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Subject: Bienvenue Chez vous - a game about building houses rss

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Ghislain LEVEQUE
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I'm currently in the early stages of the development of a game where the players will take the role of house builders trying to satisfy a familly desire (nb of rooms, size of lounge...) while being restricted by the money this familly can pay for the house.

There will be some cards to influence the game and some tile laying to "build" the house.

The rules are being written in french because that's my first language but you can see the work in progress there on google docs : http://goo.gl/0S4Ts.

I am looking for a graphist but maybe it's a little too early for that.

The objective is to publish the game as PnP

Of course any comment about the theme or the rules is welcomed
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Sanhueza at GAME-O-GAMI
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Thumbs up for the game title.

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Byron Campbell
United States
Santa Clarita
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Yep, that's a great title.
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Ghislain LEVEQUE
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Thanks to both of you
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Ghislain LEVEQUE
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I've worked on some game material this weekend. You can see it here :

* Cards
* Familly cards (missions)
* Individual board
* Central board

I'll translate every thing in english as soon as the first play tests will be passed
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Ghislain LEVEQUE
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We did the first play test at work today.

Some remarks

* the budgets we used were quite low
* the room tiles lack doors
* playing a card should be a free action, the player should be able to play on of his meeples during the same turn
* we should allow the players to play the tiles anywhere on the map but remove victory points for unconnected tiles at the end of the game
* it is really hard to reach the goal because we draw many useless tiles
* when we activate a corruption card that we own, we should not activate the secondary "owner" reward
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Ghislain LEVEQUE
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We did our second play test today. Here are what we changed/clarified

* the first player is determined by a dice roll
* when every player have used their workers, the turn ends. Every player takes his workers back, the first player marker goes to next player.
* we used the maximum budgets
* when placing a tile, you can pay 1 more to open a door
* playing a card is a free action you can make after having played you "worker" action. The cards are played face down and revealed when the first player changes
* when placing a tile, you don't have to connect it to the house. You will be able to do that later but if you don't, the victory points are removed at the end of the game
* when drawing tiles, draw two, choose one and put the other one under the stack
* when drawing visible tile, draw two, choose one and put the other one on the stack, face up
* when we activate a corruption card that we own, we do not activate the "owner" reward

Some remarks

* the cards "steal a worker" is very powerful
* we have to find a way to balance the game between the big missions with plenty of money VS the easy missions with little money

PS : I talk about my game in my blog
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Ghislain LEVEQUE
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Here is the first draft of the english rules, I would be glad to hear anything you have to say

Bienvenue Chez vous
a game by Ghislain "Court-Jus" Lévêque for 2 to 5 players
The players are house builders and try to build the best house for their client with a limited budget.
Components
1 individual player board for each player
1 first player token
15 worker cubes (3 per player)
5 score markers (1 per player)
1 common board
100 room tiles
xx spcecial action cards
xx antitrust cards
xx objective cards
Money
Door markers
Setup
Each player takes 1 individual board and 3 workers.
Shuffle all the special action and antitrust cards in one deck and the objective cards in another deck.
Put the common board, the money, the doors and the two decks (face down) within the reach of everyone. Put 1 score marker per player on the "0" position of the score track.
Separate the outdoor tiles from the indoor tiles, shuffle them. Make one face down pile for outdoor tiles and 2 face down piles per player for indoor tiles (with 3 players, you will make 6 piles). Turn face up the first tile of half the indoor piles.
Each player receives 1 objective card and takes money according to what is written on this objetive card. The objective card describes the house that must be built (how many rooms...).
Randomly choose the first player.
The game
The game is divided in turns.
Game turn
Starting with the first player, each player can take one "worker" action and one "free" action. When every worker is placed or when every player has passed, the turn ends.
The player then take their workers back, the first player changes (to the left) and the cards played during the turn are revealed face up.
Worker action
These actions require the player to use one of his workers. A player with no more workers cannot choose one of these actions.
In this section, when talking about something free (free pile for example), it means that there is no worker on it. It is not possible to play an action if another worker is already present there.
Draw a tile
Draw 2 tiles from any free pile, choose 1 of them and discard the other one in the discount. Put 1 worker on the pile you've drawn from. Now you have to pay the price of the choosen tile in order to put it on your individual board.
When you put a tile on your player board, if it is adjacent to another one, they must share a door. If they don't, you have to pay 1 extra [] to open a door. Put a door marker on the wall you want to open.
Draw a discount tile
Choose one of the tiles present in the discount zone, pay the price of the tile minus the discount value. Every tile present to the right of the bought tile are moved left (if you buy the -2 card, then the -3 card goes to the -2 zone and the -4 card goes to the -3 zone).
Draw a card
Choose the draw pile or the discard pile. The choosen pile must be free. If you choose the draw pile, take 2 cards, choose one and discard this other one (face down). If you choose the discard pile, draw the last discarded card.
Put 1 worker on the pile you've drawn from.
Trigger a card
Choose a face up free card. Put 1 worker on it an apply its effects. If it's a special action card and you're not its owner, its owner applies the "owner" effects.
When you apply the effects of a card, ignore the workers present on the draw or discard pile. If a card says that you can draw, then you can draw even if a worker is present on the draw pile.
Free action
Play a card
Play a card face down from your hand to your special action zone or to the main board antitrust zone. This action does not require a worker. The card will only be revealed at the end of the turn and cannot be triggered until then.
Details
The discount
When a tile should be added to the discount and it is already full, the -4 card is removed from the game.
 
