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Subject: Large group variant . 2 sets of 7 wonders?? rss

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Jason Webster
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My gaming group loves 7 wonders. Our problem... We usually have 9 to 14 people at our friends house playing games. Lately a lot of ultimate werewolf. Is being played , but we would like more 7 wonders. Is it possible to plate with two combined sets?
It seems feasible but just thought I would use BGG as a sounding board. :-)

Thoughts anyone?
 
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Adam Smiles
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The ratio of people to cake is too big.
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Dnasearchr wrote:
My gaming group loves 7 wonders. Our problem... We usually have 9 to 14 people at our friends house playing games. Lately a lot of ultimate werewolf. Is being played , but we would like more 7 wonders. Is it possible to plate with two combined sets?
It seems feasible but just thought I would use BGG as a sounding board. :-)

Thoughts anyone?


Not the question you asked, but I've never understood the thought process that everyone in the group has to play the same game. Especially when a group that size.

Now the question you did ask: In theory it should work, but could get weird situation with uneven card distribution. It's possible that someone could build only 2 or 3 structures and then be dealt a hand of nothing but duplicates. Or in the reverse, it's possible for a whole chunk of the table to never see a certain resource.
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M. B. Downey
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Why not just play 2 games of 7 Wonders? That way you know it will work just fine.
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Jason Webster
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downeymb wrote:
Why not just play 2 games of 7 Wonders? That way you know it will work just fine.


Logical, I know. But the group wants every one to play together.I think that is what we will have to do. Hmm I guess it is just has easy to have say 12 people at the table , but you only trade cards with 6 players. Gave a dividing line in the table for that. The only minor problem might be the 4 players siting next to each other but are in different card passing circles.
 
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E D
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downeymb wrote:
Why not just play 2 games of 7 Wonders? That way you know it will work just fine.


Make it work like a tournament then everyone IS playing together
 
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Sight Reader
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I think playing with two decks is a fundamentally a good idea, but we gotta solve problems with the card mix.

How about playing with different "neighbors" in each Age? You then have two intermingled games going on in the same circle ("OK everybody, in this next Age the person you fight, trade and pass cards with will now be two people over...")

As far as figuring out an orderly way to divide into subgames, I couldn't tell you. Maybe have a smaller sub-game "interrupt" the bigger one? So, if sitting in a clock, the smaller game is:

Age I: 12, 3, 6, 9 (the rest play the larger subgame)
Age II: 1, 4, 7, 10
Age III: 2, 5, 8, 11

Good luck separating components back into two sets when you're done, though!

Dnasearchr wrote:
downeymb wrote:
Why not just play 2 games of 7 Wonders? That way you know it will work just fine.


Logical, I know. But the group wants every one to play together.

I can attest to this effect. If the group is at all social, then gaming will not be their sole purpose: the chance to see all their friends in one place is precious they'll want every moment to interact with all of them in a totally new way.


Picture it this way: days later, they will want to share the stories about the party and hear how everyone felt or reacted when so-and-so started building that huge army, laughed with a cookie in his mouth or whatever...

 
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Dennis de Vries
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Dnasearchr wrote:
My gaming group loves 7 wonders. Our problem... We usually have 9 to 14 people at our friends house playing games. Lately a lot of ultimate werewolf. Is being played , but we would like more 7 wonders. Is it possible to plate with two combined sets?
It seems feasible but just thought I would use BGG as a sounding board. :-)

Thoughts anyone?


Make teams: 1 wonder per 2 or 3 persons.

Of course the tournament suggestion is also great. Make sure that the 'losers' also play a game again to decide who is receiving the consolation prize (in this case everybody plays the same amount of games).
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Sight Reader
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Menghini wrote:
Make teams: 1 wonder per 2 or 3 persons.

That's what we normally do, because in large parties there's inevitably two or three people who don't have the patience to understand the rules. Loot is definitely the best game for team play since there's actually some level of independence for the team members.
 
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Todd Woodward
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Dnasearchr wrote:
My gaming group loves 7 wonders. Our problem... We usually have 9 to 14 people at our friends house playing games. Lately a lot of ultimate werewolf. Is being played , but we would like more 7 wonders. Is it possible to plate with two combined sets?
It seems feasible but just thought I would use BGG as a sounding board. :-)

Thoughts anyone?


I'd love to have your problem; our group has trouble going over 4 anymore. But I would think side by side games then play the next game with top scorers and bottom scorers in separate games.
 
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Jason Webster
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You want to know what the secret to us having a large turn out is? My friend's wife. ;-). We play at their house and she cooks a HUGE spread every Friday board game night we have!! It's had become very popular.

I think we will play with to groups playing at the same large gaming table. :-). Unlike other games, the good thing about playing multiple games of 7 Wonders is that they will all start and finish at just about the same time.
 
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Jason Webster
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I am picking up another set of 7 wonders, leaders , and cities. That should could cover any group size we get with the ability to have up to 16 people play!
 
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Rich Bright
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Not to resurrect a dead thread, but have you given thought to modifying the team rules presented in Cities? Just have two people play one wonder as a team. It might work a bit better than two sets, and it accomplishes the same goal of having everyone play together.
 
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Jason Webster
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My group didn't want to play teams. Others sure could try it.
 
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