No No No Sheep
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St Petersburg
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Dear friends of middle earth

Some thought come to me when i play this location heavy scenario 'the hunt for gollum'..

cheers

1. If i slip 3 ancient mathom card on my deck, will this make this scenario even easier (with mathom's extra 3 card draw bonus everytime an attached location is explored)
(http://lotrlcg.com/pages/cardFocus.php?Card_Key=1203)


Attach to a location.Response: After attached location is explored, the first player draws 3 cards.



2. Whats the real use of this location card 'Banks of Anduin' ? is it like a place where you can go to rest ? because everytime i explore this place , this card goes straight to top of encounter deck and will be drawn for the next location (if there is no shadow card draw)
(http://lotrlcg.com/pages/cardFocus.php?Card_Key=1113)


Forced: If Banks of the Anduin leaves play, return it to the top of the encounter deck instead of placing it in the discard pile.



3. How long a forest snare stop enemy from attacking ? 1 round ? or forever till i remove it manually ?
(http://lotrlcg.com/pages/cardFocus.php?Card_Key=1069)


Attach to an enemy engaged with a player.Attached enemy cannot attack.


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Fran Quinti
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1) Yes, Ancient Mathom is a must-have (imo) in any spirit deck (well if the scenario is all about combat, then maybe no, but is really powerful).

2) I don't understand this question. The use is the same of any location, with the difference that it'll go to the enconuter deck when it is explored, so it makes the scenario easier, because you know what'll be the next card. You can exploit this to advance freely in a solo play.

3) In the card it doesn't say anything about "1 round" or "2 phases". So its effect lasts forever. Forever = until the enemy leaves play in any possible form.
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No No No Sheep
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Jekzer wrote:
1) Yes, Ancient Mathom is a must-have (imo) in any spirit deck (well if the scenario is all about combat, then maybe no, but is really powerful).

2) I don't understand this question. The use is the same of any location, with the difference that it'll go to the enconuter deck when it is explored, so it makes the scenario easier, because you know what'll be the next card. You can exploit this to advance freely in a solo play.

3) In the card it doesn't say anything about "1 round" or "2 phases". So its effect lasts forever. Forever = until the enemy leaves play in any possible form.


thanks friend..

wow forest snare is a bit overpowered imho.. i though it last only 1 round
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