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Subject: Ridiculously difficult and trivial trivia quiz (Expert's edition) rss

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K G
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Not surprisingly, this wargame is not described in the BoardGameGeek database. The game is comprised of a single die role. (Optional rules allow for a total of three die rolls.) Please name this game and the magazine in which it appeared.
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I would imagine that the role of the die is to be rolled.
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K G
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Shauneroo wrote:
I would imagine that the role of the die is to be rolled.
You sound like a philosopher.
 
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Roger Hobden
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The role/roll of the die is to determine whose role is to die.
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K G
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Mallet wrote:
The role/roll of the die is to determine whose role is to die.
And now a poet!

"Ours not to reason why/Ours to simply roll a die..."
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Steven
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Mallet wrote:
The role/roll of the die is to determine whose role is to die.


Russian Dice Roulette?

Better not roll a one!
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Enrico Viglino
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Spoiler (click to reveal)
Nuclear Winter - space gamer.


The site it was hosted on is flagged as serving malware. :(
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Bill Eldard
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It sounds like my idea for "Campaign for North Africa - Express!"
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Robert Wesley
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Yeah! 'moi' figured it WAS that VARIANT in "Battleplan #5" by the Blennemann Brothers about The Campaign for North Africa in which you would determine the overall 'outcome' through such as this method? That is listed for "it", yet, ONLY just that.
 
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GROGnads wrote:
Yeah! 'moi' figured it WAS that VARIANT in "Battleplan #5" by the Blennemann Brothers about The Campaign for North Africa in which you would determine the overall 'outcome' through such as this method? That is listed for "it", yet, ONLY just that.
Haha! No. No. This is a separate game with its own title.
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Was this the "One Minute Eastern Front" or "World's fastest Eastern Front" that appeared as a gag in one of the gaming mags in the late 70s or early 80s?

It went something like
Germans roll one D6.
CRT
1-5 Germans Lose.
6 Roll again.


I wish I could remember where I saw that one.
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K G
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Enrico Viglino
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joedogboy wrote:
Was this the "One Minute Eastern Front" or "World's fastest Eastern Front" that appeared as a gag in one of the gaming mags in the late 70s or early 80s?

It went something like
Germans roll one D6.
CRT
1-5 Germans Lose.
6 Roll again.


I wish I could remember where I saw that one.


Sounds very much how I remembered Nuclear Winter's basic rules.

I don't remember what the advanced rules were though - whether
they were limited to two more die rolls (instead of the 6, I believe),
or if it went somewhat further.
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K G
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"Nuclear Winter" was a far more complez game than the one that is the answer to our quiz.

Nuclear Winter
The Realistic After-the-Holocaust Game
Credits
Design: Greg Costikyan

Development: Joe Balkoski, John M. Ford, and Nick Quane

(1.0) The 90-Minute War Table
1-4 You survive the first strike; roll on table 2.0.
5-6 You are killed in the fireball.
(2.0) Fallout Table
1-5 You survive the fallout with only minor radiation sickness; roll on table 3.0.
6 You are killed by the radiation.
(3.0) Collapse of Civilization Table
1-3 You survive the collapse of the food distribution network, the marauding bands, etc.; roll on table 4.0.
4-6 You die at the hands of looters, from starvation, etc.
(4.0) Nuclear Winter Table
1-6 A cloud of dust encircles the globe. Global temperatures drop by several degrees. Most plant life dies because it does not receive enough light. The glaciers advance. All animals larger than the rat become extinct. You die.
(5.0) Optional New Jersey Rule
If you live in New Jersey, add one to all die-rolls.

(6.0) Optional Breathing Rule
Each time you take a breath, mark off one breath box. When all six boxes have been marked off, you are dead.

Designer's Notes
For some reason, after-the-holocaust games seem real popular right now. Why is beyond me; I can think of few more depressing environments in which to live. In addition, most such games are patently ludicrous; a few years after a full-scale nuclear exchange, nothing will be left by the rats and the roaches. However, I might as well cash in on the trend, too.

Coming Soon from Costikyan Publishing Empire
RAT AND ROACH WAR
The sequel to Nuclear Winter
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Enrico Viglino
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Thanks for that. I'd wanted to look for the rules,
but the site that hosted it was warned as serving malware.
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calandale wrote:
Thanks for that. I'd wanted to look for the rules,
but the site that hosted it was warned as serving malware.
I know! And Greg is a member here!

(I took the chance anyway; I have a pretty good security program set up. It DID detect and clean up something.)
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Enrico Viglino
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Kluvon wrote:
calandale wrote:
Thanks for that. I'd wanted to look for the rules,
but the site that hosted it was warned as serving malware.
I know! And Greg is a member here!

(I took the chance anyway; I have a pretty good security program set up. It DID detect and clean up something.)


I just wasn't willing to go in without noscript, and couldn't be bothered
to set it up on this machine.


I'm sure Greg's not directly at fault. Likely some old weakness
in the server or even coding which allowed someone to put something
malicious there.
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calandale wrote:
Kluvon wrote:
calandale wrote:
Thanks for that. I'd wanted to look for the rules,
but the site that hosted it was warned as serving malware.
I know! And Greg is a member here!

(I took the chance anyway; I have a pretty good security program set up. It DID detect and clean up something.)


I just wasn't willing to go in without noscript, and couldn't be bothered
to set it up on this machine.


I'm sure Greg's not directly at fault. Likely some old weakness
in the server or even coding which allowed someone to put something
malicious there.
I suspect you're correct.
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Christian Sperling
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While I haven't got a clue which game is searched here,
I have a scan from Nuclear Winter, with the extra cool breath boxes. :-)

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K G
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If Christian doesn't know, then no one knows!

(I'm beginning to think my weekly quiz is going down in flames.)
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K G
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The answer, my friend...

is "A Shaky Line in the Sand," published (if one can call it that) in the premier issue of the "Boardgame Journal."

The game simulates the Allied invasion of Iraq in 1991 and involves the roll of a ten-sided die. The Iraqi player wins on any result other than 1-[1]0. The optional rule allows for the Iraqi player to have bomb-proof bunkers in Baghdad, forcing the Allied player to re-roll up to three more times.
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Robert Wesley
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heh heh! since 'moi' even has that series of short-lived magazines, while I wonder WHY these didn't call that as: "A Sheik-y Line etc." whistle
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