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High Frontier PBF #17 - Failing spaceward!
We must move forward, not backward, upward, not forward, and always twirling, twirling, twirling towards freedom!
If a plane is forced to draw a random Navigation card (due to an Aerial Harpoon hit or a botched Torpedo launch) but its current speed is too low for the card that gets drawn, what happens?
What I *think* happens is you simply play the card as-is and move to the space that matches your current speed, but I could see valid arguments for replacing it with a "Cruise" or simply redrawing until a legal card is found.
I'm almost positive that this came up at some point in the past, but I can't recall the ruling, the rules don't address it directly, and the FAQ, if there ever was one(?) is MIA...
- Last edited Mon Sep 17, 2012 1:51 am (Total Number of Edits: 1)
- Posted Mon Sep 17, 2012 1:51 am
You are not brought upon this world to get it!
I dunno. A house rule with either option works, but make sure everyone knows how that would play out before the game starts.
- Last edited Mon Sep 17, 2012 3:52 am (Total Number of Edits: 1)
- Posted Mon Sep 17, 2012 3:52 am