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Subject: Declaring war for the USA, Germany, Italy and Japan rss

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Adam Thorp
Sweden
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As some of you may know, we are currently playing our very first game of World in Flames. We are playing with Days of Decision, which uses a strongly modified version of the US Entry rules.

When playing vanilla WiF, which is the easiest for the US to declare war upon: Japan or Germany/Italy? I am sure it varies somewhat between games depending on the playstyle of the different axis players, but what is your general impression? Who can Uncle Sam lay the smack down on first?

The other side of the coin is that the Axis players can of course scream "ACHTUNG PANZER!", "YOU RACK DISCIPRINE!" or whatever the Italian equivalent would be to the Americans, as well. In particular, Japan might be interested in hitting Pearl Harbor should such a strike be deemed beneficial. However, doing so will increase the US production and also increase the US "threat" against the other Axis which, in turn, will increase the US production even further.

Under what circumstances is it beneficial for Germany and/or Italy to declare war on the USA? In particular, is there something the US player can do to provoke such a DoW?

(Yes Jens, I know you are reading this and I am fishing for you. trololol whistle )
 
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Bruce Jurin
United States
Great Neck
New York
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Unfortunately almost every answer in WIFFE comes down to 'it depends on everything else etc. etc. etc.'

So I'll try to avoid saying this too much, although of course it is a dominant issue. Below as usual is my opinion only:

For Japan, you may want to DoW the US if they are ready to come into the war soon, both for the surprise attack on Pearl Harbor, but perhaps even more important to ensure that your weather will be good in the Pacific so that you can make invasions. For Japan, you want to move FAST and you don't want to have monsoon in the sea zones in which you want to operate; with surprise, you cna take a lot of the islands you want to occupy without a fihgt. So for instance the historical date on N/D 41 can be a good time.

A lot of Japanese beginners fret over the DoW - remember, it is suppsoed to be hard! You don't want to bring the US into the game 3-4 turns early, but you want to balance a real good starting attack which can include Pearly Harbor.

For the US, it really is a matter of opportunity. You want to get into the war as soon as possible as a top priority. I find the real issue isn't which opponent to choose, the real issue is what US entry/tension you want to get/use to get into the war. From an operational standpoint, it is probably more important to get the DoW against Japan partly to keep Japan from using it; the surprise against Germany (or Gemrany agianst the US) may have some impact on convoy lines but is much less important.

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Michel D
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For USA, first thing, you must build your tension to have 11 with both Japan and Ge/Italy, to be able to play option 22 as soon as you can (upgrade the production multiple). Play your options to build your tension accordingly.

Option 26, fleet to Pearl Harbor, it a great option, when you can play it, because it allows you to play with your dice rolls against Japan with a modifier, for the tension. But you must have a minimum fleet in Pearl.

Also think of playing the options to help USSR quickly if you see that Germany gears up to attack them.

Here a few tips.

Michel.
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Grog Jones
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Of course, playing with DOD makes most of the accepted wisdom in US war non-applicable, at least in the sense of how to get there. In normal WIFFE, the US is limited in how much it can disguise its closeness to war - it really has to play its options for war to be tenable. In DOD, I think its easier for them to hide their entry, at the cost of being slightly less prepared. The actions of other also have more of an impact - for instance, in our current DOD/WIF I've been raising merry hell with the Russians, which probably means the US is closer to declaring war on the USSR than Germany.

I think the way a conventional WIF develops (if theres any such animal)the US would be closer to declaring war against the Japs, especially if they go first against thhe NEI/France/CW. In the DOD version, because of the chit pulls for war against a democrat that will usually still be true (if the Japs atttack China). So the US can still try to spook Japan into declaring early at the cost of a few out of date BB and - as you say - a nice production uplift and the chance to immediately play another gear up. I would recommend focussing on a japan declaration because, early on, all you have is your fleet and limited land units. These work in a containment role against japanese expansion but dont add a lot to Europe. You can focus on stopping the Japs expanding while pumping lend lease into Canada (and the FF and USSR if you're feeling kind and have the treaties), thereby hurting the germans and italians by proxy while you work on getting their entry levels up.
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Jens Svensson
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Well Adam, put 6 fleet carriers och three fully loaded transports un-escorted i box 0 in Italian Coast along with a CW CONV and ill promise to declare war on you (if i get some suprise points....)
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Adam Thorp
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Thanks for the input. In the game I am currently playing, we were arguing back and forth between me (who am playing the US) and Jens (who is playing Japan and Italy) along the lines of "you go first", "no you go first", "no you go, "no you" until I discovered in mid-41 that I had a pretty decent chance of succeeding in my DoW roll (7 or less I think it was). I captured Kwajalein with a single infantry division in the surprise impulse.

However, if we go back to my original question: can you give me one or two examples/situations when you, as Germany or Italy, would declare war on the US? Apart from Jens' example, of course ...
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Wendell
United States
Yellow Springs
Ohio
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Si non potes reperire Berolini in tabula, ludens essetis non WIF.
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Hey, get your stinking cursor off my face! I got nukes, you know.
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If the US is already at war with Japan, and if the US is bringing over reasonably significant forces to Europe, Germany/Italy should seriously considering declaring war if only to avoid a surprise impulse attack of some sort from the US.

But if you think the US is still a couple of turns away from being able to declare war on Ger/It, try to hold off - that will delay the final .25 bump in US production a little longer.

It's a bit of a guessing game.
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Adamukk wrote:
Thanks for the input. In the game I am currently playing, we were arguing back and forth between me (who am playing the US) and Jens (who is playing Japan and Italy) along the lines of "you go first", "no you go first", "no you go, "no you" until I discovered in mid-41 that I had a pretty decent chance of succeeding in my DoW roll (7 or less I think it was). I captured Kwajalein with a single infantry division in the surprise impulse.

However, if we go back to my original question: can you give me one or two examples/situations when you, as Germany or Italy, would declare war on the US? Apart from Jens' example, of course ...


Italy or Germany may declare war if the US player is silly/careless enough to leave valuable naval assets in England without any CW units with them. The Italian/German can then fly one or more long range NAVs with few naval air factors and sink valuable ships by surprise because of the multiple states of war rules.
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