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Star Wars: X-Wing Miniatures Game – Y-Wing Expansion Pack» Forums » General

Subject: Pack Contents? rss

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Hi. Could someone who owns this please post pics of the pilot and upgrade cards? Or a link to same will work. I need to figure out which expansion I want first.

Thanks!
 
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brian
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Noun Sequitur wrote:
Hi. Could someone who owns this please post pics of the pilot and upgrade cards? Or a link to same will work. I need to figure out which expansion I want first.

Thanks!

I won't post pics as that is against FFG's policy but I can list for you what you get.

x1 - Plastic Bases
x2 - Plastic Pegs
x1 - Connecters
x1 - Y-Wing
x1 - ● "Dutch" Vander
x1 - ● Horton Salm
x1 - Gold Squadron Pilot
x1 - Gray Squadron Pilot
x1 - ● R5-D8
x1 - Ion Cannon Turret
x2 - Proton Torpedoes
x1 - R2 Astromech
x1 - Ion Token Reference Card
x2 - Y-Wing Ship Tokens
x1 - Y-Wing Maneuver Dials
x1 - Focus Tokens
x1 - Target Locks, Blue
x1 - Target Locks, Red
Q/R - Target Lock Sets
x1 - Critical Hit Tokens
x1 - Ion Tokens
x3 - Shield Tokens
x1 - Stress Tokens
x6 - ID Tokens
16->17 - ID Token Sets
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Thanks brian, I appreciate it. Can you or someone give me a quick synopsis of Dutch's stats / abilities? Also what does R5-D8 do? Doesn't have to be a picture. I'm on a budget and want to get the expansion that interests me most. So far TIE Advanced is the front runner but hard to choose.
 
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brian
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Dutch cost of 23
Focus, Target Lock

After acquiring a target lock, choose another friendly ship at Range 1-2. The chosen ship may immediately acquire a target lock.

Can hold one Astromech, 1 Turret, 2 Torpedoes.
Skill Weapon Agility Hull Shield
6 2 1 5 3



R5-D8 cost of 3

Action: Roll 1 defense die.
On a [Evade] or [Focus] result, discard 1 of your facedown Damage cards.

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Thanks much!
 
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brian
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Noun Sequitur wrote:
Thanks much!

Oops, meant to post the Ion cannon since that is what makes the Y's so unique:

Ion Cannon Turret

Action: Attack 1 ship (even a ship outside your firing arc).
If this attack hits the target ship, the ship suffers 1 damage and receives 1 ion token. Then cancel all dice results.

Attack: 3
Range: 1-2

Effect of a an Ion token:
Planning Phase: The owner does not assign a maneuver dial to this ship.
Activation Phase: The owner moves the ship as if it were assigned a white [1-Straight] maneuver. After executing this maneuver, remove all ion tokens from the ship. It may perform actions as normal.
Combat Phase: The ship may attack as normal.

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Todd Warnken
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TheFlatline wrote:
Isn't it Horton that lets you re-roll misses at range 2-3?

Which makes Range 2 Ion Cannon attacks f*cking murderous.


Yes. Horton with the focus action at range two with the ion cannon is a great combo.
 
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Sebastian Grawan
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There is only 1 Ionized counter included?

I don't know how the Ion turret works in game,but shouldn't they heave included more of this counters?
 
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rashktah wrote:
There is only 1 Ionized counter included?

I don't know how the Ion turret works in game,but shouldn't they heave included more of this counters?

No. Because a Y-Wing only gets one attack and the ion token is removed after movement, making it again available for the next combat.
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Sebastian Grawan
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ColtsFan76 wrote:
rashktah wrote:
There is only 1 Ionized counter included?

I don't know how the Ion turret works in game,but shouldn't they heave included more of this counters?

No. Because a Y-Wing only gets one attack and the ion token is removed after movement, making it again available for the next combat.
Ah, I see. Thank you very much!
 
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