Erik Burigo
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matzi1 wrote:
Hello!
1. Familiar movement: For a familiar every special terrain is treated as water. This means, that in case lava and pits the familiar can move through, but has to spend double movement points, Besides, can a familiar end its movement in a pit/lava?


Correct. A "normal" familiar treats lava spaces and pit spaces as water. Also it is unaffected by standing on lava (so far, familiar lacks a health value and cannot be defeated).

A different matter for "familiar treated as figures" (they should have come with another term for them). A familiar treated as a figure (so far, only the Necromancer's Reanimate) is affected by terrain as a hero, has a health score, and can be defeated (it is removed from the map).

matzi1 wrote:

2. About large monsters and pits: What if a hero jumps down into a pit, and a large monster want to move on top of that pit? It cannot do that, because the space is occupied, or it can stand above the hero?


A hero in the pit is still a figure. He occupies the square he is in (there is no Z-axis in the rules). A hero may be thread on by another figure only when some effect causes the hero figure to be removed from the map and be substituted with a hero token.
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Erik Burigo
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You're welcome! And thank you for the tip!
 
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