Recommend
 
 Thumb up
 Hide
7 Posts

Disaster Looms!: CEOs and Corporations» Forums » General

Subject: Technology card missing? rss

Your Tags: Add tags
Popular Tags: [View All]
Miranda Folland
Canada
Vancouver
British Columbia
flag msg tools
badge
Avatar
mbmbmbmbmb
The setup chart says to use 26 Deck B Technology cards for 6 players. I only have 25. Am I missing one?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Wombat Sanders
United States
Ohio
flag msg tools
designer
mb
Sure sounds like it! Here's the complete list.

Disaster Looms! Techs
------------------
Special - 7 cards
------------------
Double-sided Exploration
Double-sided Twin Ion Engines
Double-sided Business As Usual
Double-sided Buyout
Double-sided Unmanned Trade Routes
Double-sided Emergency Life Support
Orbital Platforms

------------------
A Deck - 15 cards
------------------
x3 Mass Containment
x3 Scanner Sweep
x2 Xeno-Domestication
x1 Graviton Propulsion
x2 Transmutation
x1 Brand Loyalty
x1 Shield Buffers
x1 Tourism
x1 Research Breakthrough

------------------
B Deck - 16 Cards
------------------
x2 Shield Buffers
x1 Xeno-Domestication
x1 Scanner Sweep
x2 Graviton Propulsion
x1 Cloned Food
x1 Transmutation
x1 Genetic Engineering
x1 Advanced Sensor Relays
x1 Warp Gate Technology
x1 Teleporters
x1 Blockade Runner
x1 Tourism
x1 Hostile Takeover
x1 Eureka!

------------------
C Deck - 16 Cards
------------------
x2 Terraforming
x2 Isolating Fields
x2 Hyper Drive
x1 Genetic Engineering
x1 Advanced Sensor Relays
x1 Warp Gate Technology
x1 Teleporters
x1 Blockade Runner
x2 Cloned Food
x1 Hostile Takeover
x1 Tourism
x1 Brand Loyalty

CEOs & Corporations:
------------------
A Deck - 9 Cards
------------------
x1 Scanner Sweep
x1 Xeno-Domestication
x1 Brand Loyalty
x1 Shield Buffers
x1 Tourism
x2 Asteroid Mining
x2 Experimentation

------------------
B Deck - 10 Cards
------------------
x1 Mass Containment
x1 Tourism
x1 Advanced Sensor Relays
x1 Warp Gate Technology
x1 Terraforming
x1 Hyper Drive
x1 Teleporters
x1 Asteroid Mining
x1 Patent
x1 Flash Forward

------------------
C Deck - 12 Cards
------------------
x1 Genetic Engineering
x1 Advanced Sensor Relays
x1 Teleporters
x1 Blockade Runner
x1 Hostile Takeover
x1 Isolating Fields
x1 Hyper Drive
x1 Cloned Food
x1 Patent
x2 Salvage
x1 Temporal-Spatial Gymnastics
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Miranda Folland
Canada
Vancouver
British Columbia
flag msg tools
badge
Avatar
mbmbmbmbmb
Well, it looks like the C&C Deck B Tourism card got printed as a Deck A card. So in total I have 3 Deck A Tourism cards and only 1 Deck B Tourism card.

We had noticed that we had one too many Deck A cards and randomly removed one before the game. It seemed odd. And we sure had a lot of Tourism techs floating around early in the game.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Wombat Sanders
United States
Ohio
flag msg tools
designer
mb
Just removing one of the Deck A Tourisms should fix the problem as a workaround, though we'll see if we can't get you a Deck B Tourism to replace it.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kevin Wood
United States
Texas
flag msg tools
After a quick examination this is the case with my decks as well. An additional Deck A C&C Tourism instead of a Deck B. Looks like this might be another printing error you need to look out for.

I also have one of the non-printed Deck C Warp Gate cards and a one sided C&C manual if you're keeping track of reported printing issues.

-KW
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mark P.
Germany
Mainz
flag msg tools
Avatar
Same here. In my copy the Deck B Tourism card got also printed as a Deck A card.
And I also have one of the non-printed Deck C Warp Gate cards in the base game as well as the one sided C&C manual.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brian Brokaw
United States
Hillsboro
Oregon
flag msg tools
badge
It's not a damn moped!
Avatar
mbmbmbmbmb
I have an extra Deck A Tourism, but missing a Deck B Tourism as well. This seems to be a printing error.

However, I am missing the double-sided Twin Ion Engines card and it is pretty hard to figure out how to play without a basic MOVE action! Can anyone please tell me the text from that card (including Action cost)?

Thanks!

edit: Follow-up:
Wombat told me that for "1R" you are allowed to move 1 ship up to 2 explored hexes. I have everything I need now to play :-)
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.