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Subject: legal decks with more foreign influence than native influence rss

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Interestingly, the influence restriction limits the foreign influence (to 15), but it doesn't in any way preclude native influence from dipping below 15. For example, one can construct a deck (with future expansions) consisting of just neutral and foreign cards, leading to 0 native influence, and 15 foreign influence. In other words, say a Jinteki deck would have no Jinteki cards (except for ID and agendas) and 15 influence-worth of HB cards. That's basically an HB deck!

This is of course a mostly academic observation since I don't think a deck like that would ever be viable, but I think interesting.

Here's a puzzle: what is the most lopsided deck (i.e. 15 foreign influence and as little native influence as possible) that can be constructed using core-set cards? Assume 3 sets.

Here's my answer:

Spoiler (click to reveal)
Corp: Weyland can have no native influence! NBN has to have at least 1, Jinteki and HB at least 3.

Runner: Less native influence than foreign is not possible, but Noise and Kate can have as low as 15 native influence. Gabriel cannot dip below 18.
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David Sleaze
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Here is a Weyland deck without any Weyland Influence
Deck Created with CardGameDB.com Android: Netrunner Deck Builder

Identity:
Weyland Consortium: Building a Better World (Core)


Total Cards: (45)

Agenda: (12)
Hostile Takeover (Core) x3
Priority Requisition (Core) x3
Posted Bounty (Core) x3
Private Security Force (Core) x3

Asset: (9)
Melange Mining Corp (Core) x3
PAD Campaign (Core) x3
Project Junebug (Core) x3

ICE: (18)
Enigma (Core) x3
Wall of Static (Core) x3
Hunter (Core) x3
Chum (Core) x3
Rototurret (Core) x3
Wall of Thorns (Core) x3

Operation: (6)
Hedge Fund (Core) x3
Closed Accounts (Core) x3

Upgrade: (0)

Total Agenda Points: 21

Influence Values Totals -
Haas-Bioroid: 3
Jinteki: 9
NBN: 3
The Weyland Consortium: 0

EDIT: Put in a better Deck the could work somehow..
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Reverend Redd
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Actually, I could totally see that deck working... the beauty of Netrunner is that you can play any crap and still win if you do the right stuff with it.

Just ask the Icebreaker champs. Their decks are largely considered crap by much of the BGG community, but they didn't have any problems kicking some serious ass at the tourney.

I'm totally gonna try that deck online later.
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David Sleaze
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i would at least put in 3 Beanstalk Royalities... to get even a bit of a use and get 48 Cards for that much Agendas ^^
 
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Jon Day
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None of these decks are legal. In the rules it states that a deck must have the identity of the faction with the most numerous influence within it.

Nope!
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jond wrote:
None of these decks are legal. In the rules it states that a deck must have the identity of the faction with the most numerous influence within it.


Where does it state that?
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Reverend Redd
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rbelikov wrote:
jond wrote:
None of these decks are legal. In the rules it states that a deck must have the identity of the faction with the most numerous influence within it.


Where does it state that?


It doesn't. Just checked. Jond must be mistaken.
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Milan Mašát
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jond wrote:
None of these decks are legal. In the rules it states that a deck must have the identity of the faction with the most numerous influence within it.

Where? I did not find this rule.
 
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Andy Mills
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It's not there. That is a made up rule.
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Jon Day
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Yeah - just checked and it doesn't state that
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B C Z
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I think this is getting at 'how much influence does a given faction have of their OWN influence'???

This chart helped me see who is more likely to be splashed out:

 
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Reverend Redd
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galathonredd wrote:
Actually, I could totally see that deck working...

...I'm totally gonna try that deck online later.


...and done. Just faced off against a Criminal starter deck on OCTGN, piloted quite well by:

Barry Bradley
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...and won 7 points to 3. Dude, I had everything locked down tight behind Roto-turrets, Enigmas, and Walls of Thorns; made mad money off of Melange Mining Corps and Pad Campaigns, and even when he came out of the gates with more money in two turns than I saw over the first six, I managed to bounce back after getting him to blow a lot of money on the wrong targets.

"Tricky little devil" came out of his mouth more than once...

The Closed Accounts made him second guess the Hunters - I never even played one. He ran my deck and saw one, and that was that. And of the two Agendas he liberated, one of them was only worth one point, so no big loss (but if it had tagged him... well, he did the right thing going after it; I would have, holding 14 credits against Closed Accounts).

It was a great game, though, for both of us. I know this could easily be a Session Report, but as it is relevant to the discussion of said no-local-influence deck, I felt it better to report it here.

TL,DR: It's actually a decent, playable deck. Enough tricks and traps to scare the Runner, enough money to put up an efficient defense, and plenty of decent, underrated Ice to protect you. It definitely has the potential to go toe-to-toe with a good customized Runner deck, as long as you make decent choices along the way. Not bad for a joke deck!


