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Level 7 [Escape]» Forums » Rules

Subject: Guards vs. Clones rss

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Alexander Juri
Germany
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In Scenario #2 the condition to raise fear and threat in Guards and Clones is for example "if more Guards than Clones are one a tile remove the Clone".
Is this only the trigger, so after that happens, Clones and Guards raise their fear/threat stats and fight from that point normally or is this the way they resolve their fights?

I assume Guards and Clones ignore stunned ememies?

 
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Spencer Myers
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randomnickname wrote:

Is this only the trigger, so after that happens, Clones and Guards raise their fear/threat stats and fight from that point normally or is this the way they resolve their fights?


I'm still learning the game myself, but I think the very first time a clone kills a stunned guard or an outnumbered clone is killed by guard that this will trigger their fear/threat to change.

After that they treat each other as enemies and will fight each other the same way they fight players, using their attack and defence stats with dice rolls to resolve kills.



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Eric T
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If their new stats are higher than the players does movement change as well?

Ie. clones activate and players have fear level 2. Guards have fear level 3 so I assume the clones would move towards the guards? Same thing regarding threat of clones vs players and guard movement.
 
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David Sims
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gradman2k3 wrote:
If their new stats are higher than the players does movement change as well?

Ie. clones activate and players have fear level 2. Guards have fear level 3 so I assume the clones would move towards the guards? Same thing regarding threat of clones vs players and guard movement.

I agree, the rules say that they move towards the enemy with the highest fear\threat.
 
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