive maneuvers (3-1=2), the second at 3 level misses (3), green misses (1) and 12 high misses (5).
The second wave comes with 5 fighters (75%, 45%), being 4 190 at 10:30 low, 12 High, 1:30 Level and 9 High plus the 109 at 12 Level, the first and last greens (2, 8, 6, 9, 2). The ball gunner hits badly damaging the one at 10:30 low (6, 3: -2 and break, .6 to ball gunner). The nose at 12 High hits for bad damage (6, 4-1=3: -2 and break, 0.6 to tail gunner). The right cheek misses (4) and is out of ammo, the left waist misses and top turret misses (2,3). 10:30 low misses and break off (5-3=2), 12 High misses and breaks off (1), 1:30 level misses (2), 9 High hits (6) for 3 impacts (6) two times on tail (7, 7) and on nose (3). On nose, superficial damage (9), and on tail no one is at tail gun position (5) for no effect and the right elevator on tail is destroyed (9, 3) and the 12 level misses. 3 fighters come for the first successive attack, being at 6 level (3), 10:30 level (6), and 109 at 12 Level (9 - green). The navigator tries to hit the 10:30 level making it badly damaged (6, 5-1=4: -2 and breaks, 0.6 to navigator), and 2 MG trying to hit the one at 12, missing (3, 1). The top turret is out of ammo, and the engineer start to going out in direction of combustible pump. The 6 level misses (2), 10:30 misses and breaks off (3), and 12 misses (1). For the final assault only 2 comes, the 190 at 10:30 level (6) and the 109 at 3 high (12 – green). The navigator makes his shot badly damaging this one (6, 5-1=4: -2 and break, 0.6 to navigator) and being definitively out of ammo; the first fighter misses (1) and the green misses as well even in a good position (1).
The zone 4 is a decisive one, as the engineer Robert Simons tries to fix the pump, and he does it !!! (4), so we can try to fly up to the base !!!. The combustible is scarce, but they are managing to get far… strange sounds cripples the plane, but no mechanical failure shows (11… close). The escort of Spitfires comes, and for the first time the radio will be a bless. Hear friendly voices will be great, but the escort will be very welcome. The wind is strong here (4, 98%, 6,3) but this was already noted by the pilot.
As they enter zone 3, no mechanical failure shows (8), but 1 wave approaches (3), composed of 5 109 at 1:30 Level, 10:30 Level, 12 Level, 12 Low and the additional 12 Level. The first one is as green and third is Ace (2, 8, 12, 5, 3). My cover does his job very well (maybe because everyone has landed a long time ago (6), so I quit 3 planes now. They deflect the 1:30, 10:30 and 12 Level (last). Defensive maneuvers in place, my nose tries to hit the green, missing (5) and ball gunner the 12 low missing as well (1). Both fighters misses (2, 3) and are deflected by my cover. My navigator can handle the pressure this time without the MG to operate and find the way even without his instruments (70%), so I can proceed to zone 2.
On zone 2, the engines start to be weak (5), but they can do one more click on to the base. No mechanical failure show (10), and no enemies reach them, being all deflected (3-1=2). They managed to come back !!
As they enter zone 1, with the spitfires in formation like in a ballroom, the combustible finally goes out. They will not reach the base, nor even a emergency lane. They will need to do it in a farm !!! (6, -2 Landing). The time at England is unstable (3, -1 Landing), and the pilot orders the crew to abandon the plane. As the Radio Operator is Seriously Wounded, he will stay and try to land the plane. The navigator does (5-1=4), the Copilot does it (6-1=5), followed by Engineer (5), the ball gunner (5), right waist gunner who have some problems with parachute but does it (1, 3) and the tail gunner who does it (2). Now the landing… the pilot William starts the pray and remember that nurse he hopes to find by being light wounded as the farm approaches… and he does it !!!!! (9-7=2) !!! They are all rescued and comes to the base under claps and screams !!! The major congratulates the crew: “We are waiting you for the briefing Dark Horse. Good to see you, boys.” Clarence Howard, with serious wound will recover, but will not fly on this division anymore (2). All the others will hold, and Bason cannot hold himself and kiss the nurse who save his life in landing.
On mission report, part A is 0; on Part B we sees that the crew has a good accuracy, marking 335 points: 109, -1=2, -2=10, Downed 9; 190 -1=3, -2=5, Downed 2 and 1 410 downed. On part C, -90 points for 2 crewmen dead and 1 seriously wounded. As 4 Purple Hearts are awarded, 40 positive points.
For part D, 150 points up to zone 10, 71 fighters faced, 7 impacts on Fuselage (14), 10 for reach the target and 120 for landing (-7), for a total of 365 - Silver Star to the survivors !!!!
The mission subtotal is 610, plus 1.3 by silver star a total of 793 points.
