Carl Garber
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Hi all! I just described Macao in another thread in terms similar to the title of this one. I have found precious few games that I enjoy as much as Macao. I think this is mostly because not many games ask of players what Macao asks of its players. Macao asks its players to constantly consider random data(dice rolls and cards) and determine the best course of action based on this. However, this random data and question keeps coming every round. The person that best manages the given data, and plans for potential future data is the one that will likely win.

So my question is this: Are there other games that offer this? I am still fairly new to the boardgaming hobby but I have noticed most of the top 200(that I have looked into) games seem to offer players consistent factors with predictable patterns and the winner is the one takes advantage of these the best(I am saying this as one who only really looks into eurogames). However, Macao's mixture of control amidst chaos is what I desire. I don't want to form a plan and see it come to fruition. I want to be forced to constantly prepare and plan for various possibilities and tweak my plans continuously as I go. Notice, however, that I still use that word "plan". Macao gives you a framework to work towards specific strategies, yet forces you to change these and tweak them as you go.

Any other games like this?
 
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Shane Larsen
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Salt Lake City
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Troyes
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Rockpaper Scissors
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Have you tried any deckbuilding games?
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Joan Thalamus
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Kingsburg

Alien Frontiers
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Eric Brosius
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I tend to enjoy games like that too. Here are some games in the Top 200 that I'd classify in that category:

Mage Knight Board Game

Race for the Galaxy

Ra

Galaxy Trucker

Glory to Rome

Cosmic Encounter

Carcassonne

Catan

Acquire

Up Front

San Juan

Magic: The Gathering

Ingenious

Innovation

Citadels

King of Tokyo

Survive: Escape from Atlantis!

RoboRally

For Sale

Thebes
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Carl Garber
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Shane: I have looked at Troyes before but I think it's a little to weighty for those I game with. Also, it just hasn't grabbed me like so of the other weightier games that I am willing to take a chance on with those I game with(like Trajan). I would love to try this sometime though! There's definately downsides to living in smalltown Alberta where there aren't many opportunities to try games through other BGGers.

On another note re: something we talked about a long time ago. A BGGer moved to a town 20 minutes from here that owns TTA. I might actually get to try that someday in the not so distant future.

Rockpaper: I have only tried the Dominion App. Not a big fan though. Somwhow dice is okay for me, but the card draws seem to random(I still don't know why I feel this way). Also, I found that the cards didn't feel variable enough(In the Dominion App anyways). A good friend tells me this disappears pretty quickly with even just one expansion. However, I just don't think this type of card game will go over well with those I normally game with.
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Carl Garber
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Joan: thanks! I'll check Kingsburg out again. I was thinking about it for a long time and I am not sure why I cut it from my wishlist anymore. Alien Frontiers is a no go for theme issues.

Eric: I am a little confused. I listed Macao as my example game(a game I list a 10) and I noticed you only rate it a 6. I wonder if perhaps you have interpreted my post incorrectly? Or is there something besides gameplay that turned you off of Macao?
 
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James
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Eric Brosius wrote:
I tend to enjoy games like that too. Here are some games in the Top 200 that I'd classify in that category:

I like this response in particular because many of the games mentioned here involve players managing randomness in very different ways.
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Xander Fulton
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CarlG wrote:
Any other games like this?


Uhhhh...almost any wargame ever written? Even the SciFi ones with space battles and such.

Every attack has a largely random result, that you have a certain amount of control over by trying to position things to the best of your ability...but even the best laid plans can fall apart with a few unlucky rolls, and now you are scrambling to your plan B.

Tactical-level wargames are very like you describe - you have an initial framework of a plan, based on your best estimate of what your opponent will do and your own unit capabilities, but once battle starts...so many things are changing so rapidly that the winner is the person who can best manage the chaos and randomness around them.
 
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Samo Oleami
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Cosmic encounter - but you don't manage the chaos of CE. My goodness, no, you take your surf board and ride it.

Galaxy Trucker - ditto: riding the chaos. Even more so: it doesn't even matter who wins. Look ma, no hands.

Tales of arabian Night: no control what so ever, winning is pointless. By playing it however, you're showing you're in the hobby for the right reasons.

RFTG - its a MPS, but crucial to your success is when and how do you decide for a strategy depending on cards you've been given and hoping you'll get (mostly you try building an engine that will get you more cards to choose from). I wouldn't say the game is about random, but it is about working with what you've been given (as are many card games, though I don't think deck builders count here - too much control).

Citadels for me is more about double think, than managing chaos, Survive! is a game pretty much dependant on groupthink of players around the table. Depends on what you want.
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Carlos Teixeira
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+1 Troyes (and Tournay btw)

+1 Race for the Galaxy



oh.. and Carcassone / Catan also
 
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Lacombe
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CarlG wrote:

Eric: I am a little confused. I listed Macao as my example game(a game I list a 10) and I noticed you only rate it a 6. I wonder if perhaps you have interpreted my post incorrectly? Or is there something besides gameplay that turned you off of Macao?


Eric's list is pretty good, regardless of his rating of Macao.

I'll add Attika, BIOS: Megafauna, Carcassonne, Empire Builder, Factory Fun, Key Harvest, Kingdom Builder, Mah Jong, Masons, Saint Petersburg, Yspahan, and 99% of all games designed by Reiner Knizia.

Nearly everything by Colovini, Dorra, Sackson, or Schacht, too.
 
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I feel like the games where you draw cards from a central stack (such as Race for the Galaxy) are great examples of this. You can't plan a strategy ahead of time -- you have to go with whatever cards you get.
 
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David B
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I myself havent played it yet and its only for 2 players, but Jambo seems to fit your description and looks promising. And for a light filler, Alea Iacta Est is a charming game that asks players to constantly adjust strategies based on their dice. AIE is not a game night feature, but its a filler I love to play.
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Lacombe
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Oh, and Backgammon... quite possibly the quintessential game in the category.
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Scott Hill
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Poker.
 
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Adam H
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I think a lot the dice based euros would work for you.

Roll Through the Ages: The Late Bronze Age comes to mind as one you might enjoy.

You also might want to look into:

Yspahan
Lords of Vegas
 
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Fernando Robert Yu
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Dungeon Petz, which is a game I own.

But I hear any Vlaada Chvátil game is one of chaos management.
 
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Stephen Keller
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Well, In the Year of the Dragon is also designed by Macao's Stefan Feld. It's a game where the main random element, the availablity of the action selection, can be mediated by controlling the player order. Also, 10 bad events are going to happen in the last 10 turns of the game. Their order is randomized each game but they're displayed so that you can plan for them. I just started playing this a couple of days ago. Love it so far.
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Sky Zero
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Dominant Species!
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Eric Brosius
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Carl, I don't dislike Macao. A '6' is a somewhat above average rating for me. I'm quite willing to play it, and I own a copy. But I wasn't trying to list games just like Macao, but games where you have a lot of randomness thrown at you and you need to deal with it.
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Graham Charlton
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skyzero wrote:

Dominant Species!


+1

Although it's really player-induced chaos rather than true randomness. Whoever clings on through the chaos the best will win. Awesome game.
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Ben Pinchback
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Leonard
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Kingdom Builder
Each turn you draw 1 terrain card which dictates where you have to play. Make Lemonaide out of Lemons.
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Masons probably falls into this category. I love it personally.
 
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