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Subject: Best negotiation games rss

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Travis Eberle
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I already own the excellent I'm the Boss! and Dragon's Gold. I've heard everything great about Chinatown, but do I need to have a third negotiation game in my collection? What does it offer that other games of this type don't have?

Cheers,
Travis
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Remus Rhymus
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If you like negotiation games, you probably can't have too many. I like Chinatown alot, but the endgame can get hosed if playing with people that will calculate deals.

I recommend Genoa. Genoa is a GREAT negotiation game. IMO, a must have if you like negotiation games.
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Bill Eldard
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cardshark28800 wrote:
I already own the excellent I'm the Boss! and Dragon's Gold. I've heard everything great about Chinatown, but do I need to have a third negotiation game in my collection? What does it offer that other games of this type don't have?

Cheers,
Travis


IMHO, Chinatown is the best. The negotiations at the endgmae are not a problem.

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Malte Menger
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I would take a look at Junta and Junta: Viva el Presidente! if you like the idea to add a little bit of cutthroatness to your typical negotiation game .
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Rob Steward
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remus wrote:
If you like negotiation games, you probably can't have too many. I like Chinatown alot, but the endgame can get hosed if playing with people that will calculate deals.

I recommend Genoa. Genoa is a GREAT negotiation game. IMO, a must have if you like negotiation games.


Genoa is a great recommendation, but note that the negotiation aspect is at its best with the full complement of 5 players. Every player less than that decreases the negotiation intensity.

(We still really like the game even with just two players... but it's dramatically mellower than with 5 players.)
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Remus Rhymus
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DigitalMan wrote:
remus wrote:
If you like negotiation games, you probably can't have too many. I like Chinatown alot, but the endgame can get hosed if playing with people that will calculate deals.

I recommend Genoa. Genoa is a GREAT negotiation game. IMO, a must have if you like negotiation games.


Genoa is a great recommendation, but note that the negotiation aspect is at its best with the full complement of 5 players. Every player less than that decreases the negotiation intensity.

(We still really like the game even with just two players... but it's dramatically mellower than with 5 players.)


I like Genoa with 4 or 5 and won't bother playing with less.
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Agent J
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He's looking real sharp in his 1940's fedora. He's got nerves of steel, an iron will, and several other metal-themed attributes. His fur is water tight and he's always up for a fight.
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My wife will play Genoa with me 2-player, and then the heat gets turned way up on it with 4. I've never played with 5. Good recommendation, though.

Chinatown is more about luck of the draw to me. Genoa has cards, and draws, but I feel it ends up being more about what you do, and conning others into believing the value of the action they are doing is more than what it really is, while jealously guarding your own hidden info and passing it off as less valuable, which is definitely what a negotiation game should be about.

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Chris
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Take a look at Quo Vadis?. More in common with I'm The Boss than Dragon's Gold, but not really like either.
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Oliver Kiley
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Lifeboats - Every decision/mechanic in the game is a negotiation + vote.
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Lawrence Lopez
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+1 for Junta. Needs a full complement of players - is hilarious fun with the right group.

 
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Martin G
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Intrigue. It offers pure evil.
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Captain Spaulding
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Chalk me up as someone else who thinks Chinatown is the king of negotiation games.
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Tom O'K
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As many have said, Genoa is the best, definitely should be on your list.

Also I will second the recommendation Quo Vadis?. It's short and easy to teach, but it does have depth, too.

For a bit of more structured negotiation you also might try Santiago.
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Gabriel Stern
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Masters of Commerce is worth considering.
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Agent J
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He's looking real sharp in his 1940's fedora. He's got nerves of steel, an iron will, and several other metal-themed attributes. His fur is water tight and he's always up for a fight.
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He's a semi-aquatic egg-laying mammal of action. He's a furry little flat-foot who'll never flinch from a fray. He's got more than just mad skills, he's got a beaver tail and a bill.
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GabeS wrote:
Masters of Commerce is worth considering.


I really want to try that, especially with the other player having no vested interest in messing with each other, just in being more profitable than the other players together.
 
