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Subject: Kickstarter campaign is up at the website! rss

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Joshua Harris
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As promised in the kickstarter strecth goal, they just released the 6 mission campaign: Switch City!

http://guillotinegames.com/en/gamestuff
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Christophe Muller de Schongor
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I really love the idea of a map itself subdivided into game's areas. Did not think of it...
The fact that it is always the same objectives might be kinda "boring", might not.

One thing that bothers me: I had a nice scenario in progress, with a spawn token in an open building, and founded that cool that it was not officially set. Now it's all in the open.
They are too strong at GG's.
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Thiago Aranha
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Indeed, the progressive multi-path missions seem like a very cool concept.
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mark keedwell
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you nead a lot tiles and space
 
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Thiago Aranha
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I don't think the intention is that you setup all the missions at once (though that would be cool if possible).
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Matt Evans
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This is awesome. I just want to make sure I'm reading it right though...It's technically 6 missions but during the "campaign" you'd still play just 3 missions based on the directions you exit from. That's actually a cool idea. With the unpredictability of the game, you'll never know exactly which way you'll end up going to the final mission.
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Jeff Dunford
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This looks awesome!

Anyone else notice the new zombie art on page 5? Looks like a survivor-turned-zombie ("zombivor"). It doesn't look like it's based on a survivor from the base game (e.g. Phil isn't wearing a tie and Doug isn't wearing a jacket). Could it be a spoiler for the expansion?
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Jeff Dunford
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mattamd wrote:
This is awesome. I just want to make sure I'm reading it right though...It's technically 6 missions but during the "campaign" you'd still play just 3 missions based on the directions you exit from. That's actually a cool idea. With the unpredictability of the game, you'll never know exactly which way you'll end up going to the final mission.


You could play as few as 3 missions, but you could also play 5 if you go via Skyscraper/Ye who enter here...

Never mind. I just realized that there are no arrows into Skyscraper/Switch, and that those are starting missions only. So yes, 3 missions with two possible paths from each of two different starting points.
 
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Alex de Burgh
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Looks awesome! I hope they bring out more multi path campaigns in the future. Maybe a book of campaigns etc in an expansion?

Can't wait to play this
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Scott Hill
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iNano78 wrote:
mattamd wrote:
This is awesome. I just want to make sure I'm reading it right though...It's technically 6 missions but during the "campaign" you'd still play just 3 missions based on the directions you exit from. That's actually a cool idea. With the unpredictability of the game, you'll never know exactly which way you'll end up going to the final mission.


You could play as few as 3 missions, but you could also play 5 if you go via Skyscraper/Ye who enter here...

Never mind. I just realized that there are no arrows into Skyscraper/Switch, and that those are starting missions only. So yes, 3 missions with two possible paths from each of two different starting points.


Giving 4 possible 3-mission paths through the campaign as a whole.

Looks really good, and hard.

Wish I had the space to set out all 18 tiles...
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Nicholas Vale
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I was reading through the campaign and I'm a little confused about the skyscraper mission, so I thought that I'd see what the forum has to say (or if you've heard anything).

I notice that this is a find other survivors mission (up to 3). Do we suppose the implication is that if you are playing with six people you'll have nine survivors running around by the end of it? Or is do you think this one is designed to be played by three players max much like Mike Makes Right from the main rule book?



In addition, I noticed that there is a blue spawn zone but nothing indicated when it would activate. Am I missing something?
 
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Thiago Aranha
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Yeah, I think you can end up with 9 Survivors, remember that this campaign is meant for the people who pledged at the Abomination level.

And I think they used the blue spawn zone just because they ran out of red ones?
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Joshua R
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Heh, the bottom 4 tiles of "Fast Food" are functionally identical to the scenario I came up with and posted in the "variants" forum. They even say in the scenario Story that Wanda is trying to get them to the burger joint!

Glad I submitted my scenario to the Guillotine competition before this campaign was released!

Looks like a tough but fun set of missions!
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John Ling

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that "new" zombie on page 5.... if you look at it right, the gun is a "dead" giveaway....


it's Dirty Harry!

HOODY HOO!

Could this be a hint at a new survivor in the expansion?
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Mike Walko
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So is the subway a typo, having 5 red spawn areas, or are the two missions with a blue spawn token missing instructions?

I could see fast food missing text, since it has a blue objective on it, but skyscraper doesn't.

And "ye who enters" has 6 red spawn tokens
 
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Thiago Aranha
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Humm, true. They even have 6 red spawn tokens in "Ye who enter here..."


And Dirty Harry? No, must be Stinky Pete.
 
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Scott Hill
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Loophole Master wrote:
And Dirty Harry? No, must be Stinky Pete.


Or Grubby Larry.
 
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Nicholas Vale
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Loophole Master wrote:
Yeah, I think you can end up with 9 Survivors, remember that this campaign is meant for the people who pledged at the Abomination level.

And I think they used the blue spawn zone just because they ran out of red ones?


Do you suppose that all nine would carry over into the other scenarios?
 
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Thiago Aranha
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Ambisinister wrote:
Do you suppose that all nine would carry over into the other scenarios?

No, don't think so.

I think they might know that it's terribly unkiley that more than 6 characters will survive the mission anyway...
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Adam Starks
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Nice scenario!

I would assume that Blue Zombie Spawns only activate after the Blue Objective has been taken.

My first inclination was to let people bring over extra survivors from the Skyscraper, but then I remembered that dead survivors revive for the next mission, and automatically starting subsequent missions with 9 survivors would be pretty ridiculous.
 
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The War Chief
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BRING ME THE HEAD OF SETH NEMEC AND RIK FALCH!!!!!!
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Nice to have an official campaign system. Now we can all design whole campaigns and ruleswise be on the same page.

And things will really open up when they release the mall expansion. All we need is an open road/ isolated building tile set and we can have a whole Walking Dead campaign.
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Serial MoM
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After a quick look i am really excited to play this campaign. But it is defintiv a campaign for experienced players who think that the scenarios in the rule book are too easy.
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Jeff Dunford
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AdamStarks wrote:
Nice scenario!

I would assume that Blue Zombie Spawns only activate after the Blue Objective has been taken.


This is what I assumed, since that's what happens with blue spawn zones in the rule book missions.
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Chris D
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Just getting into this game, and do not have the kickstarter edition. Is it possible to play this with just my standard base set? Or do I need to buy extra figures, tiles, etc. Thanks!
 
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Stephen G Roy
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The basic box is the best place to start
With all the fan content you will be occupied for months
 
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