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Sentinels of the Multiverse» Forums » General

Subject: Which heroes are great for which villains and environments? rss

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Andrew Park
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Austin
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So on our third game, not knowing most of the villain cards, we had wraith, bunker, AZ, and Expatriette going against Omintron... terrible idea. When we thought we demolished omnitron, he got the technological singularity card out and we got wiped out. I just wanted a good chart/ summary of which hero goes well with which villains and which environments. I know there are nemesis marks but those doesn't mean they are great to fight against each other.

So here are my several questions at once(if someone actually has time to respond to all this and played this game enough to know everything(please!!)):
1. I wanted to know which heroes are strong against which villains.
2. And vice versa, which villains are strong against which heroes.
3. Where each heroes are strongest at.
4. Where each villains are strongest at.
5. Which villain-environment combos are strong?

Thanks for kind replies!
 
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Brian M
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I think Omnitron should be beatable by any combo of heroes.

You can pretty much never go wrong with Legacy and Wraith.

Visionary is great against any villain that cycles their discard pile back into play - Voss, Matriarch, Organization.
 
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ketigid ketigid
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Hate to spoil your party but, I think it's best that figure out the answers to all your questions on your own! laugh

In other words, play more to find out.
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Driver 8
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We had a tough (impossible) time with the Organization, until I broke out the Legacy damage prevention combo to keep the heat off the heroes. It also helped that we were in the Tomb of Enubus, and the Chairman was the target with the second highest hit points for most of the game!
 
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Julian Wasson
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Washington
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A chart is no fun, but have some anecdotal evidence instead.

That team is plenty strong against Onmitron. The trick is you want Wraith to abuse her Infrared Monocle to scout the villain deck and try to get rid of those Singularities before they can wipe your gear. The sick thing about Wraith is she can do this repeatably and still have a power activation available for something else.

Plague Rat is pretty good in the Industrial Complex because the damage type manipulation aligns with his abilities.

We had a hilarious game with Akash'Bhuta in Tomb of Anubis where their "put a bunch of things into play" cards chained back and forth. Completely hosed us, but it was worth it just to get to see that craziness happen.

Also, this fight with Akash is why you should definitely experiment with different combos yourself and not shy away from combos you hear are tough. Seeing that synergy happen is really fun, even when you end up losing because of it. Sticking to the safe path is a boring way to play the game, IMO.
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Chainsaw Rabbit
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Against The Matriarch, you definitely want heroes with persistent damage reduction (such as Legacy's "Fortitude" and Tempest's "Otherworldly Resilience"), since so many of her Fowl cards do one-damage plinking and there's a lot of the blighted things; the ability to ignore most of her Fowl cards and focus on the big things (Carrion Fields, her Cohorts, the Mask, and The Matriarch herself) is invaluable.

Also, when fighting The Matriarch, you want to get as many Ongoing cards into play as possible, regardless of how useful they are; that way, you have cards to sacrifice to Horrid Cacophony and Huginn.

Lastly, two of the niftiest cards in the game, The Visionary's "Demoralization" and Expatriette's "Hairtrigger Reflexes," are serious liabilities against The Matriarch. Since they are automatic, they will just level her Fowl cards, an effect that seems awesome, but will just relentlessly triggering her retaliation effect. Controlling that retaliation effect needs to be one of your primary concerns when fighting The Matriarch. Any abilities that lock down damage such as Stun Bolt, Throat Jab, and Hypersonic Assault allow you to clamp down the Matriarch's "retaliation" attack.

-CSR
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Kenneth H
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chainsawrabbit wrote:


Lastly, two of the niftiest cards in the game, The Visionary's "Demoralization" and Expatriette's "Hairtrigger Reflexes," are serious liabilities against The Matriarch. Since they are automatic, they will just level her Fowl cards, an effect that seems awesome, but will just relentlessly triggering her retaliation effect.


To be clear, Hairtrigger Reflexes is optional. You can kill fowl automatically if you want, but it's not required. The card says you "may".
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Kevin Walsh
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The Ennead are, I think, particularly brutal in the Ruins of Atlantis and Rook City because the Environment cards that play a Villain card out of turn basically give them an additional full turn.

Apostate is tough in Environments that damage all targets, because all targets include his Relic Spirits, and you generally don't want them killed.

Nightmist has a leg up against Advanced Voss because the damage penalty he gives Heroes gives her a nicer early game.
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Roberta Yang
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Against any villain that doesn't have nukes and only deals two types of damage (like the Organization), Legacy can shut down the villain's damage output permanently with Lead From The Front + Legacy Ring + Next Evolution x2.
 
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