Edit: I completely revamped the map and hope it isn't too hard. I did leave the original scenario in my gallery if someone was still interested in running it, but until I have the ability to play test the scenarios, there are still too many uncertainties when Zombies have the ability to open doors (like when to spawn zombies in Zones).
I hope some group plays 'hot potato' with the baby!
10 seems like too high of a number to me. I would think 5 or 6 should probably be the limit on a door. Trying to kill a wave of 10 zombies could be very difficult, plus it would put 30+ zombies on the board leaving far fewer in the tray. This is even more trouble when you consider that you have to break into the large surrounding building and immediately spawn every single room.
I played a scenario like this last night, and I see the shortest route calculation on this map as a nightmare. Especially since the path can be through the courtyard in the middle.
Is the blue objective the noisiest area on the board before the survivors get there?
Last edited Fri Sep 14, 2012 10:00 pm (Total Number of Edits: 1)
Thanks for the feedback. I think I will adjust it down to 5 then. The shortest route is somewhat harder I suppose, but zombies will usually go to the closest closed door since that is how they are made to path if there is no open door (I think). The blue objective makes no noise until it is picked up. I think I should add a rule that you can't Molotov the blue objective token or the Survivor with the blue objective token or you lose the game
One of the things they did was they limited the size of the large building by putting doors at the edge of every other tile. This would likely actually make this scenario harder as it wouldn't spawn the entire building in the blue range, but it would limit your shortest route issues.
It almost seems like you want an abomination to spawn in this scenario to bust open some of these doors and give you a shortcut.
I think 10 sounds like a reasonable number for zombies bashing down doors, 5 just seems too few. Its not as if they are superhumanly strong and bashing it down with sledges or axes like the heroes they are just putting their weight on it. Some of these exterior doors might be metal encased in metal frames as well. As a workaround you could also start with doors that are already open/broken down.
How many have played this yet? How was it? did it work? How hard was it? I started making a scenario list to sort out which scenarioes that works and which does'nt work. I would very much like a small review by replies in here or by PM from all who tried it.
How many have played this yet? How was it? did it work? How hard was it?
I am sorry, but I completely revamped the map and scenario for reasons stated above. I like innovation, but unless I am the one playtesting some of my crazier ideas, I will try and keep things simple. I left the original scenario in my gallery if you are still interested.