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T. Dauphin
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Included in this conversation must be the old classic, Diplomacy, in which outcomes are completely dependent on your ability to negotiate yourself a non-aggression pact, an ally, or a peace treaty. It is, however, a multi-player, needing at least 5, but best with 6 or 7.

Then there's The Republic of Rome! This is a great interactive game where you are constantly having to make decisions for the greater good of the Republic, which may not necessarily be for the good of your senators. This is all done in debate with the other players who have their own greedy intentions, but who, like you, also need the Republic to be healthy. Best with 4 or more.
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Liam
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Lots of great suggestions to which I'll throw in:

Intrigue (oop)
Mob Ties: The Board Game(oop)
Mall of Horror (oop) / City of Horror

Debatable but Battlestar Galactica: The Board Game might be worth a mention.
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Robert Carroll
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You might check out Top 10 Trading Games for some more ideas.
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Rafał Cywicki
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Alcatraz the Scapegoat

or my new game:

1984: Animal Farm
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Moe45673
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Wealth of Nations, easily. In this game you have to negotiate or you're at the mercy of the market. Being at the mercy of the market limits your abilities as the more you buy, the more the price rises. And if you're not a production machine, you can't offer your produce at an extremely reasonable price to your competitors. Why would you do this? Because you're getting money for your products but don't drive the price down by selling to the market.... yet your competitors buy from you because you are offering your wares at a cheaper price...... it's so damn balanced and all the mechanics tie in so well with each other.

It's awesome.
 
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Agent J
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He's looking real sharp in his 1940's fedora. He's got nerves of steel, an iron will, and several other metal-themed attributes. His fur is water tight and he's always up for a fight.
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He's a semi-aquatic egg-laying mammal of action. He's a furry little flat-foot who'll never flinch from a fray. He's got more than just mad skills, he's got a beaver tail and a bill.
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Moe45673 wrote:
Wealth of Nations, easily. In this game you have to negotiate or you're at the mercy of the market. Being at the mercy of the market limits your abilities as the more you buy, the more the price rises. And if you're not a production machine, you can't offer your produce at an extremely reasonable price to your competitors, meaning you still get money for your products but don't drive the price down by selling to the market.

It's awesome.


I knew someone was going to chime in with this one.

WoN is not a negotiation game.

It's a trading game. The prices are pretty much set for most goods by the market, so there's very little wiggle room. Yeah, it's better to go outside the market, but you didn't negotiate the price. Or maybe other groups do negotiate, but it would slow the game way down to negotiate every little deal.
 
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Mike Urban
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Jythier wrote:
Moe45673 wrote:
Wealth of Nations, easily. In this game you have to negotiate or you're at the mercy of the market. Being at the mercy of the market limits your abilities as the more you buy, the more the price rises. And if you're not a production machine, you can't offer your produce at an extremely reasonable price to your competitors, meaning you still get money for your products but don't drive the price down by selling to the market.

It's awesome.


I knew someone was going to chime in with this one.

WoN is not a negotiation game.

It's a trading game. The prices are pretty much set for most goods by the market, so there's very little wiggle room. Yeah, it's better to go outside the market, but you didn't negotiate the price. Or maybe other groups do negotiate, but it would slow the game way down to negotiate every little deal.


In my limited experience with WoN, the negotiation isn't over price as much as who your trading partners will be, and how much stuff (and sometimes board space) you will let them have, etc.
 
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Moe45673
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I find there is more wiggle room. Granted most of the time you should stick with the suggested prices, but there are times when adjusting the price is called for. If someone really needs a resource and doesn't have enough to buy from the market, you can maybe bump up the price a couple dollars. Conversely, sometimes you can undercut the market sell-price because it's more worth it for you to keep it from dipping
 
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Ben Pinchback
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Bohnanza
Trade, trade, then trade some more. It's a lighter card game, but it's really fun and plays a lot of players well.
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Ender Wiggins
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I'm a big fan of negotiation games, Santiago and Chinatown being two of my own personal favourites.

I just posted a new GeekList about negotiation games, and welcome your input and comments about your own favourites:

Negotiation Games: Your favourites and why
 
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