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Sturv Tafvherd
United States
North Carolina
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Great concept for a game, I'm sorry I missed out on the start of this project.

But at least now the rules are hopefully more stable... and in English!

comments below...

courtjus wrote:
Here is the first draft of the english rules, I would be glad to hear anything you have to say

Bienvenue Chez vous
a game by Ghislain "Court-Jus" Lévêque for 2 to 5 players
The players are house builders and try to build the best house for their client with a limited budget.
Components
1 individual player board for each player
1 first player token
15 worker cubes (3 per player)
5 score markers (1 per player)
1 common board
100 room tiles
xx spcecial action cards
xx antitrust cards
xx objective cards
Money
Door markers
Setup
Each player takes 1 individual board and 3 workers.
Shuffle all the special action and antitrust cards in one deck and the objective cards in another deck.
Put the common board, the money, the doors and the two decks (face down) within the reach of everyone. Put 1 score marker per player on the "0" position of the score track.
Separate the outdoor tiles from the indoor tiles, shuffle them. Make one face down pile for outdoor tiles and 2 face down piles per player for indoor tiles (with 3 players, you will make 6 piles). Turn face up the first tile of half the indoor piles.
Each player receives 1 objective card and takes money according to what is written on this objetive card. The objective card describes the house that must be built (how many rooms...).
Randomly choose the first player.
The game
The game is divided in turns.
Game turn
Starting with the first player, each player can take one "worker" action and one "free" action. When every worker is placed or when every player has passed, the turn ends.
The player then take their workers back, the first player changes (to the left) and the cards played during the turn are revealed face up.
Worker action
These actions require the player to use one of his workers. A player with no more workers cannot choose one of these actions.
In this section, when talking about something free (free pile for example), it means that there is no worker on it. It is not possible to play an action if another worker is already present there.
Draw a tile
Draw 2 tiles from any free pile, choose 1 of them and discard the other one in the discount. Put 1 worker on the pile you've drawn from. Now you have to pay the price of the choosen tile in order to put it on your individual board.
When you put a tile on your player board, if it is adjacent to another one, they must share a door. If they don't, you have to pay 1 extra [] to open a door. Put a door marker on the wall you want to open.
Draw a discount tile
Choose one of the tiles present in the discount zone, pay the price of the tile minus the discount value. Every tile present to the right of the bought tile are moved left (if you buy the -2 card, then the -3 card goes to the -2 zone and the -4 card goes to the -3 zone).

Wait. I got lost about the "discount" pile. I don't think it was mentioned at the setup. Is this an empty pile during setup, and it gains tiles from what players discard?

Also, is the player required to play a tile in that "Draw 2 Tiles" phase? Can they discard both tiles they drew?

Is the player required to choose one of those discount tiles? Or can they choose not to buy one?

Quote:


Draw a card
Choose the draw pile or the discard pile. The choosen pile must be free. If you choose the draw pile, take 2 cards, choose one and discard this other one (face down). If you choose the discard pile, draw the last discarded card.
Put 1 worker on the pile you've drawn from.


Quick comment: you may want to make up a thematic name for all these piles... Outdoor tile pile, Indoor Tile piles, Discount pile, Draw card pile, Discard pile... those names are fine for playtesting for now... but you might find it easier to explain when they have names. Like, each of the tile-piles might be a hardware or furniture store; the discount tiles are a clearance store... etc.
Quote:

Trigger a card
Choose a face up free card. Put 1 worker on it an apply its effects. If it's a special action card and you're not its owner, its owner applies the "owner" effects.
When you apply the effects of a card, ignore the workers present on the draw or discard pile. If a card says that you can draw, then you can draw even if a worker is present on the draw pile.
Free action
Play a card
Play a card face down from your hand to your special action zone or to the main board antitrust zone. This action does not require a worker. The card will only be revealed at the end of the turn and cannot be triggered until then.
Details
The discount
When a tile should be added to the discount and it is already full, the -4 card is removed from the game.


Looks great so far!

Got a print-and-play package? This would be a great way to "let's play house" with my nieces.
 
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