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Star Wars: X-Wing Miniatures Game» Forums » General

Subject: New player game setup rss

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Eric T
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I have two core sets now. I am having a game night on Friday and have some birthday $$ to spend.

I was originally going to get one of each expansion but am having second thoughts about the y-wing because it will be a teaching game.

The y-wing seems to be the odd man out and while it is a definite purchase x 2 in the future I am wondering if my four expansion purchase might be better spent picking up an extra x-wing instead.

There are minor rule differences with the other ships but overall the core ships seem pretty standard with rules ( movement/ firing arc and range) The y-wing can shoot outside its firing arc and damage rolls seem different.

With core that would give me five ties + one tie advanced vs four xwing. With five players can I make five good teams that will be competitive and fun for the group?

My goal is too get people excited about the game first and since there is very little detail about the y-wing I thought I would ask the group.

At the end of the day I need a y-wing eventually so there is no bad decision.

Thanks


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Andrzej Sieradzki
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Y-wing is a must, as well as TIE Advanced. I have 2 Y-wings and in my first game night last week they played a very interesting role. The point is to use them wisely, for their abilities differ from other versatile fighters. And they look cool.
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Dave Graffam
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The Y-Wing has its uses.

The Ion Cannon upgrade (which is a secondary weapon) has a 360 degree arc of fire. The Y-Wing's standard primary weapon fires in the forward arc only.

I find that Y-Wings are great when their ion cannons or other secondary weapons are rolling well, but if they're not rolling well, the Y-Wing is pretty much there to absorb damage and try to interfere with enemy movement. But that can be totally useful.

In a typical game where squads are built with 100 point each, players usually end up with about 4 ships (Rebels) or 5 or 6 ships (Imperials).

For five players, it looks like you're going to have 1 or 2 ships each. That's fine for learning the game, but I think you'll quickly see that a couple more ships per player opens up new strategies and makes the game really shine.

Chances are, if the people you play with are Star Wars fans who also like tabletop games, they're going to love this game. The next time you get together, everybody who comes back will be able to field their own 100 point squad.
 
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Dave Graffam
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Here's an article about the Y-Wing in this game:
http://afewmaneuvers.yuku.com/topic/22/Re-Y-wing-the-over-lo...
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Eric T
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Once again BGG community rules. If I had any geek gold I would give it all away.

Excellent suggestions and a great article to read as well!

Decision is made. One of each expansion.

You guys rock.
 
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The Jigsaw Man
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I'm working on a scenario now that involves escorting two Y-Wings across the board, and requiring them to launch some warheads off the board.

Probably build a similar scenario when the T/B come out.
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