Thanks again, Barry, for an awesome game and an awesome Mumble personality to play it with!
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David Sleaze
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Nice to hear my build works so well ^^

Think i will try to play with that too

Did you put in the Beanstalks or not?
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Reverend Redd
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IamSalvation wrote:
Nice to hear my build works so well ^^

Think i will try to play with that too

Did you put in the Beanstalks or not?


Nope. It would have added Weyland influence. I wanted the deck to have absolutely zero Weyland influence, so I used the first listed build here, card-for-card.

Having those Mining Corps really does help the economy more than you might expect!
 
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Harris Enniss
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I know this is an old thread, but I just found it last night, and found it amusing enough to throw together this deck:

Identity:
Andromeda: Dispossessed Ristie (Humanity's Shadow)


Total Cards: (45)

Event: (15)
Blackmail (Fear and Loathing) x3
Dirty Laundry (Creation and Control) x3
Infiltration (Core) x3
Stimhack (Core) x2 ■
Sure Gamble (Core) x3
Quality Time (Humanity's Shadow) x1 ■

Hardware: (6)
Plascrete Carapace (What Lies Ahead) x2
Dyson Mem Chip (Trace Amount) x3
R&D Interface (Future Proof) x1 ■■

Program: (11)
Crypsis (Core) x3
Mimic (Core) x2 ■
Yog.0 (Core) x2 ■
Datasucker (Core) x2 ■
Corroder (Core) x2 ■■

Resource: (13)
Armitage Codebusting (Core) x1
Daily Casts (Creation and Control) x3
John Masanori (Opening Moves) x1
Kati Jones (Humanity's Shadow) x3
Underworld Contact (A Study in Static) x3
Raymond Flint (Mala Tempora) x2

Influence Values Totals -
Anarch: 12
Criminal: 0
Shaper: 3


So far it has won two of the three games I've played, with the huge caveat that they were all against GRNDL decks, which Blackmail punishes tremendously. So it needs more testing.

With all the neutral economy cards, it's actually pretty rich, which helps with using Crypsis as the primary breaker. It might actually be better to cut 2x Yog, 1x Corroder, 1x Mimic, and 1x Quality Time, and include 2x Test Run in case I run into Wraparound or Swordsman. This would also give it at least a little recursion, of which it currently has none.

I'll also be ditching Armitage. I threw it in as filler, and just never played it. I'll also remove John Masanori; I threw him in because I felt like I needed some sort of card draw, but the deck just has too many resources for him to be safe, and I did not find that card draw was such an issue.

Underworld Contacts only worked in one of the three games; in the others I just couldn't draw the mem-chips I needed. I'll cut one Dyson Mem Chip, and replace it with three Access to Globalsec (seriously). Memory never came close to being an issue.
 
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Gary Kenyon
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What about a Jinteki:RP deck?

No Jinteki-Influence (49 cards)

Jinteki: Replicating Perfection

Agenda (11)
3 Braintrust
3 Fetal AI
3 Nisei MK II
2 Unorthodox Predictions

Asset (12)
3 Encryption Protocol •••
3 Jackson Howard •••
3 Marked Accounts •••
3 PAD Campaign

Operation (8)
3 Hedge Fund
3 Interns
2 Restructure

Barrier (4)
2 Bastion
2 Wall of Static

Code Gate (4)
2 Datapike
2 Enigma

Sentry (8)
2 Archer ••••
2 Grim
2 Hunter
2 Shadow ••

ICE (2)
2 Chimera

Built with http://netrunner.meteor.com/

I haven't tested it, but it seems like a pretty standard RP deck, decent economy, fair bit of Ice, should do a good job of rushing Agendas out behind a fairly strong remote.

Or what about a PE deck, using only 3x Priority Req, 3x Executive Retreat and 2x False Lead, then bringing in 3x Punitive Counterstrike and 3x Invasion of Privacy? I might have to build this deck with Jinteki influence actually...

JintekiE - No Jin Inf (49 cards)

Jinteki: Personal Evolution

Agenda (8)
3 Executive Retreat
2 False Lead
3 Priority Requisition

Asset (6)
3 Melange Mining Corp
3 PAD Campaign

Operation (15)
3 Hedge Fund
3 Invasion of Privacy ••••• ••••
3 Punitive Counterstrike ••••• •
3 Restructure
3 Subliminal Messaging

Barrier (9)
3 Bastion
3 Paper Wall
3 Wall of Static

Code Gate (6)
3 Datapike
3 Enigma

Sentry (3)
3 Grim

ICE (2)
2 Chimera

Built with http://netrunner.meteor.com/
 
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