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Subject: LIBO (Long Island Boardgaming Organization) rss

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Andrew DiGregorio
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West Babylon
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At Wargame day this year at LIBO we had the opportunity to play Wizard Kings. The two people who played were Andrew and Brian.

To begin, both players chose a race to play. Andrew chose to play the Amazons, while Brian selected the Mortod (Undead). Then, players drafted their armies. Andrew chose 1 Charmer (level 4), 2 Charmers (level 3), 3 Bowlyns (level 2), 1 Harpy (level 2), 3 Chariots (levels 1,2 and 2), 3 Guardians (level 1,2 and 3), 2 Castles (level 2), 1 Undine (level 1), and 2 Amazons (level 1). Brian’s opening army consisted of 2 Necromancers (level 4), 1 Vampire (level 1), 2 Deathblows (level 3), 2 Varghons (level 2), 4 Zombies (level 3), and 2 Castles (Level 4).

After both players drafted their armies, they then chose which maps to play on. Andrew chose Map 5 (Barrenlands), which consisted of mostly desert and mountain regions (to work with the Amazons desert and mountain abilities), and 1 large lake. Brian chose Map 12 (Azure Shore), which was a large land mass filled with marshlands and forests.

Brian started the game with a brutal, frontal assault, attacking 3 of Andrew’s cities on the first turn. After the dust settled, Brian took one city valued at 2 gold pieces with a massive force that consisted of 2 wizards and ground and flying forces.

On turn 2, Andrew tried an offense on Brian’s Eastern most city, but was repelled, losing a Bowyln and Chariot in the process.

During turn 3, we realized we had mad a critical error in the game on turn 1. On Brian’s assault, he had moved his wizards to capture Andrew’s city, but he had moved them further than their legal movement allowance. The early loss of Andrew’s city had been a huge blow, so the players tried to compensate for it by removing some of Brian’s units from play that he had bought with his extra money that he received from the city. Brian also let Andrew’s flyers for the turn move than they should legally be allowed to. While these Band-Aids helped a bit, these fixes weren’t really enough to swing the board back to an even playing ground. The players agreed to continue the game paying better attention to unit’s movement limits.

The extra reinforcements Brian was getting over Andrew started to pay off, as he was able to eject Andrew from another city. At this point the ratio of gold pieces awarded to players each turn was Brian’s 13 to Andrew’s 7.

Andrew, sensing that he would lose the game without making an huge assault quickly, assembled a huge force led by 2 of his wizards and finally captured Brian’s Easternmost city, forcing Brian to retreat a bit to protect his other home cities. Andrew then continued moving his huge army through Brian’s territory, winning another huge battle, but it cost both sides greatly, and with each turn garnering Brian more reinforcements over Andrew, it was only a matter of time before Andrew’s attacking force was crushed.

From there, it was just a game of Andrew doing everything he could to retain his remaining cities. He successfully moved his wizards back and forth, defending where he could, but the slow wave of Brian’s fresh recruits proved too much for Andrew’s forces.

In short order, Brian was able to take 2 more of Andrew’s cities, bringing his gold pieces total to 15, giving him the game.
 
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Carl Deaton
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Monroe
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slyde wrote:
Brian started the game with a brutal, frontal assault, attacking 3 of Andrew’s cities on the first turn. After the dust settled, Brian took one city valued at 2 gold pieces with a massive force that consisted of 2 wizards and ground and flying forces.


I believe another error may have been made in the first assault. I don't think you may have more than 1 wizard (per side) in a battle at one time.
 
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John Richert
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Springboro
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Also, play something other than the basic scenario. The basic scenario does not allow WK to really shine!
 
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Eliot Hemingway
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I highly recommend playing with four maps rather than 2. It makes for many more strategic possibilities.
 
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Andrew DiGregorio
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wow, you're right... i guess we DID screw up there as well.. thanks!
 
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