All crew and plane gets 17 fatigue. The bombardier Leonard RattifF and the left waist gunner James Ross was killed, the Radio Operator Clarence Howard is seriously wounded and was sent to an hospital not flying on this company anymore, the navigator Eugene Gorman gets 23 experience and the pilot William Bason and copilot William Arnold 793 points. The navigator gets 3 kills and 5.3 points, the engineer Robert Simons 1 kill and 2.25 points, the ball gunner Jimmy Good 2 kills and 5.31 points, the right waist gunner Richard Paul 1 kill and 1.25 points and the tail gunner William Ziengefus 3 kills and 5.80 points.
A draw, bur surely with a win flavor.
Glück muss man haben
But what I do have are a very particular set of skills, skills I have acquired over a very long career. Skills that make me a nightmare for people like you… And I will beat you.
GOOD TO KNOW:… In parenthesis you can find the numbers I got on the dice. With the variants, sometimes you need to roll a d100, so those ones are followed by % symbol. Some questions
What tables are you using that you need a d100 for?
I AWARDED A SILVER STAR TO EVERY SURVIVOR. IS THIS CORRECT OR ONLY THE PILOT GETS IT ??
I’ll get back on this one later…
I BELIEVE THE TAIL GUNNER CANNOT SHOT “ON THE RUN” WHEN HE MAKES A REGULAR ATTACK. CAN YOU GUYS ONLY CONFIRM THIS TO ME? AS MY BOMB BAY DOORS OPENED ON TARGET, I SPEND ONE MORE TURN THERE RETURNING AND FIGHT FLAK (AS AFTER BOMBING) AND FIGHTERS AGAIN. IS THIS CORRECT
Not sure what you mean by ”On the Run” but I’ll take a stab at it. Your Tail Gunner can’t make a passing shot if he shoots in the defensive. So if you mean passing shoot by saying on the run.
- or –
If you meant to say Bombardier instead of Tail Gunner, and your statement ”On the Run” means the “Bomb Run” then the rules don’t restrict the bombardier from shooting and then dropping his bomb load. But, yes there is a but!, in reality he would have been busy lining up the target. From what I have figured out, correct me if I’m wrong, the bombardier took over the plane around 5-10 minutes prior to bomb release. Being that the zone is about 15minutes in flying time, one way, this means that most of the time he was occupied sighting in the target.
Now as the war went on the 8th went to lead bombers in the lead and Deputy lead airplane and (Bomb) Toggler’s in the other planes. A toggler was a gunner in the bombardier station that would watch the “Lead” aircraft and would open the airplanes bomb bay and drop the bombs on lead ques. But that is out side the time frame of the “Original” game.
AND TO TRANSFER AMMO FROM ONE GUN TO ANOTHER SAME TYPE (TWIN OR SINGLE), I NEED TO NOT FIGHT ANY WAVE OF FIGHTERS, I AM RIGHT ? SEE RETURNING ZONE 9, 2 TURN
Yes you are correct!
Hope this helps! If I am wrong on you meaning about the “on the run” question, please re-word it and I’ll try to answer it again.
PS sorry for the formatting error! I missed one "/" for a "Bold" entry... and it messed up the whole bottom end of the message.
- Last edited Fri Aug 31, 2012 5:14 pm (Total Number of Edits: 1)
- Posted Thu Aug 30, 2012 5:08 pm
Two panzer jocks in the South Seas hoping that soon they'll get lei'd--
During WWII this story went around about a badly shot-up B-17 contacting an emergency field after crawing back across the Channel:
"Hello Lazy Fox, Hello Lazy Fox, this is G for George 309 requesting landing instructions. Situation: Two engines out, no vertical stabilizer, no hydraulics, no brakes, no flaps, fire in the radio room, pilot and co-pilot dead, crew bailed out, bombardier seriously wounded and flying the ship. This is G for George 309 requesting landing instructions, over."
"Hello G for George 309, we read you G for George 309. Here are your landing instructions, please repeat after me: "Our Father, who art in Heaven..."
What tables are you using that you need a d100 for?
I use Felipe Santamaria´s tables by date. You can find it on the files section (but it is in Spanish - but the fighters table does not need translations :D) They add some "random events" if you get above 95% for example, and they are more historically accurate using models of the planes in the game, and adding some other models later, and some special division like JG and the bomb hunter JU, and have more than 40 possible entries each table. I really like it more.
I’ll get back on this one later… (about medals)
I really believe that everyone will get a silver star. And I am really inclined to give William Bason a Dintinguished Service Medal, as they risk his life (-7 landing) to save Clarence Howard.
Not sure what you mean by ”On the Run”
Yes, I mean passhing shot. A misspelling here
Thanks for reading ! And for answer !!! I am really liking this game, as here in Brazil we do not talk much about WW, and I really liked the stories of people. Now I can feel the tough decisions of people (like the pilot who sacrifices the tail gunner in mission 4 to save the crew). And I am very happy about do not have to fight a war.
This is very odd. It is unbelivable that the people on plane are calm like this :D
- Last edited Fri Aug 31, 2012 11:07 am (Total Number of Edits: 1)
- Posted Fri Aug 31, 2012 11:05 am