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King of Tokyo» Forums » Variants

Subject: Japan Self-Defense Forces: An eliminated player variant rss

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Carl White
United Kingdom
London
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Riffing off of another poster's thoughts about having eliminated players act as the Japanese army, I came up with this idea.

* Each eliminated player loses their monster card and gains a J.S.D.F. card. I'll get round to designing that at some point, once I'm happy this works.

* On their turn they roll 3 dice, with 2 re-rolls
- Hearts: gain 1 heart token per die
- Claws: deal 1 damage per die, to any 1 monster of your choice
- Energy: gain 1 energy cube per die
- 1, 2, 3: 111, 222, 333 or 123 allows the army to swap the current Tokyo monster with any other active monster

Heart tokens can be played at any time, to prevent an opponent using one heart die per token.

Energy can be used buy a monster card in play, and discard it.

The variant is intended to keep eliminated players engaged, add a bit more chaos and some more "take that" nastiness to the game. It runs a couple of risks though:

* Kingmaker issues: eliminated players may have too much control over who wins

* Game length: this is already quite a short game. Adding another damage source, preventing healing and having the ability to put vulnerable monsters into Tokyo may shorten it further

I'll be doing some testing to see how it works in play, but would welcome any thoughts in the meantime.
 
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Gastel Etswane
Canada
Peterborough
Ontario
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carlwhite wrote:
The variant is intended to keep eliminated players engaged, add a bit more chaos and some more "take that" nastiness to the game. It runs a couple of risks though:

* Kingmaker issues: eliminated players may have too much control over who wins


You could impose a rule that states the JSDF cannot affect the same monster two actions in a row (eg. If you remove a heart benefit, then you cannot claw against the same monster.)

I would also have heart tokens removed by damage from the Tokyo monster.
 
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