Per standard rules, a 7 SP force attacks 1 SP detachment. The CRT without mods goes from 2/2 result to 6/2R result. Defender will be ded for sure but attacker can lose as many as 6SP to tackle down a single SP.
Situation is worse if the attacker can benefit from positive modifiers, has better leader, more cavalry, more artillery, etc.. with a +2 the minimum attacker loss is 4 SP ...
Unrealistic situations arise that ruins gameplay imho.
I was pondering if limiting attacker losses per defender original stack will be a good house rule to use. The attacker will not take more losses than factors had the defender before the attack (modified by fortress if necessary).
Seems like a sensible house rule.
That's one problem with differential rather than ratio CRTs, what works fine for 20SP vs 14 SP (= +6) seems daft when it's 7SP vs 1 SP (also +6)
Differential tables only make sense when there's a small possible range of each of attacker and defender SP sizes.
The skirmish table in Scenario 6 works well, because the range of possible attacker and defender sizes is small (1SP - 7SP for the Jacobites)
Ratio tables make sense more often, but still give silly results when the range of possible attacker and defender sizes is large.
2SP vs 1 SP is 2:1, which seems fine.
But should 99SP vs 50 SP be 1:1 or 2:1?
Most games have you round *down* the attackerefender ratio. Perhaps rounding *off* would be better, or at least have a 3:2 column, not just 1:1 and 2:1.