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Thunderbolt Apache Leader» Forums » Rules

Subject: Attack number on Weapons rss

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Dwayne Westerhausen
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Mequon
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When you roll the 10 sided dice for your weapons to attack, I've been using a roll of 0 as a 10. I don't think this is correct because I just noticed the GBU-16 has an attack number of 0 which can't mean 10,correct?
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Andrew Walters
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Hercules
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Yes, the "0" on the die is a 10, it says so on page 3.

The 0 on the GBU-10 is actually a zero. That means it hits. It also means an auto-hit if there's a -1 to the die roll for some reason. If there's a -2 to the die roll it will hit on 1, etc. So it's the pre-modification to-hit number.

It sounds like you're doing everything right.
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Nate K
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You were playing correctly! The GBU-10's "0" just means that it's likely to hit EVEN IF there are negative modifiers to the roll, such as when attacking a tank or a building. If there are no negative modifiers, than it hits automatically.
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Charles Ting
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Sibu
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I'm not sure if a modified die roll value can go below 0. Eg. I have a modifier value of -3 and I rolled a 1. Would that give me a -2 or 0? If 0, it would be an auto hit regardless if it's a +/- value.
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Ryan
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charlesting wrote:
I'm not sure if a modified die roll value can go below 0. Eg. I have a modifier value of -3 and I rolled a 1. Would that give me a -2 or 0? If 0, it would be an auto hit regardless if it's a +/- value.


Die roll values can go below zero. In your example the modified roll would be -2,
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Eren Koyunoglu
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I was also looking for this. Glad I found it. However I am using 0 to be a miss instead of a 10. This makes more sense to me. For example an agm 65 maverick however a good weapon it is can miss a target in a real situation.
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Vasilis
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Rockhopper01 wrote:
ErenKoyunoglu wrote:
I was also looking for this. Glad I found it. However I am using 0 to be a miss instead of a 10. This makes more sense to me. For example an agm 65 maverick however a good weapon it is can miss a target in a real situation.


Do you think it's possible that the outstanding to-hit numbers that smart weapons have are already balanced by some other mechanism in the game?


That's exactly what happens. It's all about pilot stress and negative to hit modifiers from certain units and buildings.

The game is fine as it is.
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