Home Rules of Commanders and Units experience in combat
Commander receive token S A or W if won battle with 4 or more enemy units
After victory in battle player commander receive token A W or S or change value from 1 to 2
Commander in battle with army can use generals cards or fight in battle
If You choose general card option , rules is the same as original game.
If You choose fight , don’t use general card, but fight on battlefield as circle unit:
In battle Place hero left side your fraction card as other units with Initiative = 6-Agility
Commander take fate cards as a round units with initiative order.
Take W/2^ fate cards and choose one of them. * (^ means equal up 3/2=2, 5/2=3, 4/2=2, 1/2=1 etc)
S/2^ hurts per one hurt on fate card or S/2^routs per one rout on fate card
If is orb on fate card can use weapon or armor like In duel or deal one damage.
Commander can’t be hurt on battlefield but after fight loose one health.
(at start Summer heal automatically)
commanders in quest phase can only move.(no train ,quest and heal)
* A W and S is standard Heroes attributes ( Strength, Wisdom and Agility )
One Unit receive one token S A or W if player won battle with 4 or more enemy units
After victory in battle player chose one unit to give him token A W or S change value from 1 to 2
In the next battles if unit had a agility token his Initiative = -1 or -2 from base initiative
In the next battles if unit had a wisdom token take +1 or +2 more fate cards and choose one of them
In the next battles if unit had a wisdom token deal +1 or +2 damage more per one hurt on fate card
Units with experience take his fate cards in battle as a different units.
Not together with non experienced units
Heroes and Commanders can training only one type of attributes A W or S.
In a duel W S and A works the same way as in a battle (route=defense)