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Risk Legacy» Forums » Variants

Subject: Category Expansion "Weakness" rss

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Ginsu Pup
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So I was thinking, With the new bonus cards adding a draft category that gives each player a power for the game, a great addition would be Weaknesses to the draft. So does anyone have good idea's for weakness cards that could be used in the draft setting? I like the idea of lots of draft choices as it tends to make that element of the game more interesting and important (it's already quite the madhouse to make good combo choices.)

I was thinking:

Unpopular: At the end of your turn if you control only 1 army in a City territory. Destroy that army. (Meaning you must keep 2 or more units in each city to settle civil unrest)

Bad Boats: Each time you attack or move troops across a sea line you lose 1 troop.

Poor Recruitment: All Continent bonuses you receive are -1.

Wasteful: When you turn in coins for armies treat the number of coins as 1 less.

Homeless: You do not start with an HQ.
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Dave C
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Re: New Draft Category Expansion "Weakness"
Those are great. How many games have you played so far? How many packs have you opened?
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mar hawkman
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Re: New Draft Category Expansion "Weakness"
Love it! Some are a bit less interesting than others, but they're all useful.

I'm thinking it might be a good idea to up the number to 7 though. Just because of all those houserules for playing with all the army men...
 
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Zap Riecken
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Lacey
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Re: New Draft Category Expansion "Weakness"
I would change the title of your post as it reveals the content of a portion of the game that isn't known at the beginning of the game.

Outside of that I like the idea. Can you come up with more of them?
 
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Ginsu Pup
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I kind of came up with these on the fly but sure! I was hoping to get some input from people on when to include them or which ones were good/bad.

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Isolated: You may not place your HQ in a continent that already has another player in it.

Poor Construction: You do not benefit from Bunkers.

Wide Spread: You my only place up to 3 units in each territory during recruitment.
 
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Ginsu Pup
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August222 wrote:
Those are great. How many games have you played so far? How many packs have you opened?


I have not played with these before, It was only an idea. our group is still fairly new to the game so the basic stuff is still fun for us.
 
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mar hawkman
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the ideas are certainly sound. I'd love to hear more about it.
 
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daniel greene
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Would a simple one be "reduce your cash-in value by 1 coin"?

or

"You start with zero missiles"
 
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mar hawkman
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The first idea is good. The second... I'd reduce by one.
 
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