Rollrace Le Mans 24 Hours
a dicegame developed by Toco
Needed for play:
Paper sheet, pencil, five sixsided dice:
Green: Controlled Driving Dice:
2 laps / 1 lap / 1 laps / 1 laps / 0 laps / Accident
Orange: Race Dice:
1 lap / 2 laps / 2 laps / 3 laps / Accident / Pits
Red: Full Throttle Dice:
2 laps / 3 laps / 4 laps / Accident / Pits / Pits
Blue: Pits Dice:
Fuel / Tires / Gearbox / Suspension / Fuel / Tires
Yellow: Accident Dice:
Collision / Gravel / Chicane / Gravel / Grass / Crash
Each player rolls the Race Dice. Highest result starts the game, reroll ties. Second best result follows first player, etc.
Race starts in daylight until one player reaches 100 laps. Then the race continues by night until one player reaches 200 laps. Last part of the race is in daylight again, until someone finishes by reaching 300 laps or more. Players keep track of their laps on a piece of paper.
During his turn, each player rolls either the Green, Orange or Red dice.
Players start with one Reroll Token. Just draw a circle on the paper sheet. A player can never have more than one Reroll Token.
A player may change a driver once in each race part (day-night-day). To change a driver, skip your turn. When rolling the Pits Dice, players can also change drivers.
When changing a driver, receive a Reroll Token. This token can be given up to immediately reroll any of your dice. (Cross the circle at your sheet.)
Pits Dice Results:
Fuel: no extra effect.
Tires: you may no use Full Throttle Dice next turn.
Suspension: Skip next turn.
Gearbox: Skip next three turns.
Accidents Dice Results:
Grass: no extra effect.
Gravel: use controlled Driving Dice next turn.
Chicane: Penalty, lose 2 laps.
Collision: Roll Pits Dice, reroll Fuel results.
Crash: Skip next turn. Then roll Pits Dice after that turn.
FIRST RACER TO REACH 300 LAPS WINS THE FAMOUS LE MANS 24 HOURS!